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Weapon Damage

cmdrx

SOC-12
I was just looking at the weapon charts in T20 Lite and was wondering how the values were derived. At first it looked very much like Cthulhu, then I checked the DMG and noticed the trend. My curiosity got the better of me.

Pistols generaly are 1d10 for a 9mm or thereabouts
Rifles are 1d12
Lasers are the same as in DMG.

I guessing these were used as a base and the dice were highened/lowered accordingly for lower calibre/muzzle velocity. is this why the ACR is 1d12+2?

Gauss Rifle is 2d12, is this because it is a faster, sharper, more penetrating round?

I also saw that weight and cost were taken from MT Imperial Encyclopedia. (Nice!)

How were the range bands figured?

I am wondering if there is going to be a T20 Gunsmith's Guide in the future for those gearhead nuts (like myself) who like making their own non-standard toys. :D
 
Originally posted by cmdrx:

I am wondering if there is going to be a T20 Gunsmith's Guide in the future for those gearhead nuts (like myself) who like making their own non-standard toys.
There will be if you write it.

I'd love to see if someone can do a better job than I can about converting G3G to T20/D20.
 
Originally posted by tjoneslo:
</font><blockquote>quote:</font><hr />Originally posted by cmdrx:

I am wondering if there is going to be a T20 Gunsmith's Guide in the future for those gearhead nuts (like myself) who like making their own non-standard toys.
There will be if you write it.

I'd love to see if someone can do a better job than I can about converting G3G to T20/D20.
</font>[/QUOTE]God's own Games Designer (Greg Porter of BTRC) has stated in the CORPS lists that while he has no plans for a d20 port of 3G3, he has said that some d20 companies are doing ports (and others use it to design weapons, most noticably AEG for Spycraft).

I can find the quote and give specifics if desired.
 
Quotes are not required, but if anyone posts a version of the conversion process, I'd love a link. Following all that goes on in D20 land is beyond even my superhuman abilities.
 
Originally posted by tjoneslo:
</font><blockquote>quote:</font><hr />Originally posted by cmdrx:

I am wondering if there is going to be a T20 Gunsmith's Guide in the future for those gearhead nuts (like myself) who like making their own non-standard toys.
There will be if you write it.

I'd love to see if someone can do a better job than I can about converting G3G to T20/D20.
</font>[/QUOTE]Sounds like a fun project. ;)

Would you like to give me some insight into how the weapon stats in T20 came to be? So far I can figure that a standard pistol is 1d10 and a standard rifle is 1d12. How was the ACR agreed upon as 1d12+2? It seems this is the only weapon with a + modifier to damage.

As for G3G conversion, the most I can figure is conversion from TNE. TNE dmg val of 1 is about 1d8. TNE dmg of 2 is 1d10. It breaks down after that point.

From what I can gather, and this is simply observation, T20 damage values are based on type of die as a base (d8, d10, d12 etc...) and penetration is figured by # of dice. I am assuming this is why the Gauss rifle does 2d12 and laser rifles 3d10. They do better at penetrating armour than a standard ball ammo thrower.

Using this, I was working up some new guns. Let me know if I'm on the right track here.

A Gauss pistol (wonder why they werent included?). TL13, does 2d10 with a range of 60m. This is based on a regular pistol but given extra die for the fact of being a gauss weapon. Range improved by x1.333, as the gauss rifle is to a standard rifle.

A Heavy Autopistol, like a .50cal DE. TL7, does 1d12 same range but a little heavier than the standard pistol and less rounds in the clip.

"What do you think, sirs?"
 
You can find Gauss pistols in TA #1 along with some more weapons that arn't included in T20 Lite. It has quite a bit of useful material in it.

:cool:
 
Originally posted by cmdrx:

A Gauss pistol (wonder why they werent included?). TL13, does 2d10 with a range of 60m. This is based on a regular pistol but given extra die for the fact of being a gauss weapon. Range improved by x1.333, as the gauss rifle is to a standard rifle.

A Heavy Autopistol, like a .50cal DE. TL7, does 1d12 same range but a little heavier than the standard pistol and less rounds in the clip.

"What do you think, sirs?"
This is going to bug me (and you) because I've already found an inconsistency.

According to T20lite (and the last playtest draft) Autopistols are 1d10/45m, but according to TA#1 autopistols are 1d10/51m. The Heavy Autopistol is 1d12/65m. So pretty close.

TA#1 gauss pistol is 1d12/80m, but with a x3 multiplier for the critial hits.

Your inital assessment of Pen = Dice of damage is correct because of the way T20 armor works. My first thought would be base the damage die on the shape of the round, the longer/thinner rounds having better AP capacity.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
G3G Shape T20 Dice
1:1 d6
1:2 d8
1:3 d10
1:10 d12</pre>[/QUOTE]And this assumes lead slugs, take them up a step for the lighter materials.
 
Originally posted by tjoneslo:
This is going to bug me (and you) because I've already found an inconsistency.

According to T20lite (and the last playtest draft) Autopistols are 1d10/45m, but according to TA#1 autopistols are 1d10/51m. The Heavy Autopistol is 1d12/65m. So pretty close.

TA#1 gauss pistol is 1d12/80m, but with a x3 multiplier for the critial hits.

Your inital assessment of Pen = Dice of damage is correct because of the way T20 armor works. My first thought would be base the damage die on the shape of the round, the longer/thinner rounds having better AP capacity.
</font><blockquote>code:</font><hr /><pre style="font-size:x-small; font-family: monospace;">
G3G Shape T20 Dice
1:1 d6
1:2 d8
1:3 d10
1:10 d12</pre>
And this assumes lead slugs, take them up a step for the lighter materials.[/quote]I see now that I must have TA#1. Expect my check next week gentlemen.
;)

This is getting interesting. I was at first thinking that the calibre plus the energy related to the dice of damage, but the shape of the round makes sense as well. Now, how do you figure how many dice a round would do?

I see that energy weapons are a different matter entirely. It looks like Lasers do d10 (TL8 lasers do d8), PAWs d12 and Fusion d20. #of dice relate to the energy released.

Perhaps MJD or Hunter would like to share their reasoning with us?
 
I just wanted to say that I find it somewhat annoying that d20's are used for damage dice. I'll learn to cope, but for some strange reason, d20's just don't strike me as dice that should be used for damage. It's a purely asthetic thing though, and is really just an irrational feeling I have.
 
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