That's the question I've been asked by one of the folks in my group. Can I email him back with 'what makes Traveller great'.
Mmm, tough question. I think it is great, but I admit, I'm struggling with how to condense it into an email.
(If it matters, I'm specifically talking about classic-flavoured Mongoose circa 1105)
Some of the things which instantly occurred to me:
Character generation is a game in itself, and quite a fun one.
The Third Imperium is vast enough and hands-off enough to have almost anything in it.
The Age-of-Sail in space tropes make it a massively adventuure-friendly system/setting where player characters are not only permitted to be exceptional, but often required to be. It's a game where heroes are required.
I love the feudal-future society. I love the incestuously mixed nobility, government and megacorps. The combination of Dune and Gormenghast and luis the 14th.
I love that time a group of PCs accidentally went six months back in time and started the war they were investigating, by being mistaken for spies. And that chase-scene with the grav-tanks and grav-bikes through a city full of skyscrapers. And the PC skipper who hijacked his own ship from other hijackers by using their own plan. And my planet so polluted that there's an ocean on fire. And Arbelatra's general awesomeness in everything. And a million other things.
I like the fact that Traveller skews away from being Space Fantasy for the most part. It's classic sci-fi in the tradition of Asimov, Clarke, Heinlein and LeGuin.
All of these things and more make it a great game, but I really struggle to synthesize an answer for my mate. Little help?
Mmm, tough question. I think it is great, but I admit, I'm struggling with how to condense it into an email.
(If it matters, I'm specifically talking about classic-flavoured Mongoose circa 1105)
Some of the things which instantly occurred to me:
Character generation is a game in itself, and quite a fun one.
The Third Imperium is vast enough and hands-off enough to have almost anything in it.
The Age-of-Sail in space tropes make it a massively adventuure-friendly system/setting where player characters are not only permitted to be exceptional, but often required to be. It's a game where heroes are required.
I love the feudal-future society. I love the incestuously mixed nobility, government and megacorps. The combination of Dune and Gormenghast and luis the 14th.
I love that time a group of PCs accidentally went six months back in time and started the war they were investigating, by being mistaken for spies. And that chase-scene with the grav-tanks and grav-bikes through a city full of skyscrapers. And the PC skipper who hijacked his own ship from other hijackers by using their own plan. And my planet so polluted that there's an ocean on fire. And Arbelatra's general awesomeness in everything. And a million other things.
I like the fact that Traveller skews away from being Space Fantasy for the most part. It's classic sci-fi in the tradition of Asimov, Clarke, Heinlein and LeGuin.
All of these things and more make it a great game, but I really struggle to synthesize an answer for my mate. Little help?