• Welcome to the new COTI server. We've moved the Citizens to a new server. Please let us know in the COTI Website issue forum if you find any problems.
  • We, the systems administration staff, apologize for this unexpected outage of the boards. We have resolved the root cause of the problem and there should be no further disruptions.

CT Only: Using Striker for personal combat?

Leitz

SOC-14 1K
Admin Award
Baron
Has anyone else used Striker combat ideas (Morale, Wounds, Penetration) for CT personal combat?

For example, a hit means you roll on the Wound chart with the difference as a modifier. Big gun vs no armor adds a + modifier, pea shooter vs battledress means the target just laughs at you.

I've also toyed with the "heroic character as a unit", such that for every 2 points over the required roll an extra hit is achieved. Battles against trained operatives can get painful, but Morale and Skill provide control of the flow of battle, and that's huge.

So far it seems to create a slightly more heroic game, and enables play to follow some of the books and movies I enjoy.

Anyone else?
 
I do use Striker and the base system is fine for quick NPC resolution, but I went the other way for player combat, using a custom hit location/armor pen version that with average rolls approximates the traditional CT average damage, but with edge cases where a dagger to the head can kill and plasma guns may 'only' take off a limb.


Then I break it down by body part hit and how much STR/DEX/END of each got hit, then feed that into a description of the wound for the medic.


Weapon skill is applied to hit location as a trained shooter is going to more likely hit center mass or the head.
 
I don't own nor knoewwell striker, but I use to use AHL sytem (quite close, AFAIK) for persona lcombat.
 
Yes I have used Striker to resolve personal combat, and like McPerth also used the AHL system which is similar.

One thing I eventually changed was the damage resolution table so it gives a spread of d6 damage values rather than wound state/death.

I still use Striker/AHL like AVs, but have moved to AV reducing the damage dice of the weapon - one less roll during combat speeds up an evening's play a considerable amount.
 
Has anyone else used Striker combat ideas (Morale, Wounds, Penetration) for CT personal combat?

For example, a hit means you roll on the Wound chart with the difference as a modifier. Big gun vs no armor adds a + modifier, pea shooter vs battledress means the target just laughs at you.

I've also toyed with the "heroic character as a unit", such that for every 2 points over the required roll an extra hit is achieved. Battles against trained operatives can get painful, but Morale and Skill provide control of the flow of battle, and that's huge.

So far it seems to create a slightly more heroic game, and enables play to follow some of the books and movies I enjoy.

Anyone else?
I have.

So did Joe Fugate and Gary Thomas (DGP) - and MegaTraveller is built off of the mechanics thereof.

I prefer the MT approach, but renorming base damage to be CT dice for that weapon.
 
Yes I have used Striker to resolve personal combat, and like McPerth also used the AHL system which is similar.

One thing I eventually changed was the damage resolution table so it gives a spread of d6 damage values rather than wound state/death.

I still use Striker/AHL like AVs, but have moved to AV reducing the damage dice of the weapon - one less roll during combat speeds up an evening's play a considerable amount.


That's what I'm doing with the armor pen side of damage determination, only the higher pens over armor drive a greater amount of damage in addition to lowering when armor is better then pen.



One other nuance that Striker doesn't do well RAW is blunt trauma that doesn't penetrate, like a mace or hammer to armor. I went with giving an extra die to blunt trauma effects like mace/hammer, direct HE effects (pressure waves or HE round strike), large animal weapon hits, and plasma/fusion guns.
 
Back
Top