Stan Shinn
SOC-10
I want to use miniatures and square grids when running Traveller combat, but I'm struggling as to how best to interpret Close and Short ranges when using a grid.
According to The Traveller Book, when using square grids, "one square should generally equal 1.5 meters."
Close and Short range are described as follows:
Let's assume you're a player character wielding a Broadsword (-8 DM at Close range, and a +3 DM for Short range) and you're in combat with two NPCs. Does the below diagram accurately show NPC1 being at Close Range, and NPC2 being at Short Range? So any miniature in an adjacent square (all of the yellow squares) is at Close range, and any creature who is one square away is in Short range (all of the blue squares)?
Thanks in advance for any feedback. I ran Classic Traveller recently interpreting the rules as described above, and players with modern RPG sensibilities (i.e. D&D as a reference) felt it odd to have a -8 DM to attack an opponent who is adjacent to you.
I suppose you could say adjacent squares are Short range, but then Close and Short ranges are represented the same way with miniatures (assuming only 1 miniature can occupy a square) which I think leads to confusion.
-- Stan
According to The Traveller Book, when using square grids, "one square should generally equal 1.5 meters."
Close and Short range are described as follows:
- Close: In physical contact; touching.
- Short: At sword or polearm point; 1 to 5 meters. [this would work out to 1-3 squares]
Let's assume you're a player character wielding a Broadsword (-8 DM at Close range, and a +3 DM for Short range) and you're in combat with two NPCs. Does the below diagram accurately show NPC1 being at Close Range, and NPC2 being at Short Range? So any miniature in an adjacent square (all of the yellow squares) is at Close range, and any creature who is one square away is in Short range (all of the blue squares)?
![grid-ranges-01.png](/proxy.php?image=http%3A%2F%2Fportal.roguecomet.com%2Fwp-content%2Fuploads%2F2019%2F02%2Fgrid-ranges-01.png&hash=0fc754d9ffb7c3b667d528d026ad509b)
Thanks in advance for any feedback. I ran Classic Traveller recently interpreting the rules as described above, and players with modern RPG sensibilities (i.e. D&D as a reference) felt it odd to have a -8 DM to attack an opponent who is adjacent to you.
I suppose you could say adjacent squares are Short range, but then Close and Short ranges are represented the same way with miniatures (assuming only 1 miniature can occupy a square) which I think leads to confusion.
-- Stan