Supplement Four
SOC-14 5K
I've noticed a lot of little bits that a CT Ref might want to steal from T5. Despite its problems, there are some very neat, very good, ideas in the new game.
One of the barriers (for me, anyway) is the mechanics. I don't think the T5 task system fits well with a CT based game. Sure, you could make it work. Anything goes in CT. But, I would prefer to keep my CT game having a CT feel.
To that end, I've created a conversion of the T5 task system for use with just 2 dice. And, I've got a few versions to choose from, depending on your taste. There's a LOWER IS BETTER version, and there are three types of the HIGHER IS BETTER version.
This is CT. Pick was best fits your taste.
Here's just one example of how a CT Ref might benefit from this: Let's say the Ref is looking to get away from Rule 68A and creating his own throws on the spot. He wants to use a task system. There are plenty to choose from, of course. The UGM and the task systems used in MT and MGT are popular choices. But, if this Ref is also interested in using sections of the T5 book, but prefers 2D, Higher is Better systems, he now has a choice to do that.
As I said above, there are currently three types of the 2D HiB conversion. This Ref likes having a target number for all tasks (like the 8+ required for all types of shots in CT combat), so he picks the version of the 2D HiB conversion that I call the E System.
E System: Here's How It Works
Every task succeeds on a roll of 14+. That's where the "E" comes from (hexadecimal notation). Roll 2D, looking for 14+.
Standard modifiers to the 2D roll are Characteristic, Skill, and Difficulty. Add the character's full characteristic, full skill level, and the Difficulty modifier to the 2D roll. Success happens when the total is 14+.
One of the barriers (for me, anyway) is the mechanics. I don't think the T5 task system fits well with a CT based game. Sure, you could make it work. Anything goes in CT. But, I would prefer to keep my CT game having a CT feel.
To that end, I've created a conversion of the T5 task system for use with just 2 dice. And, I've got a few versions to choose from, depending on your taste. There's a LOWER IS BETTER version, and there are three types of the HIGHER IS BETTER version.
This is CT. Pick was best fits your taste.
Here's just one example of how a CT Ref might benefit from this: Let's say the Ref is looking to get away from Rule 68A and creating his own throws on the spot. He wants to use a task system. There are plenty to choose from, of course. The UGM and the task systems used in MT and MGT are popular choices. But, if this Ref is also interested in using sections of the T5 book, but prefers 2D, Higher is Better systems, he now has a choice to do that.
As I said above, there are currently three types of the 2D HiB conversion. This Ref likes having a target number for all tasks (like the 8+ required for all types of shots in CT combat), so he picks the version of the 2D HiB conversion that I call the E System.
E System: Here's How It Works
Every task succeeds on a roll of 14+. That's where the "E" comes from (hexadecimal notation). Roll 2D, looking for 14+.
Standard modifiers to the 2D roll are Characteristic, Skill, and Difficulty. Add the character's full characteristic, full skill level, and the Difficulty modifier to the 2D roll. Success happens when the total is 14+.
Code:
[B]E SYSTEM Difficulty Modifier Table[/B]
[I]Add +3 DM if the task is Easy. No DM is used if the task is Average.[/I]
-3 Difficult
-7 Formidable
-11 Staggering
-15 Hopeless
-19 Impossible
-23 Beyond Impossible
-27 Hasty Beyond Impossible
-31 Double Hasty Beyond Impossible
[B][SIZE="5"]2D + Char + Skill - Difficulty > 14[/SIZE][/B]