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Vilani special skill

BwapTED

SOC-13

Tradition


This skill allows a Vilani to tap the impressive well of Vilani tradition to recall efficient solutions for problems that have been faced before and to analogize when faced with rare new situations.

It works much like like J-O-A-T. A character cannot have J-O-A-T and this skill both.

The catch is that a Vilani PC who tries and fails with Tradition takes a negative DM to his next technical or complex task equal to his ranks in Tradition, as he suffers confusion and distraction.


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NOTES

I'm not satisfied with this as it stands. Some of it comes down to how one thinks J-O-A-T ought to work.

EDIT 2

Ah, I just found out that DGP covered a lot of mechanical Vilani stuff in their book. Too bad I don't have the book.
 
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Cool idea. How does one gain ranks?


I think for this idea to work best, new Vilani service tables should be made. They don't have to be radically different from the standard/generic tables but they should provide lists tailored to the Vilani culture.
Maybe even break down services into bureaux?
 
http://wiki.travellerrpg.com/Sharurshid


http://wiki.travellerrpg.com/Makhidkarun

http://wiki.travellerrpg.com/Naasirka

Tables for each of these?


This is out of my time-use limit for now, but somebody who does have time and knows the system well might get a lot of interest if he works up some Vilani service tables.

Looking over the entries, I'd tailor the skills lists to reflect company specialties and subculture.

Naasrika should perhaps have Tradition show up more often one its tables, as befits the descendants of the shugiliii, keepers of tradition.
 
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I guess I would have a couple thoughts on this.


To me the issue is more of execution style rather then needing a unique skill.
So I would look at however you task roll, and whenever possible substitute EDU or SOC for INT
EDU for most, SOC perhaps for specialized knowledge in how to rule that the proles don't 'need to know'.


The other part is in the GT:ISW rules, the Vilani had 'the book', a computerized summation of their civilization's knowledge and traditions, and would literally go to that for answers. Sort of a bible with starship part replacement procedures and tasty fungus recipes.
So if there is a unique race skill, it would be in knowledge or ability to navigate their Summa Knowledge and get applicable answers.


Side color idea for all you OTU guys, a genuine 'book' from the Ziru Sirka era would be a Vilani family's absolute top treasure- even moreso if it is operational.
I expect most families have 'to get along' with data copies and modern facsimiles and those would be prized and cherished. But the top families that descend from the original burueaus would have been sure to hold onto the originals, and derive status from owning them.
 
Tongue-in-Cheek version:

Vilani. The player has skill in Vilani traditions. This means:

(1) He is excellent in cooking inedible foods in exotic ways, and typically insists that others eat his concoctions. Sometimes the result is digestible.

(2) He is openly condescending against TL 12 and higher. "Back in the good old days of the Ziru Sirka, we only had jump-2... and WE LIKED IT!!"

(3) He avidly follows every jot of news about the royal Vilani line on Vland.

(4) He lovingly cultivates a "Vilanic" accent in his Anglic.

(5) He calls people who were born outside the boundaries of the Ziru Sirka "outworlders" or something to that effect.

(6) He seeks to make one pilgrimage to Vland.

(7) He bows "towards Vland" four times a day (mealtimes of course).

Okay, that wasn't as good as I thought it would be. Apologies.
 
I think for this idea to work best, new Vilani service tables should be made. They don't have to be radically different from the standard/generic tables but they should provide lists tailored to the Vilani culture.
Maybe even break down services into bureaux?

A potentially excellent idea for the First Imperium, but the Vilani already contribute to the baseline culture and career set for the Third.

No, I would simply allow a Vilani character to replace the +1 EDU result in Personal Development with this. Pick one or the other when it is rolled.
 
... allow a Vilani character to replace the +1 EDU result in Personal Development with this. Pick one or the other when it is rolled.

This is quite elegant.

Could be a useful mechanic for any setting and whatever racial traits/skills are prevalent.

In this particular instance I think the bureau tables are a cool idea, gives some alien-ness the the humans. But I’m going to look at my ATU and see how I can work this in.
 
Thanks for all the feedback, guys. I've been doing some stuff for an ATU, but I also have OTU ideas.

The Vilani interest me.
 
The Vilani interest me.

Just remember, they emphasize the second syllable so people don't think to emphasize the first and third.

vi-LAH-nee
not
Villainy.

Why remind people that your ancestors are responsible for ten thousand years of bad decisions?
 
Just remember, they emphasize the second syllable so people don't think to emphasize the first and third.

vi-LAH-nee
not
Villainy.

Why remind people that your ancestors are responsible for ten thousand years of bad decisions?

Or tens of thousands of years of good decision. The pest-ridden barbarians of Terra fouled it all up.
 
Or tens of thousands of years of good decision. The pest-ridden barbarians of Terra fouled it all up.

It really is just a bit over 10k, from the Vilani reaching space to the fall of the Third Imperium. The Terrans showed up about halfway through that, and knocked down the First Imperium so readily because it was already rotten.
 

Tradition


This skill allows a Vilani to tap the impressive well of Vilani tradition to recall efficient solutions for problems that have been faced before and to analogize when faced with rare new situations.

It works much like like J-O-A-T. A character cannot have J-O-A-T and this skill both.

The catch is that a Vilani PC who tries and fails with Tradition takes a negative DM to his next technical or complex task equal to his ranks in Tradition, as he suffers confusion and distraction.

So what you're thinking of is a collection of whole-of-culture Standard Operating Procedures?

That may be a good idea for elements of behaviour, etiquette, language, and so on. To use it in the domain of technical skills (we wire the module into the Jump-drive this way because that way it Always works to the minimum accepted standards), legal precedence (the clause in the contract regarding the interaction of your Marketing Sub-Division with your Lid-Making production facility needs the Shuluugiisi clause or else it won't be correctly recognised in the Corporate Council Demi-Committee on Inter-Divisional Efficiency and Effectiveness) and public safety (we've fought fires in industrial complexes this way since time immemorial, so we're going to do it that way again, Svlina-take-it!) could be a stretch too far.

Just looking at a few different interpretations, JOAT in MT is described as:
The individual is proven capable of handling a wide variety of situations and is resourceful at finding solutions and remedies. JOAT allows the character one free re-try per level of JOAT on any task that fails. This represents the character's resourcefulness when finding solutions.
MT Player's Manual p36

That's a pretty powerful skill to have. Until I started writing this post I hadn't recalled that. JOAT seems to me, from a MT perspective, to be the sort of skill that every character would like to have at least one level in. Think of it: "Okay, you failed the roll, but you've got JOAT-1 so have another go."

It's not quite so amazing in T5, but pretty damned handy nonetheless:
Attempting Tasks. A character may attempt any task
for which he or she has no other skill. The character may
not use Jack-of-all-Trades in place of a skill which is already
held.
Jack of All Trades can be used as a shield against the
effects of the This Is Hard! Rule. If Skill plus JOT is equal to
or greater than the number of dice being rolled on a task,
then the TIH! rule does not apply. But, JOT does not directly
increase the skill level used for task resolution.
T5 BBB p134

Nothing is quite so hard for that character ever again. There's more, but that's the crux of it.

So given all of that BwapTED, how do you see Tradition operating differently than JOAT, or is it just that skill for Vilani by a different name and acquired via a different path during a character's career?
 
I'm honestly note sure, yet.

I need to nail down JOaT first. I only own the CT books, so JOaT is pretty vaguely worded in my Trav stuff.
It seems potent.
 
I'm honestly note sure, yet.

I need to nail down JOaT first. I only own the CT books, so JOaT is pretty vaguely worded in my Trav stuff.
It seems potent.

It could be used in a similar manner for a limited number of skills which define the particular ways that Vilani did things. From the T5 list I refer mainly to Admin, Broker, Bureaucrat, Diplomat and Liaison. One skill to cover them all, used at full skill level when interacting with other Vilani but only Lv-1 with non-Vilani given that there'd be some principles in it that were adopted across known space over the millennia of influence that spread out from Vland.
 
I'm honestly note sure, yet.

I need to nail down JOaT first. I only own the CT books, so JOaT is pretty vaguely worded in my Trav stuff.
It seems potent.


I settled on the following-


Skill-0 in everything.


Skill level denotes number of tries character can attempt a new 'MacGyver/Most Interesting Man In The World' action per task.
 
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