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why the hard limits on vehciles speeds?

themink

SOC-13
When building a vehicle, each improvement in streamlining increases the "steepness" of going over a particular limit:

Unstreamlined 320kph -1 per 30kph over
Partial Streamlined 600kph -1 per 20kph over
Streamlined 800kph -1 per 30kph over
Airframe 1100kph -1 per 10kph over

So any craft, no matter it's streamlining is going to be virtually unmanagable above 1400kph (Call it Mach2) - any bank is a DC 35

If the extra minus 1 per was introduced at increasing kph rather than decreasing, that would encourage a larger spread of top speeds. (a -1 per 10% over the safe speed would be a simpler rule and seems to make more sense to me)

Starships have a much higher "safe" speed when they have an Airframe - is this intentional? (G6 airframe can cruise at 4,425 kph)
 
Just a guess, but all spacecraft have starship-grade computers installed, so they have superior handling?
 
Grav tanks have starship grade computers on them as well (They need to be able to shoot spaceships down when they try to drop rocks on the troops)
 
I saw this as well, and found the max speed of Mach 1 to be a little limiting. So I added two chassis modifiers for aircraft and grav Vehicles: Supersonic (x8 cost, 1% of frame size, 2500kph or Mach 2, -1/50kph), and hypersonic (x10 cost, 5% of frame size, 4800kph or Mach 4, -1/50kph).
 
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