shadowdragon
SOC-12
So I got curious, and tooked a looked and lo and behold- as more missiles are added to a missile turret battery, each individual missile becomes less effective. As the USP also increases the chance to hit, this might be a balancing issue. But what I could not figure out is how to logically explain why 30 identical items impacting are less destructive in a battery round than as an individual warheads. 10 triple missile turrets in a battery, USP of 6, meaning 11d6 damage, and +6 to hit. Right? Damage range of 11-66 points, no increased chance of a critical other than 10 or less points of AR wont save you, definite SI damage and therefore critical damage is done. Supposing maximum damage is done, SI is reduced by 66 points (discounting armor) and we have 1 critical hit effect.
ok
so lets look at 10 batteries of 1 triple missile turret firing. USP only a +1, so the chance to hit is significantly less. Armor greater than 5AR will make you immune to the weapons, but if you are not highly armored, potentially 180 - 1080 points of damage are coming your way. By averaging that out we have 630 potential points of SI damage done, and up to 30 separate critical hit effects.
Add to this, the fact that with a 10 turret battery, one to-hit roll and all 30 missiles miss or hit, whereas with 10 batteries, that's ten chances to hit.
We will skip the issues of point-defense.....
Who has a rational explanation for the huge degradation of missile performance (1 missile of USP 1=100%, 30 missiles of USP 6=20%) that does not just amount to "game balance" or "that's how its done in (__insert favorite version here__). Something I can hold in my hand and say- "ok, I can cope with that".
ok
so lets look at 10 batteries of 1 triple missile turret firing. USP only a +1, so the chance to hit is significantly less. Armor greater than 5AR will make you immune to the weapons, but if you are not highly armored, potentially 180 - 1080 points of damage are coming your way. By averaging that out we have 630 potential points of SI damage done, and up to 30 separate critical hit effects.
Add to this, the fact that with a 10 turret battery, one to-hit roll and all 30 missiles miss or hit, whereas with 10 batteries, that's ten chances to hit.
We will skip the issues of point-defense.....
Who has a rational explanation for the huge degradation of missile performance (1 missile of USP 1=100%, 30 missiles of USP 6=20%) that does not just amount to "game balance" or "that's how its done in (__insert favorite version here__). Something I can hold in my hand and say- "ok, I can cope with that".
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