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What Is your wish list for ships you'd love to see

wbyrd

SOC-13
Everyone has different tastes and different bench marks they use when judging ships, and other bits of kit...I know my own tastes, and my fellow gamers but I am really curious what other people like and dislike.


If you were looking over a new collection of ships what sort of vessels would you like to see in it.

What I would like to see on the showroom floor :D

As for Commercial Vessels.
My own tastes tend to run toward the run of the mill, rank and file working ships. secondary craft that might be swarming around a High port, or parked on a down port. Nothing too fancy but ships that would be something you might travel on, or might serve as an setting/prop for an adventure.



Military vessels I like a good cross section from patrol vessels and scouts up to the big battlewagons. I really do not like gimmick ships,one trick ponies, or ships that are more likely to be moored at a depot, or naval yard than out doing the actually day to day work of the fleet.

I am really fond of the smaller vessels corvettes frigates, and destroyers since your more likely to see one of those, than a Battleship or carrier. also small vessels are more suitable for PC groups, since they tend to have small close knit crews rather than the population of a small city.

secondly what would yo NOT want to see in it. I mean lets face it we all have that one thing that can turn us off.

My turnoffs.
Vessels that are nothing but a stack of statistics, without any style, history, or background....I know books tend to be very picky about the amount of background and descriptive text in a catalog, but I also like a ship that has some flavor to it rather than just an impressive stat block and a few pics....
 
Some realistic naval auxiliary vessels, such as repair ships, ammunition ships, large personnel transports, provisioning ships, hospital ships, and possibly even large Liquid-H tanker ships.

As for commercial ships, a reasonably cost-effective Jump-3 merchant ship, that does not require a subsidy would be nice. Some non-jump capable ships for intrasystem use are also needed.

Also a wider range of standard ship designs, say a Free Trader that does not need atmospheric streamlining as it services worlds with no atmosphere and asteroids belts.
 
Some realistic naval auxiliary vessels, such as repair ships, ammunition ships, large personnel transports, provisioning ships, hospital ships, and possibly even large Liquid-H tanker ships.

As for commercial ships, a reasonably cost-effective Jump-3 merchant ship, that does not require a subsidy would be nice. Some non-jump capable ships for intrasystem use are also needed.

Also a wider range of standard ship designs, say a Free Trader that does not need atmospheric streamlining as it services worlds with no atmosphere and asteroids belts.


Ya just had to go and give me an idea....:)
well the Jump 3 hauler is feasible the smallest, cost effective model I came up with is 600 tons ... I need to check my math but I think I have it right...

for an initial unit the cost effectiveness is profitable...by the best formula I have.... If it were mass produced the profit making potential improves slightly.


600 ton
Standard Hull
Hull 12
Structure 12
thrust 1
Jump 3
4 triple turrets.
18 tons reactor fuel
180 tons Jump Fuel
Endurance 1 jump 3/2 weeks.
Cargo 233 tons.
Crew
Captain
2 pilots
2 engineers
4 gunners/deckhands
1 Steward

Net tonnage
238 cargo
7 staterooms 28 tons
J-3 Hauler
TonnageHull 12/ Structure12
ConfigurationStandard Hull
Armor none
Screens none
Jump Drive Type H
M-driveType E
Power Plant P-Plant H
Reactor Fuel 16 tons, 2 weeks
Jump Fuel 180
fuel scoop/processor 80 tons per day
Bridge 4 crew
Computer Model III
ElectronicsBasic Civilian
]turrets 4 x triple turrets
beam laser, beam laser, sandcaster
fire control 4 tons
State rooms12 Doubles
Ships Locker
Cargo 238 tons
[TD]Base Unit cost [/TD][TD] 254.25 Mcr[/TD]
Standardized design cost 228.85
Standardized streamlined hull version 233.65



Cost effectiveness rating 3.00
CER formula From http://www.freelancetraveller.com/features/shipyard/tonnage.html
 
I would like to see far more military interface ships, drop ships, assault flights etc. Also modular ships such as seen in TNE-Reformation Coalition where different modules can be inserted for specific purposes. Traveller does not really support a lot of customization and it would be nice to see more variety. Your ship is your home, your weapon, your salvation and Trav kinda disappoints on cool things to put into it.
 
I would like to see far more military interface ships, drop ships, assault flights etc. Also modular ships such as seen in TNE-Reformation Coalition where different modules can be inserted for specific purposes. Traveller does not really support a lot of customization and it would be nice to see more variety. Your ship is your home, your weapon, your salvation and Trav kinda disappoints on cool things to put into it.

The JTAS No. 5 has a modular cutter. I assume that is what you mean.
 
The JTAS No. 5 has a modular cutter. I assume that is what you mean.

So does the Mongoose main rulebook. I'd point at the GURPS book just on Modular Cutters, but they made their version shorter and squat. It is still a fine reference for modular design, though.

I rather like the long, sleek form in Mongoose, which has one of the sexiest Modular Cutter pics ever to grace our fine game.
 
So does the Mongoose main rulebook. I'd point at the GURPS book just on Modular Cutters, but they made their version shorter and squat. It is still a fine reference for modular design, though.

I rather like the long, sleek form in Mongoose, which has one of the sexiest Modular Cutter pics ever to grace our fine game.

The sleeker version does have a much nice look to them. they look less like space delivery trucks...well it's Hard to make a slightly rounded cylinder look like more than a space van..but they come close.

I've wanted to see if I could tinker around and come up with something along the lines container ship. One that has docking ports for universal module that lock on and drop off at the destination.
 
Kilgs actually is referencing the Reformation Coalition Modular Clippers

Jump capable ships of a couple of kilotons IIRC.

600 dton "spine", 400 dton fuel shuttle, and ~1000 dtons capacity for modules, the first of which is always fuel.


I've wanted to see if I could tinker around and come up with something along the lines container ship. One that has docking ports for universal module that lock on and drop off at the destination.

Been done in various sizes and specific missions for many editions. What size containers were you thinking of?
 
Been done in various sizes and specific missions for many editions. What size containers were you thinking of?

well the idea was to have thought of building several versions

a 100, 500 ton, 1000 ton.and 3000 ton carriers with modules of 10,50,100 and 500 tons that can be linked together in chains, or fitted into the modular bays of the vessels.

I was going to construct each module using the mall craft, or starship rules so that they had their own power, and life support systems as well as their own reactor fuel, So they were self contained.

the power systems and extras do decrease the useful space of the module, but it also allows them to be used them as building blocks for structures or even prefab stations.

and it would make my life easier when running games..I can slap together a station or mobile platform using the deck plans, of the modules for prefab buildings or compartments on stations :D
 
The sleeker version does have a much nice look to them. they look less like space delivery trucks...well it's Hard to make a slightly rounded cylinder look like more than a space van..but they come close.

I've wanted to see if I could tinker around and come up with something along the lines container ship. One that has docking ports for universal module that lock on and drop off at the destination.

Something like this?

See that the CER, according to the link you gave us, would be only about 1.35 (in J1 config), 2.24 (J2 config), 2.65 (J3 config) or 2.58 (J4 config), always assuming one passenger and 7 caargo/fuel barges, yet the numbers shown in post 4 in the thread show it could be profitable (also asume they can make 3 jumps a month, instead of the usual 2)
 
that's about the same as the vessel I roughed out after making my post. well more like sat down worked out, and drew it up....I get target fixated so now have stats image and deck plans....sheesh no wonder I have a headache.

Jump Ferry image

the CER is not always accurate and the numbers look pretty solid.So I'd say you hit pretty close to the target.
 
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Sadly I'm not a good drwer to make ship plans or draws for my design (so I limit myself to desctiption).

BTW, this ship of yours remind me of a ship from Ships of the French Arm, from classic 2300AD (IIRC the Metal class), also thought to use standarized containers (and the picture was quite close). Did you inspire your design on it?
 
it's been years since i have seen that.

Once again there is no such thing as an original Idea :rofl:

actually I was thinking of a couple of ships including the Event Horizon, and the Discovery.

I started drawing them out a few years ago for my own games...and it sort of well if you look at my gallery you can see it's a major project now :)
 
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