Julius9999
SOC-3
Running a game with pirates boarding the players trader. Thinking about using projectile weapons in Zero-G and the effect of damage to a suit. I had made up some rules on critical hits (explosive decompression, suit integrity etc.) Also the effect of force when the player is nor in contact with a surface. All of which produced some good game play but how much it reflected the real world was debated at length......
Is there any section in any rule book dealing with the complexities of Zero-G combat?
Is there any section in any rule book dealing with the complexities of Zero-G combat?