How do you organize your setting overviews?
If you've built your own Traveller setting before, there are specific important concepts you want to get across to players initially. This typically results in an overview document.
Here's how I do it. The structure is derived from Jim Kundert, Greg Lee, and the classic Traveller "alien modules".
Page 1. Location Location Location
Page 2. Neighboring Space
Page 3. Largest PC-Relevant Structures & Modes of Play
Page 4. Psionics, Travel Guidelines, Adapting Careers, Equipment
If you've built your own Traveller setting before, there are specific important concepts you want to get across to players initially. This typically results in an overview document.
Here's how I do it. The structure is derived from Jim Kundert, Greg Lee, and the classic Traveller "alien modules".
Page 1. Location Location Location
- Describing the world or empire that the players should come from and know about. Walk through the UWP of a world the players should know.
- There might be a brief history, but usually players don't care about that, do they?
Page 2. Neighboring Space
- Friendly worlds, unfriendly worlds, uncharted wilderness, badlands. Things I would find interesting as a player.
Page 3. Largest PC-Relevant Structures & Modes of Play
- Navy, scouts, corporations, organizations. Main antagonists and benefactors.
- What you expect player characters to be able to do. Free traders? Corporate agents? Scouts?
Page 4. Psionics, Travel Guidelines, Adapting Careers, Equipment
- Setting/rules notes so players can make some intelligent choices.
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