mike wightman
SOC-14 10K
for more than just NPC reactions.
Something I started doing years ago for Daredevils was to use the NPC reactions table in that game to add fluff to other skill rolls and character actions.
It works for CT too.
Whenever a player has their character do something of note - interacting with an NPC, making a dice throw etc. the referee consults the following modified reaction table (but only if they want to
:
2 bad stuff happens
3-4 the outcome is a bit more challenging than expected
5-9 resolve the situation with no further complications or advantages
10-11 the outcome is more positive than expected
12 good stuff happens.
The same 2d results can be used to generate random DMs if you can not decide as a referee what to allocate:
-2 on a result of 2
-1 on a result of 3-4
no DM if you roll 5-9
+1 on a result of 10-11
+2 on a result of 12
You can then use your powers of description to explain why the PCs suffer these effects.
Examples to follow.
Something I started doing years ago for Daredevils was to use the NPC reactions table in that game to add fluff to other skill rolls and character actions.
It works for CT too.
Whenever a player has their character do something of note - interacting with an NPC, making a dice throw etc. the referee consults the following modified reaction table (but only if they want to

2 bad stuff happens
3-4 the outcome is a bit more challenging than expected
5-9 resolve the situation with no further complications or advantages
10-11 the outcome is more positive than expected
12 good stuff happens.
The same 2d results can be used to generate random DMs if you can not decide as a referee what to allocate:
-2 on a result of 2
-1 on a result of 3-4
no DM if you roll 5-9
+1 on a result of 10-11
+2 on a result of 12
You can then use your powers of description to explain why the PCs suffer these effects.
Examples to follow.
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