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Without background...the Shape of Things to Come

As does Star Hero.

I don't have real high hopes for Sea of Stars. A tease or sample of some sort would be nice -- I don't want to shell out even $8 sight unseen. The fact they they have a typo in the link to their vendor isn't encouraging. (It's rpgnow, not prgnow.)
 
Yea, I (accidentally) purchased a book called Blood and Space. It looked interesting, but I have subsequently wasted $8.95. I'll not do that again any time soon. I think I'm going to hold off any additional RPGNow purchases until I see either some customer feedback or a preview that will allow me to make own decisions.

Until then, I agree with Tom Schoene.
 
At least the Blood Stars thing gave you a 'sample' to see how bad it would suck. This Sea of Stars thing looks like yet anohter home-grown, home created game add-in. Of course, this isn't necessarily a *bad* thing; but in my experience stuff like that tends to be not very well play-tested.
 
Originally posted by Evil Dr Ganymede:
GURPS Space does this already...
Don't even get be started on the GURPS enterprise. It preserves Traveller but sometimes without buying all of the GURPS line, I get fustrated by its rules. Luckly, the competition between GURPS Space and Traveller has been resolved, otherwise given the infinite universes to explore in GURPS...I fear that Traveller would have lost.
 
GURPS Space has a very large (and useful) section about who to design SF settings in general that is totally divorced from any sort of mechanics. It's good for thinking abhout the implications of certain technology choices, how interstellar governments would work, and so forth. The sidebar "Why People Support Rotten Empires" alone is worth reading.

I've been fidling with my own SF setting for a while now using GURPS as a framework for the design process, even though I'd probably never run a game in the setting using those mechanics.
 
I really enjoy the GURPS series just for the amazing amount of research that is put into each book. I just wish I could find some sort of GURPS to d20 conversion rules. I have a ton of GURPS books, but I like the d20 rules better. They're more streamlined. Too much realism bogs play down. But I want to bring all of the nifty toys from UltraTech I & II into d20 Traveller.

Peace,

Scout
 
Too much realism is the problem that rolemaster/spacemaster suffers from. GURPS isn't too bad, I just have a problem with 4 stinkin' attributes controlling ALL the rolls. Be interesting to see what you come up with...I'll have to dig out my Ultra books...been a while since I looked at them.
 
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