Well, in fact, I do have deckplans for a very large 'research vessel' -- essentially a tin can displacing something like 18,000 dtons. Or was that 36,000? I sliced the thing up into round segments in order to have decks that would fit on 8x10 sheets.
Unfortunately, since I work an hour away from home, the odds that I can get it scanned in and posted to the internet by this evening are negligible.
At any rate, I vaguely remember fudging out the numbers for the ship... the typical 'deck height' was standard, but there were a LOT of exceptions: for instance, the engineering decks, cargo/storage decks, and living decks were 10m or higher 'empty warehouse segments' in which were placed appropriate paraphernalia, be they engines and workstations, or cargo, (actual buildings for housing!). Ah, and the hangar segment, located at the 'equator', was quite voluminous and had hangar doors located all along the outer hull; iirc there was plenty of room left over after landing three gazelles.
Lessee, if a standard segment displaced 2000 tons, and the larger segments displaced 6000 tons, that's probably going to be around 24,000-30,000 dtons.
If I were to scale my tin can down to 10kt, it'd probably be something like this:
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">10,000 tons, USL 500 MCr
Jump-3 (Qx10) 800t 1500 MCr
Maneuver-1 (Ex10) 90t 200 MCr
Power Plant-3 (Qx10) 460t 1200 MCr (Engine room: 136t)
Fuel (31%) 3100t
Bridge 20t
Hangar 1000t 100 MCr
Crew living areas 400t?
-------------------- ---------------------------
Cargo/Staterooms 5000t </pre>[/QUOTE]The hangar might have launches and cutters in it.
I'd probably slice the ship into about 12 (roughly) 800-ton segments, with a little observation deck if this ship carries passengers, otherwise I'd put the bridge and captain's quarters out there and perhaps a couple of big grapples just for fun. A central elevator shaft would run from the 'top' to the 'bottom', with appropriate safeguards and alternate accesses.
Thus the engineering section would take up 2 segments on one end, followed by the four fuel segments (perhaps), then the freight segments (at least one of these, and no more than 6), then the hangar's oddly-sized 1.2 segments, then the passenger segments (6 - num_freight_segments) followed by the crew's partial segment (quarters and bridge and whatnot - perhaps a small 'top segment' or two).
I'd put the hangar in between freight and passengers because it provides emergency access to lifeboats, and also easy access to freight during loading ... of course, the freight deck(s) will probably have their own hangar doors.
The passenger area might look like a small neighborhood: multiplex townhome-like things in the center with little paths, some greenery, little shops, and a fake, ever-changing holo-sky.
(Not sure if there's enough room to do all that.)
Anyway, the layout made it easy for us to visualize, which is a big help for Traveller games. It's like a really big cylindrical tower.