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True20

  • True20 stats are on a different, 0-normed scale. (exactly equal to the modifiers from stats in D20/T20)
  • damage is non-cumulative
  • reduced number of classes

That's the highlights.
 
I've tried a couple of True20 games in the last month, basically a home-brewed Traveller/Cthulhu crossover. The reception was good enough to agree to have another go at it, perhaps a more original backdrop next time.

The mechanics are fast and simple, less crunch than both D20 or T20 and the emphasis is on narrative. It suits some games though I think I'll stick to practicing with T20.
 
Damage taken is by the amount a toughness save is failed by.

Fail by 5, it's a minor, by 10, moderate, by 15 major.

Now I missed a bit where it does cumulate somewhat. But it's a damage level system, not HP.
 
I'm lookin at mixing True20 and C&C... True20 may make T20 more streamlined for online play... Hmmm
 
I really dislike True20 chargen, but I think that porting to their damage system would be fairly simple and would work for the Traveller setting.
 
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