Richard Saunders
SOC-12
Hello.
could somone please explane how the trade calc on page 379 works - make it slow and detailed i'v tryed for months to work out how it works.
Also.
Dont caracters get a feat every level except when they get a stat increase ie at 1st,3rd,6th,9th level (character not class)the player gets a base feat.
Depending on the class, But not realy because all classes get them at the same level, the player gets a bonus feat at 2nd,5th,7th,10th level.
This leaves 4th,8th,level free (you get a stat bonus).
SO HAVE I GOT THIS RIGHT OR WRONG.
So for those min/max players you could have 5 bonus feats and all the starting feats for five classes (10th) or single class (four bonus feats and one starting class feats).
If you pick the right classes you can get a better killing and surviving machine bye multiclassing to 2nd level than by going 10th level in one class.
Stands back and waits for the computer to explode (see thread (how to make a naval officer)).
If the players want to min/max let them its their game and most players min/max for combat and you are the hand behind the enemys guns how hard is it to shoot to wound not to kill after being almost killed several times even the most thick headed player will get the idea and if they dont kill their character.
Small aside.
i dm Vampire for 11 years continualy every weekend and yes i had the manditary gangrul and brudeharhar (killing machines for those who dont know) after the 10th ambush they stopped being gung ho iguanus and started to think) thats when the party got dangerous, it was dangerous before that but its very hard to take someone seriously when they are staked to the roof 10min to dawn.
Now back to the real reason for this thread.
Could someone answer the first question FULLY, and just a yes or no for the second (exspects several pages of semiflammable prose).
The blood should burn if it dosnt then we may aswell watch the grass grow, do we not play for the thrill and excitment of a good argument if not with the GM then the other players or even the Nonplayer characters.
One of my players was having an argument with his brother and he decided in the game he was going to blow up their ship (he was the engineer) so he placed a rather large thermite bomb in the stateroom of his brother (right next to the liquide Hydrogen fuel tanks, his brother came home with the rest of the crew (the other players) and he whent to the galley the rest of the crew whent to bed they all walked past the open door of the bomb laiden room saw the bomb and ignored it (the DM wont let him blow us up) only one of the group stopped and examined the bomb (the only one with no idea how to disarm it) he left last seen headed in the general direction of AWAY on an airaft, he survived the rest didant (stupidity kills).YES even the bomber didnt think i would let him kill them so he was sitting on his bed across the corridor from the bomb with the door open.
Enjoyment is the only rule and it should be manditory.
BYE.
could somone please explane how the trade calc on page 379 works - make it slow and detailed i'v tryed for months to work out how it works.
Also.
Dont caracters get a feat every level except when they get a stat increase ie at 1st,3rd,6th,9th level (character not class)the player gets a base feat.
Depending on the class, But not realy because all classes get them at the same level, the player gets a bonus feat at 2nd,5th,7th,10th level.
This leaves 4th,8th,level free (you get a stat bonus).
SO HAVE I GOT THIS RIGHT OR WRONG.
So for those min/max players you could have 5 bonus feats and all the starting feats for five classes (10th) or single class (four bonus feats and one starting class feats).
If you pick the right classes you can get a better killing and surviving machine bye multiclassing to 2nd level than by going 10th level in one class.
Stands back and waits for the computer to explode (see thread (how to make a naval officer)).
If the players want to min/max let them its their game and most players min/max for combat and you are the hand behind the enemys guns how hard is it to shoot to wound not to kill after being almost killed several times even the most thick headed player will get the idea and if they dont kill their character.
Small aside.
i dm Vampire for 11 years continualy every weekend and yes i had the manditary gangrul and brudeharhar (killing machines for those who dont know) after the 10th ambush they stopped being gung ho iguanus and started to think) thats when the party got dangerous, it was dangerous before that but its very hard to take someone seriously when they are staked to the roof 10min to dawn.
Now back to the real reason for this thread.
Could someone answer the first question FULLY, and just a yes or no for the second (exspects several pages of semiflammable prose).
The blood should burn if it dosnt then we may aswell watch the grass grow, do we not play for the thrill and excitment of a good argument if not with the GM then the other players or even the Nonplayer characters.
One of my players was having an argument with his brother and he decided in the game he was going to blow up their ship (he was the engineer) so he placed a rather large thermite bomb in the stateroom of his brother (right next to the liquide Hydrogen fuel tanks, his brother came home with the rest of the crew (the other players) and he whent to the galley the rest of the crew whent to bed they all walked past the open door of the bomb laiden room saw the bomb and ignored it (the DM wont let him blow us up) only one of the group stopped and examined the bomb (the only one with no idea how to disarm it) he left last seen headed in the general direction of AWAY on an airaft, he survived the rest didant (stupidity kills).YES even the bomber didnt think i would let him kill them so he was sitting on his bed across the corridor from the bomb with the door open.
Enjoyment is the only rule and it should be manditory.
BYE.