I think the practical skill set does not necessarily organically transfer from operating a ships gunner console to elevating and orienting a gun tube, or crewing a shielded anti-tank gun.Simple example, Gunnery means starship weaponry, but it also means FA gunnery and Heavy Weapons from LBB4.
Deception I would consider a soft "people" skill. These are the skills of a con artist, used car salesmen, etc.So for instance Persuade replaces Recruiting, Liaison and Bribery (but not Leader or Carousing), Investigation replaces Interrogation and is broadened to LE and scientific study, and Deception replaces Forgery but is also a primary spy/ agent skill that actors also use.
Starship weaponry = ship mounted, range measured in light secondsStarship weaponry, FA gunnery and Heavy Weapons
I have a system I have been developing for this. I can post it here or a separate thread.I've suggested this before, and those would be construction skills. Right now, you have combat engineer skills that focus on things like mines and obstacles and clearing these, but not on skills that are for building structures and putting in infrastructure. It could be general skill that cascades into say, ones like carpenter, plumber, electrician, heavy equipment operator, survey, and the like. Maybe add in civil engineer and architect for those with more education.
These don't duplicate the starship engineering skills that are really focused on ship's systems for the most part.
In game terms, these skills would be useful to a party if they were doing survival, or needed shelter. They'd be useful to a party wanting say to B&E a building or something particularly if they didn't want to be noticed doing it. So, they have lots of uses in the game but aren't covered right now.
The rules say 1 ton is fire control, the turret and weapons have no displacement.The rules say each ball turret is an island entire of itself.
Well considering that this is CT the computer has a Lot to say about it.The rules say each ball turret is an island entire of itself.
By TL9 crew served weapons, ie gunnery skill, will consist of pushing the button - the computer and the servos will do the rest.
The question is the similarity between the user interface of a laser cannon on a grav-tank and that of a beam laser in a starship turret. Might be quite similar.Well considering that this is CT the computer has a Lot to say about it.