UWP, Trade codes, Ecotopes, and Climate?
I have a question for the greater community:
*** How exactly does world classification work in regards to environment and climate using T5? What do you use? How do you figure it out? Which system do you prefer? Suggestions? Work arounds? Alternate ideas? ***
I have read the main rule book several times as well as Agent of the Imperium and other T5 materials.
The following codes exist and/or existed:
Please note that the codes are a mish mosh of official, unofficial, canon, not, and others in general use. Not just T5 codes. Or T5SS.
GURPS SPACE and TRAVELLER had a different set of temperature/climate codes.
It's tough to sort them since they have several descriptor classes:
And that's before we get to UWP, which accounts for atmosphere and planetary size, but not necessarily gravity or planet density. And, of course, the UWP includes hydrography and other factors not limited to what I mentioned.
Shalom,
Maksim-Smelchak.
I have a question for the greater community:
*** How exactly does world classification work in regards to environment and climate using T5? What do you use? How do you figure it out? Which system do you prefer? Suggestions? Work arounds? Alternate ideas? ***
I have read the main rule book several times as well as Agent of the Imperium and other T5 materials.
The following codes exist and/or existed:
- Co "Cold" * This is a cold world, with a climate of low temperatures.
- Fe "Frozen" * This is a frozen world, with a climate of extremely low temperatures.
- Hn "Hiver Normal" * This is world habitable by Hivers, but not considered a "garden world" paradise by their standards.
- Ho "Hot" * This is a hot world, with a climate of high temperatures.
- Hp "Hiver Prime" * This world is ideal for Hiver life, and is considered a "garden world" paradise by their standards.
- Lk "Locked" * This is a tidally-locked world, which does not rotate as most planets do. It has one face locked to the gravity source, usually a star, and the other locked away from the gravity source, making for extremely warm weather on one side and cold extremes on the other.
- Sa "Satellite" * It is a main world which is a satellite of either a gas giant or another world. A non-standard world...
- Tp "Temperate" * This is a temperate world, with a climate of average temperatures.
- Tr "Tropic" * This is a moist tropical world, with a climate of high temperatures.
- Tu "Tundra" * This is a moist tundra world, with a climate of cold temperatures.
- Tz "Twilight Zone" * The world is a "twilight zone", a planet that is tidally-locked to its primary world, giving a hot pole, a cold pole and a twilight zone in-between.
Please note that the codes are a mish mosh of official, unofficial, canon, not, and others in general use. Not just T5 codes. Or T5SS.
GURPS SPACE and TRAVELLER had a different set of temperature/climate codes.
It's tough to sort them since they have several descriptor classes:
- Ecotope (or environment) (De, Fl, He, Oc, Tr, Tu, Va, Wa, etc.)
- World markers (Ga, Hn, Hp, Va, etc.)
- System markers (Lk, Sa, Tz, etc.)
- Climate (temperature) markers (Co, Fr, Ho, Tp, Tr, Va, etc.)
And that's before we get to UWP, which accounts for atmosphere and planetary size, but not necessarily gravity or planet density. And, of course, the UWP includes hydrography and other factors not limited to what I mentioned.
Shalom,
Maksim-Smelchak.
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