Ron Gianti
SOC-11
Hey ho. I'm looking ahead to playing with Merc units and ground combat and finding vehicle combat rules conspicously missing in CT.
Mercenaries details out some seriously powerful weapons but doesn't give stats or rules for a chassis to put them in.
Striker is on my To Do list, but I'm still playing with LBB 1-3 right now, I don't want to jump in over my head. Getting tired of having to make everything up from whole cloth, I want to roll some dice and play out some stories.
I have 3 ideas and am looking for input.
1. Create some basic stats for vehicles and put the Mercenaries weapons on them. Something like, speed, armor rating and a simple damage chart for each vehicle I create. The armor rating would be listed as x/y, where x is the amount of damage the armor shrugs off and y is the amount of penetrating damage needed to get a roll on the damage table. This way a pistol has no chance of damage a light tank, where a plasma weapon would just about disintegrate a simple ATV.
Plus - integrates well with Mercs and thus CT
Minus - Need custom idea and damage chart for each vehicle
2. Use the High Guard construction rules and invent a Hover Only maneuver drive. It would weigh a lot less and allow only the ability to float a few feet off the ground.
Plus - custom contruction rules and damage charts and rules already created
Minus - Ship rules don't integrate with infantry combat
3. Integrate parts of Striker vehicle contruction rules.
Plus - serious realism
Minus - So far Striker gives me a head ache.
Thoughts?
In the meantime, I went ahead and ordered a bunch of inexpensive miniatures to use when I figure it out. The Mechwarrior miniatures include a number of nice tanks and infantry units for around .50 each and can easily be removed from the Mechwarrior base they come glued on...
Mercenaries details out some seriously powerful weapons but doesn't give stats or rules for a chassis to put them in.
Striker is on my To Do list, but I'm still playing with LBB 1-3 right now, I don't want to jump in over my head. Getting tired of having to make everything up from whole cloth, I want to roll some dice and play out some stories.
I have 3 ideas and am looking for input.
1. Create some basic stats for vehicles and put the Mercenaries weapons on them. Something like, speed, armor rating and a simple damage chart for each vehicle I create. The armor rating would be listed as x/y, where x is the amount of damage the armor shrugs off and y is the amount of penetrating damage needed to get a roll on the damage table. This way a pistol has no chance of damage a light tank, where a plasma weapon would just about disintegrate a simple ATV.
Plus - integrates well with Mercs and thus CT
Minus - Need custom idea and damage chart for each vehicle
2. Use the High Guard construction rules and invent a Hover Only maneuver drive. It would weigh a lot less and allow only the ability to float a few feet off the ground.
Plus - custom contruction rules and damage charts and rules already created
Minus - Ship rules don't integrate with infantry combat
3. Integrate parts of Striker vehicle contruction rules.
Plus - serious realism
Minus - So far Striker gives me a head ache.
Thoughts?
In the meantime, I went ahead and ordered a bunch of inexpensive miniatures to use when I figure it out. The Mechwarrior miniatures include a number of nice tanks and infantry units for around .50 each and can easily be removed from the Mechwarrior base they come glued on...