Heres a very rough draft on radiation. It assumes no protection. Ill have to go through and desigate the protection leves of various suits etc, or just make it up as it comes up in the game. Feedback Welcome!
Radiation exposure is measured in Rads, and although the symptoms of exposure can be treated and overcome (for the most part) exposure itself is cumulative. Certain drug therapies have proven effective in reducing exposure and threating the side effects but currently there is no way to reverse an individual’s Rad count.
Typical Radiation Levels
High Radiation Space Region 100 Rads/hour
Moderate Radiation Space Region 30 Rads/hour
Minor Solar Flare 25 Rads/hour
Major Solar Flare 50 Rads/hour
Minor Reactor Leak 10 Rads/hour
Major Reactor Leak 20 Rads/hour
Radiated Site 5 Rads/hour
Highly Radiated Site 60 Rads/hour
Background Radiation 1 -5 Rads/day
Radiation Effects – Immediate Exposure
<50 rads = None
50-150 rads = Nausea (all tasks one level harder)
151-300 rads = Burn (light wound), hair loss, Nausea
301-500 rads = Burn (light wound + 1 shock) Hair Loss, Nausea, Vomiting/Diarrhea (RT:END 2/hour or Dazed for 1d10 turns)
501-800 rads = Burn (2 light wound + 2 shock) V/D, Nausea, Hair Loss, Sterility, Immune Compromise, DIF:END 2/hour or Unconscious for 1d10 x 3 turns
800+ rads = Burn (3 light wounds + 3 shock) V/D, Nausea, Hair Loss, Sterility, Immune Compromise; FOR:END every hour or Unconscious 1d10 hours, DIF:END 1/day Death
Radiation Effects – Cumulative Exposure
As Immediate exposure except no burns are typically experienced and characters lose an Endurance point for every 200 Rads exposed to.
Interventions – individuals suffering from radiation exposure can only overcome the symptoms through medical attention after a day of rest and recovery per 100 rad exposure. Three times this period if not in a fully equipped infirmary.
Routine – by Medically trained personnel with automed
Difficult – by Medically trained personnel with equipment only or untrained w/ automed
Formidable – by Medically trained personnel without equipment or untrained/with
Hyrenaline Cocktail – a mixture of Hyrenaline and several other minor elements, as well as potassium iodide for the thyroid, which can reduce the effects of prolonged radiation exposure. An injection last 24 hours and reduces radiation exposure to 30%. Lv11/dose
Peterocyclomethyanide– a short term medication that reduces exposure to about 10% for 1-2 hours but causes severe nausea (+1 difficulty to tasks) Lv28/dose
Betrium Hydrochlorazine – a drug infused in a patient suffering from radiation sickness. When infused over 24 hours decreases the difficulty of treatment tasks by one level. Lv 16/dose