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What did you love and hate about TNE?

G

gloriousbattle

Guest
I loved:

The campaign. Many people hated the virus, the vampire fleets, the destroyed imperium with its crazy, ruined worlds, but I always thought that these elements made it into a place chock full of adventure.

I hated:

The system. It seemed to me that each succeeding edition of Traveller became more needlessly complex.

In the end, my TNE campaign was short, as I got called away by an increasing work schedule, but, when I did play it, I played it with the CT system.

You?
 
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The "Virus" was terrible & reminded me of a ludicrous Star Trek script.

It did indeed, but, for me, ludicrous ST scripts were what SF gaming was all about.

Bring on the space amoebas!
 
Hated the original TNE setting.

Loved Traveller 1248.
 
I am a big fan of Virus, I loved the potential adventure opportunities within the setting.

Disliked the Regency and the game system, especially the combat.
 
Love: addition of contacts to CGen, enlisted ranks, additional misjumps, better maintenance rules.

Hated right out of the gate: Virus, Ithklur, Dave N's introduction in H&I

Came to hate as I aged: FF&S, the combat system, the CGen, the Psionics rules, the stat dominated task system.
 
Hated

Hated the rationale for retconning 3500years-in-the-future, story-friendly technology and downgrading it to stuff based on Reagan's Star Wars program 1980's research papers 'to make it more realistic'. I thought at the time there might be some TL9-15 stuff that supercedes our 1980's understanding materials, weapons, high energy physics, etc. but c'est la vie. The concept of A-grav and Jump seemed almost only begrudingly included because they were intrinsically necessary to the setting without breaking it outright and calling it something other than Traveller.

Hated replacing the simplest, most consistent game system I'd used for years with their house System rules. So that my players could what, use 3500 year old individually statted specific 20th century guns from the extended weapon supplements of TW2K, etc? ("That FN FAL belongs in a Museum!" "So, Doctor Jones, do you!") The half dozen ammo types and 'genericized' guns for all the different TL's from various Challenge Magazines (Missing Links/Advanced Lasers, etc.), MT and/or CT Book 4 Mercenary already had way more granularity in ironmongery than I would ever need for space opera setting, and enough even for a historical earth American Civil War setting.

Hated the reset button of Virus, and anomaly of it hitting everyone but Regency, somehow the Windhorn 'barrier' and the chaotic vargr get their act together with the Regency to keep it from shutting down 'classic areas'. Also, the game's name of Traveller only really applied anymore to these bottled up Regency areas.

Hated the accelerated corruption of the Imperial Nobility to help soften the blow of their going away through oddball, and sometimes patently bizarre retconning. All forms of anagathics now interlace with jump-travel to give rich nobles heart attacks? o_O

Hated that the Regency's democratic 'reforms' - they felt like a badly veiled and jingoistic attempt to turn the 'safe Traveller goodguys' into the United Stars of America. Its been said repeatedly that this was not their intention, but it sure felt like it. The game didn't evolve/last long enough to alter that perception.

Hate it in retrospect because I associate it with the end of DGP and their contributions to Traveller, and TNE, to me at least, even seemed to herald the beginning of the end (their Hard Times if you will) of GDW. It felt like bad karma all around.

Hated the reset button for the Zhodani in particular, and psionics in general, and how impossibly the secret of a lightspeed moving Empress Wave as kept for thousands of years prior to the game's setting.

Loved -
(Not so much TNE, but Hard Times/Survival Margin buildup to it.)

Loved the tie-in of Signal GK's infamous chips with Virus, and scifi implications.

Loved the notion that the K'Kree had been ended. Badly. (Though from interviews, etc. it wasn't so much an ending, as another reset button, whereby they can become the Big Bad Beetleborgs *shudder*).

Loved reading Dulinor's last few regretful accounts, and him being eaten by a harvesting machine. (Somehow this has always been more satisfying than the bomb-death he got off lightly with in the GURPS universe.)

Loved the mysteries of the Empress Wave, the Something Big Is Coming (though, not that it seemed yet another reset button), Avery, Longbow, and the hints that Strephon was psionic.

Loved the oddly danced around issue of Norris and his psionic chief aide being very close friends. ~Very~ close, and Norris's heir is a true-clone? Seemed odd that if they weren't in a romantic relationship that the writers would pad it so its like they're dancing around the issue - though it was more the whole political 'private life is private' attitude. Did remind me of an old JTAS article discussing at length Women Playing Roleplaying Games, and dealing with/handling the issues that players unfamiliar with female RP'ers might have, as well as what female players could bring to the game - it just seemed alien to me, to even need to consider the gender of my players as a factor. *sorry, long digression*

Loved - the cover of the core book, fwiw.

Liked - That they at least kept the fav'd 'pet' major races in intact pockets in Regency. "One day we'll find it, the Grampa Connection - The Vargr, The Aslan, Humaniti. p/~"
 
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I enjoy the setting. Virus and Shattered Imperium/Wilds seem like an excellent campaign setting, especially in the RC - going out, seeing what's out there and trying to pick up the pieces, only to find out that they not only might be the wrong pieces, but the wrong puzzle.

And Virus isn't entirely bad, though from a computer programming standpoint I can se why it is disliked (though I am NOT and I repeat NOT a computer programmer).

I dislike the mechanic, but more because I have absolutely no idea how it works. I also dislike the mechanical portion of the way aliens are handled.

If I were able to get my hands on hard copies of a few of the books and were the type of guy who has the patience to run a campaign, I'd run one.
 
Loved TNE--loved the setting, It was , and is one of my favorite settings.

Liked the RC, the idea of rolling back the darkness was very appealing.

Liked many of the plot hooks, rolling back the darkness, salavaging/scavenging tech to help, Over throwing TEDs, or just starting a colony.

All of this made the setting much more attractive to me than CT, which was much more generic by comparison. That's one reason I tended to ignore the Regency.

Liked/disliked Virus, I like the idea of the AIs, but the implementation was a hokey the fall was way too fast, the "motivations" of the AIs were a joke, But the ones that were in place by the time of the campaign were better.

I disliked the system, it was clunky, and overly complicated. It would have benefited greatly from using CT rules and adding setting specific equipment.

liked---FF&S, Used the crap out of that book, every system should include something like it.

Hated---1248, I really couldn't stand the history laid out in this book. For a number of reasons, Alot of the history in the book seemed to be dedicated to providing excuses why this faction or that faction failed. Even to the point of retconning in new factions to trip up existing one, or changing their motivations and stories. In the end this really turned me off traveller. Of course I guess some people say the same about TNE.

Hated--How much some people seemed determined to dislike the setting, often taking the worst aspects of the setting and stretching them into a caricature.
 
though from a computer programming standpoint I can se why it is disliked (though I am NOT and I repeat NOT a computer programmer).

It wasn't liked by IT security pro's because it wasn't possible/plausible given IT architecture designed by even monkeys, given it is thousands of years in the future.
 
It wasn't liked by IT security pro's because it wasn't possible/plausible given IT architecture designed by even monkeys, given it is thousands of years in the future.

Why shouldn't it be possible? Today my television and my Blu-Ray player are connected to the Internet. Technically they could even download their own firmware upgrades when needed.

A virus would certainly exploit these opportunities. And even more things will be connected in the future.
 
Why shouldn't it be possible? Today my television and my Blu-Ray player are connected to the Internet. Technically they could even download their own firmware upgrades when needed.

A virus would certainly exploit these opportunities. And even more things will be connected in the future.


Do you really want a lesson in secure OS's & Rainbow series stuff?
 
Why shouldn't it be possible? Today my television and my Blu-Ray player are connected to the Internet. Technically they could even download their own firmware upgrades when needed.

A virus would certainly exploit these opportunities. And even more things will be connected in the future.

Because, in the rules as written, the virus was able to spread computer to computer by turning normal chips into Cymbeline Chips by remote. We're not talking JUST transmitting code, but physical alteration of the extant circuitry...

Remotely via radio contact only.

Anyone stupid enough to direct connect transponders to the main computer deserves the viruses they're gonna get, but this goes beyond that, to something approximating matter transmutation; in essence, what GDW described is a telekinetic AI virus using radio as a focus... and to program the resulting circuitry.
 
Comes in via radio to small comm computer (not big enough to contain the AI "virus" which is hooked to other computers via laser. = Nada happens.

Like I said, stupid.

My 3 year old cell phone got 2GB of memory/storage. What can a TL 9+ contain? In the future the distinction between a radio communitcator and a cell phone will be even smaller than today.

And I think you read too much into the meaning of altering the circuitry. I read it as the virus transmits itself to the new host via any computer related communication channel (wire/wifi/whatever we got in the future) and plants a seed. This seed may alter circuitry. Actually, this may not be neccessary as most equipment which are computer controlled needs their firmware to be upgraded to stay consisten with new protocols, bug squashing and what not. The virus just need to use the avialable space.
 
My 3 year old cell phone got 2GB of memory/storage. What can a TL 9+ contain?

Yes, if you want an externally connected device to be the computer & fry every time there is EMP, sure. But, the designers would have an IQ >5. And, your "cell phone" isn't a dedicated real time only DSP. It's is now a multi-purpose computer.

And I think you read too much into the meaning of altering the circuitry. I read it as the virus transmits itself to the new host via any computer related communication channel (wire/wifi/whatever we got in the future)

Not what the rules said. So, I'm not the one adding nonexistent text into the rules...
 
TNE was my first introduction to Traveller. I only ever owned the core book and the equipment catalog, so I'm ignorant of a lot of the things mentioned in this thread, and the retcons didn't bother me because I didn't know they were retcons.

I liked the setting. The core book focused more on the Reformation Coalition than the Regency, and the idea of exploring the wilds and picking up the pieces of interstellar civilization sounds like a fun campaign. Now that I've been exposed to other versions of Traveller, there I things I miss, like multi-weapon turrets.

I don't like the system, and I have a half-formed notion of using GURPS or Interlock to run it. And I may be running it soon, too.
 
Liked/disliked Virus, I like the idea of the AIs, but the implementation was a hokey the fall was way too fast, the "motivations" of the AIs were a joke, But the ones that were in place by the time of the campaign were better.

The fall wasn't too fast for my tastes; in my case I disliked that the recovery only took 70 years.

Even IF the Hivers had a hand ... er, tentacle in it, it should've taken at least 100 years.
 
Originally Posted by spank
Liked/disliked Virus, I like the idea of the AIs, but the implementation was a hokey the fall was way too fast, the "motivations" of the AIs were a joke, But the ones that were in place by the time of the campaign were better.

The fall wasn't too fast for my tastes; in my case I disliked that the recovery only took 70 years.

Even IF the Hivers had a hand ... er, tentacle in it, it should've taken at least 100 years.

Yeah, agreed. I would have stretched the recovery out at least 2X
 
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