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General What Versions of Traveller Books Did You Buy in the Last 6 Months?

What Traveller Books Have You Purchased in the Last 6 Months?

  • Classic Traveller

    Votes: 14 18.2%
  • MegaTraveller

    Votes: 8 10.4%
  • TNE

    Votes: 7 9.1%
  • T4

    Votes: 3 3.9%
  • T5

    Votes: 18 23.4%
  • Mongoose Traveller 1e

    Votes: 7 9.1%
  • Mongoose Traveller 2e

    Votes: 29 37.7%
  • GURPS Traveller

    Votes: 2 2.6%
  • Cepheus Engine

    Votes: 24 31.2%
  • I haven't bought any in the last 6 months

    Votes: 17 22.1%

  • Total voters
    77
One of the things I love about Traveller is that the setting information is useful between versions/editions. I play MG2e, but I'm collecting 1e books for the source information.
 
I reintroduced myself to Traveller in Dec 2018 via the free Starter Set pdf at DriveThruRPG having only played in the mid-80's. The pic below was taken roughly six months ago and represents everything I have acquired since then,
and since the photo was taken I have added the four alien modules collection, Supplements 2 & 6, and Adventures 1, 3, 6 and Double Adventures 1 & 2.

All CT for me. :cool:

 
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This might seem an obvious answer with my company producing Cepheus Engine products but I also purchased Sword of Cepheus from Stellagama and 4 d66 lists from Jon Brazer. I'm quite pleased with those purchases.

So my answer is Cepheus Engine.
 
heh. shadowshack - looks like book 5 has seen a lot of use ….

Yep, I look for the least expensive and most complete book when I shop. S-7 is the only book I bought back in the day, I used it to reverse engineer a starship system of house rules for my Star Frontiers game (which didn't have ship rules until another year after its release)...so that book has seen the most use by my hands. :cool:
 
Cepheus Engine and Mongoose proper (not TAS).

Baggage Books and World Building Consortium: I have been digging the huge creativity of its alternate settings. Especially Empire of Time. That one is an interesting take on Asimov's "The End of Eternity". So much so, I mapped out the UWP of Earth from the earliest to last accessible points, created stats for our earlier hominid ancestors, mapped out our extinction level events past and future and so on.

Michael Brown: Prolific and creative. His writing quality on the SF front seems scattershot but maybe because I'm not getting a sense of overall theme. I am enjoying the historical stuff and his pushing the 2d6 envelope with with other genres.

Stellagamma: Sword of Cepheus!
 
T5.10

+1 for Traveller5.10 being the final purchase. This version has been the final word as both the so-called "toolbox" for science fiction and as a complete, playable game. I have for a year now run my Traveller5.10: The Holoi Hajj campaign now in Act III: Urnian Subsector. The sheer customization of the game sells itself. The only thing this Edition could use is some Alien Modules that answer some nagging questions.

When T8 comes out, I'd recommend it for the younger crowd and those who cannot grok T5.10 in fullness.

From the coffee brewer in the Galley, this is the Pakkrat.
 
Have not purchased any hard copy, but did buy all the CDs Marc has at Far Future for the versions I have in hard copy: CT, MegaT, TNE, T4, T20, and T5. Also 2300 AD, Twilight 2000 (both editions) and Twilight 2013.
 
(not TAS)
Any particular reason why not?
Because I didn't see you had come out with new stuff last year. I am starting to rectify that. :D:
I normally do not complain about this Dale, but since you asked. The main reason is the TAS Community products, in the main, are not what i am looking for. I do not need or want the following:
Artwork
Figure Flats
Game Aids
Content in The Spinward Marches

I understand content producers write what they know. Under the TAS license so much more can be written besides Foreven Sector now. Drinax, The Great Rift, Tinath plus the Third Imperium books of last edition. I see no one biting. I also have not forgotten what might have happened to John Watts of Independence Games concerning his IP and presumably other people. I also recall all that has been said before about diminishing returns on niche supplements. That probably factors in.

However, as a so called jaded patron of the arts I vote with my money. I like buying OTU masterpieces like The Great Rift, content from reliable producers like you or risking my cash on "new art (to keep the analogy going)" taking things in different directions, like Hostile, Empire of Time, Clement Sector, Sword of Cepheus, etc.
 
I understand content producers write what they know. Under the TAS license so much more can be written besides Foreven Sector now. Drinax, The Great Rift, Tinath plus the Third Imperium books of last edition. I see no one biting. I also have not forgotten what might have happened to John Watts of Independence Games concerning his IP and presumably other people. I also recall all that has been said before about diminishing returns on niche supplements. That probably factors in.

However, as a so called jaded patron of the arts I vote with my money. I like buying OTU masterpieces like The Great Rift, content from reliable producers like you or risking my cash on "new art (to keep the analogy going)" taking things in different directions, like Hostile, Empire of Time, Clement Sector, Sword of Cepheus, etc.

I agree that the TAS license is too limiting to Foreven Sector. Myself, I cannot use that license to write about:

CT Aek Elakfough - The Black Cauldron, a small campaign to test how Vargr Loners perform in a Beltstrike! mining operation in a resource rich system of Gvurrdon Sector.

T5.10 Ominous Weather - takes a band of Travelling musicians through Ktiin'gzat Sector to the Julian Protectorate to deliver vital data on the coming Empress Wave.

T5.10 Amla Talisman - what to do with an Ancients Artifact so powerful that it can trigger Type 1a supernovae in Trenchans Sector?

CT Flipside - stumble across a Provence Sector Lair Portal to Fyutinyu.

T5.10 Nine-Tenths of the Law - go high-tech treasure hunting in Vland Sector during the Rebellion.

MgT1e or T5.10 Return to Bowman - what was the IISS really doing on Alpha and at the Darrian Outpost?

CT or T5.10 The Wild Hunt - a mad Ursa and two Swordies lead a cult of Vargr Corsairs to rampage Foreven, the Spinward Marches and the Trojan Reach.

CT Nom de Phlume - a lost IISS Scout collides with an Arden Liner, each with stories to tell and intrigue to follow.

These titles I'm drafting cannot be covered by the TAS License. There is a Charted Space out there and writers willing to place amazing journeys in it.

From the writers desk, this is the Pakkrat
 
I agree that the TAS license is too limiting to Foreven Sector. Myself, I cannot use that license to write about:

CT Aek Elakfough - The Black Cauldron, a small campaign to test how Vargr Loners perform in a Beltstrike! mining operation in a resource rich system of Gvurrdon Sector.

T5.10 Ominous Weather - takes a band of Travelling musicians through Ktiin'gzat Sector to the Julian Protectorate to deliver vital data on the coming Empress Wave.

T5.10 Amla Talisman - what to do with an Ancients Artifact so powerful that it can trigger Type 1a supernovae in Trenchans Sector?

CT Flipside - stumble across a Provence Sector Lair Portal to Fyutinyu.

T5.10 Nine-Tenths of the Law - go high-tech treasure hunting in Vland Sector during the Rebellion.

MgT1e or T5.10 Return to Bowman - what was the IISS really doing on Alpha and at the Darrian Outpost?

CT or T5.10 The Wild Hunt - a mad Ursa and two Swordies lead a cult of Vargr Corsairs to rampage Foreven, the Spinward Marches and the Trojan Reach.

CT Nom de Phlume - a lost IISS Scout collides with an Arden Liner, each with stories to tell and intrigue to follow.

These titles I'm drafting cannot be covered by the TAS License. There is a Charted Space out there and writers willing to place amazing journeys in it.

From the writers desk, this is the Pakkrat

You could always try using the Cepheus Engine as a work around.
 
Game Aids

What constitutes a game aid?

Content in The Spinward Marches

No worries from me there.

Under the TAS license so much more can be written besides Foreven Sector now. Drinax, The Great Rift, Tinath plus the Third Imperium books of last edition. I see no one biting.

I've been thinking about the Solomani Rim region. I just wasn't sure if anyone would be interested.

Because I didn't see you had come out with new stuff last year. I am starting to rectify that. :D:
content from reliable producers like you

Thank you. High praise indeed.
 
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What constitutes a game aid?
For me, a game aid is nebulous a RPG game product or I could substitute a similar product from another game. Mostly because of my limited income. I feel I can explain better by examples I have seen in Drivethru.

Artwork: I shy away from all the artwork. Could be nice to hang one behind the Referee's chair. While many pieces are visually striking, if it is not done in relation to a specific game or campaign I already like, no sale. The only artwork have actually bought the last few years is Mage: The Ascension (not Awakening) posters.

Paper Figures/Paper Miniatures: You only really need those for combat. But I already have tokens, counters from other games, even the old Grenadier miniatures and TNE starship minis. The TAS ones so far look very generic. Now if they were drawn specifically for Traveller, say a group of Darrian citizens or an ihatei fire team, or with stats, or a set of the common spacecraft in proportional size to each other....

Battlemats and Deckplans: Same as the figures. How is that battlemap or deck plan specifically for Traveller besides slapping the TAS logo on it?

Finally there are I think are heartbreak products or exercises. Redux character sheets, GM screen inserts. Things like that.
 
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