From the mind that brought you the relay station and the robotic freighter . . .
I am proud to present another simple, uninspired but utilitarian design.
The Tureka Bulk Freighter
The variant here is shown as Jump2. If only jump one is required then add another 500 tons of cargo space.
The design is like a large box with the cargo bays foreword, crew quarters, and landing bay on the “top” just before the engineering section and the fuel mostly along the “bottom” and aft. The sides of the cargo bays open with many doors and allow multiple cargo shuttles to deliver cargo containers at the same time. The players have captured this class of ship and now need to figure out what to do with it. Nobody else but Tureka flies it and it sticks out like sore thumb.
Ship's Name: Fitzgerald
Ship's Class: Tureka Bulk Freighter
The ship costs MCr1067.7 (not including discounts and fees) and takes 36 months to build.
TL-12
Build Cost: MCr1043.7
Design Fee: MCr10.677
Mass Production Cost: MCr970.5393 (includes design fee)
Hull: 5000T, (unstreamlined)
Jump Drive: Z (jump-2)
Maneuver Drive: W (1-G)
Power Plant: W (LBB2 1ed. rule)
Ship's Computer: 1 (capacity 2/4)
Ship's Accommodations: 12 stateroom(s), 15 ton crew lounge
Cargo Capacity: 3564
Available Hardpoints: 2
Mounted Turrets: 2 double turret(s),
Mounted Weapons: 2 beam weapon(s), 2 sandcaster(s)
Armor Factor: 1 (IMTU system)
The Bulk Freighter requires a minimum crew of 21:
1 commanding officer
1 executive officer
7 Other personnel (administrative according to the rules)
Ship’s Clerk
Purser
Cook
Cook’s mate
Broker/liaison Officer
Cargo master
Security officer
1 pilot
1 navigator
7 engineers
1 medic
2 gunners/technicians
Total costs: KCr 1312.2
Fuel 102
Life support 24
Maintenance 1067.7
Crew Payroll 118.5
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Generated using the Classic Traveller Utility
I am proud to present another simple, uninspired but utilitarian design.
The Tureka Bulk Freighter
The variant here is shown as Jump2. If only jump one is required then add another 500 tons of cargo space.
The design is like a large box with the cargo bays foreword, crew quarters, and landing bay on the “top” just before the engineering section and the fuel mostly along the “bottom” and aft. The sides of the cargo bays open with many doors and allow multiple cargo shuttles to deliver cargo containers at the same time. The players have captured this class of ship and now need to figure out what to do with it. Nobody else but Tureka flies it and it sticks out like sore thumb.
Ship's Name: Fitzgerald
Ship's Class: Tureka Bulk Freighter
The ship costs MCr1067.7 (not including discounts and fees) and takes 36 months to build.
TL-12
Build Cost: MCr1043.7
Design Fee: MCr10.677
Mass Production Cost: MCr970.5393 (includes design fee)
Hull: 5000T, (unstreamlined)
Jump Drive: Z (jump-2)
Maneuver Drive: W (1-G)
Power Plant: W (LBB2 1ed. rule)
Ship's Computer: 1 (capacity 2/4)
Ship's Accommodations: 12 stateroom(s), 15 ton crew lounge
Cargo Capacity: 3564
Available Hardpoints: 2
Mounted Turrets: 2 double turret(s),
Mounted Weapons: 2 beam weapon(s), 2 sandcaster(s)
Armor Factor: 1 (IMTU system)
The Bulk Freighter requires a minimum crew of 21:
1 commanding officer
1 executive officer
7 Other personnel (administrative according to the rules)
Ship’s Clerk
Purser
Cook
Cook’s mate
Broker/liaison Officer
Cargo master
Security officer
1 pilot
1 navigator
7 engineers
1 medic
2 gunners/technicians
Total costs: KCr 1312.2
Fuel 102
Life support 24
Maintenance 1067.7
Crew Payroll 118.5
---------------------------------------
Generated using the Classic Traveller Utility