Originally posted by CmdrPowers:
As other folk have stated, this is one of the primary reasons that I subscribed to the Moot. I definitely want to see the playtest materials for the HH universe and find out how it will (or won't) work.
One of my big concerns is about forcing new players to purchase both T20 and the HH Adventures book. Is this going to be a must, or can you get by with the Players Guide?
How soon can we expect to see something?
I personally don't see the problem with having to have multiple books. In most RPG situations only the GM needs to own the books. So you are only looking at one set. Players purchasing books is entirely up to them.
I ran a Shadowrun campaign for 3 years and I owned the only copy of the rules. (Well towards the end two other people bought copies.)
Our Group, in collegeg, played AD&D for about 3 years,(waaaay back when) and we did it on 1 DMG, a set of MMs (MM, MM2 and Fiend Folio), 2 Player Handbooks, 1 Dieties and Demigods, and one subscription to Dragon Magazine and a handful of suplements from various sources. And back then we rotated between three DMs. There never were multiple copies of the rules.
After all the GM runs the game, everyone else plays a role. You don't need the rules mechanics to play a role.
I am currently running a GRIP T20 game, and a couple of players suggested they were buying copies of T20 to be able to chart their character's future. (Since they are not exactly in the same town.) But to play they don't need the rules. The Character Sheets actually handle most of the mechanics. So, as the Referee, I don't even need to be constantly consulting the rules. (Now if I could get the Melee Wepaon swing to not kick the characters offline.... )