<BLOCKQUOTE>quote:</font><HR>Originally posted by kafka47:
I stumbled across this website and found very cool graphics.
http://drosi.tuts.nu/systeme/traveller.htm
Could anyone provide a translation and if this is the German version of Traveller. I would be very interested in purchasing it with a commission going naturally to whomever does so on my behalf in Germany, as I am no longer in the CR.
Contact me off list: kafka47@hotmail.com<HR></BLOCKQUOTE>
Well this is the translation from the site. I leave any interpretation up to you. I'd hve sent this to you privately but this was less of a hassle for me. My appologies to the rest of the forum for wasting bandwidth
Name : Traveller
Genre: SciFi/Space
Speak: German English
For the first time publish in the year : 1986
Publishing house : german edition: FanPro - foreign-language edition: Game designer Workshop
Author : Marc W. Miller¸ Loren K. Wiseman¸ Frank Chadwick Joe D. Fugate¸ Sr.¸ et al
Meta-system: Traveller
In addition roll games used: Marc Millers Traveller, MegaTraveller, Traveller,
Description:
Traveller is a step loose¸ fertigkeitsbasiertes D6-SFRP.
An interesting process be determined will separate passes through improved the character creation¸ in that not only the physical characteristics¸ the character also an education¸ in the train of of those it body value and learned dexterity. This education lasts at¸ as long as the character would not like to stop and succeed it an expanse obligation. The termination of the education is can scarcely yet be improved the Zenith of the capacity of the character body value and dexterity in the connection.
The rule are of that near up to the room battle general simple¸ almost already simple. The special attraction of Traveller lies in the fast game and the very large game universe. Who a simple SFRP in rational german translation seeks¸ should Traveller look at.
Discussion: Traveller / GURPS Traveller
Hi! I no longer pursued the development of Traveller long time and myself interested now once simply¸ what so became out of the system and develop further itself like it. Can me here an informed soul weiterhelfen?
I have more through chance mitbekommen¸ that probably Marc Miller" s Traveller (T4)¸ the Neuauflage of Traveller: New Era (TNE)¸ together with the publishing house empire Games adjusted became. Nevertheless one whispers bring out wants of a T5¸ the Marc Miller again.
There is then also yet GURPS Traveller of inclusive 3 new supplement.
Where lie the commonality? Where the differences? What is new? Do the GURPS-variant (my old GURPS books cause now actually in comparison with the new publications of White wolf sooner thread¸ however perhaps am I also only to pamper) is worthwhile and why did T4 fail?
Would distinguish? T4 be established first of all in the so-called milieu 0 (the founder time of the third empire). Campaigns should appear for all important time lines. The rule were at the CT-rule leaned (very loose) and bribed by many mistakes and a gehirntotes and excessively complex spaceship construction system of fuller Macken and space.
Generally in all question of technical the technology-Freaks of the Traveller-Mailingliste were able to prevail led¸ what in addition¸ that a very simple general roll game with an absolutely unwieldy became and much complex technology part connected (such a bissel as well as Fire fusion & Steel of TNE -only yet more defectively).
GURPS Traveller plays in an alternative universe before the rebellion of MT: the attempt be gone wrong and existed the hot love Classic Setting of many Traveller fans yet.
What is new? The plans for T5¸ that however probable (personal suspicion) hot air remain (see below). GURPS Traveller¸ that apparently very well sell itself and delivers my considering first-class quality (GURPS-like simply).
Is the GURPS-variant worthwhile? I would say clearly "yes"¸ if one likes Traveller. Otherwise there is probably better (Blue planet Fading Suns or Jovian Chronicles) for the general SF-player.
Why did T4 fail? Were applied with "Traveller in the light of 20 years experience¸ by Marc Miller" and came lost let therefore as a vile make work of fuller mistakes in the rules (in the dozen approier alone in the basis rules) with of rule yet illogical in addition and a Design¸ that the newcomer stand in the rain. In addition the prices were did not become touched highly ($20 for each 96-page Heftchen¸ of the then yet 5 page advertising be)¸ the clerks paid (notable people as well as Greg Porter wait yet today for its money) and Marc Miller the rule probably only out of 3 meter distances with the cane. From the third or fourth volume, it had never promised entered is so for example a quality control better substantially¸ that however. So came" s on the unavoidable way: it did not sell itself (to right) and died earned.
Whether after this Fisko yet once a financier Untriebe personal for Marc Millers is found¸ venture to doubt... I personally very thanks to at Stefan Matthias Aust Thomas Biskup & Arne Brombach
Material:
English (American) and german. For is usual bare the german edition available. Price: ca. Edition current DM 40¸00: 2nd levy¸ 1986
(No further material confessed)
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I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.
David Shayne