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Looking for Jump 6

Originally posted by Aramis:
Airlocks are IMO, "accommodations for the crew."
As are galleys, freshers, and such. Avionics, by FF&S & MT, are relatively tiny.
:( I REALLY don't want to be crew on a ship where the captain includes the airlock as "crew accomodation" :eek:

I'm not altogether sure I'd want to be billeted in the galley or the fresher either.
 
Yeah, but you also wouldn't want to have a really spacious stateroom with no head....
:eek:

Originally posted by Kurega Gikur:
T20 Polyhedronists (Reformed)
Actually, these guys are one of those cults....

Originally posted by Kurega Gikur:
Gurpinarians (GURPS)
These are more like Unitarians.
 
199-ton Jump-6 in LBB5

Theodolite Class Penetration Scout (Type SL)

199Td, J6/1G, 1.5 staterooms, 1 turret (triple beam laser), 132 tons fuel, with fuel refinery. No cargo. Crew: pilot, gunner. Wedge configuration. TL 15.
MCr165.0735 in serial production, MCr183.415 individually.


The Type SL is designed for rift surveys and long-range reconnaissance, but is often used as a high-speed personnel transport.

In the long-range reconnaissance role, it is often accompanied by a Type R2 Big Far Trader (400 tons, J2/2G) internally carrying a drop tank for the Type SL's use. The SL cannot carry a drop tank through jump (crew rules for ships 200 tons and up would apply), and it cannot maneuver with a drop tank attached (M-drive rating would be below 1G).

The R2 support ship carries a 120-ton drop tank and a 132-ton collapsible tank (normally empty and collapsed). The scout and support ship rendezvous at a world 6 parsecs from a target, outside the 100 diameter Jump Limit. The drop tank is transferred and attached to the SL, which then drops the tank while jumping to the target. The R2 then refuels itself and fills the collapsible tank to service the scout when it returns. After refueling the scout, the collapsible tank can be disposed of to provide plausible deniability.

The ship can carry one passenger (with all in double-occupancy), if needed. The half-stateroom can be reconfigured to hold up to 8 passengers using Medical Fast Drug. Typically this is limited to 4 passengers and their luggage/equipment, though.

It's probably not worth doing up deck plans for a ship with just one and a half staterooms...


Notes:
Built under HG '80. All fractional-ton components (drives, fuel) rounded up to next whole ton for size and cost. Crew is in double 150%-occupancy; full double occupancy allows a third crew member or passenger. Note that as the ship is under 200 tons, it does not require a navigator, engineer, or medic.

It might be worth interpreting its "wedge" configuration as making it look like a Type A Free Trader (so it blends in better). Powered down to Pn-1 for just the maneuver drive, it'd have a similar signature unless its Jump Flash is detected on entry or exit.


Yes, this is a necropost. Figured it'd fit better here than in a new thread, especially since there's no reason to do deck plans.
 
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If you're going to use the hybrid drives fudge why not go for a HG jump 6 drive instead of the LBB2 JD F? ;)

That's a saving of 21t right there...
file_22.gif


The fix I use for things like this is to use the LBB2 first edition drive requirements, i.e. the power plant must equal or exceed the maneuver drive, but isn't needed for the jump drive.
And a computer model 4 has the capacity to run a jump 6 program.

Oh, and build it as a 199t ship, then you only need a crew of one ;)
Which lets you do it in High Guard 2nd Edition, as I just did (see preceding post).

Rules as written, an XBoat (J6 only, no maneuver) is about 150 tons; 199 tons gets you 1G, a fuel processor, and 5 tons payload (that is, tonnage not taken by components or mandatory crew quarters) after accounting for the pilot's half-stateroom.

Of course, there's always drop tanks, which let you build it in 100Td, but it can only do J6 once and then it needs new tanks.
 
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Retain the drop tank, and dimension the drives for that:
Streamlined, J-6 & M-1 (with tanks), 100 Dt hull + 150 Dt drop tanks.
Code:
SZ-1662F61-000000-00000-0        MCr 187         100 Dton    Ag=2
SZ-2661661-000000-00000-0        MCr 187         250 Dton
bearing                                            Crew=1
batteries                                           TL=15
               Cargo=12 Fuel=15 EP=15 Agility=1 DropT=150

Single Occupancy                                   12,5     186,8
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             1          100            
Configuration       Flattened Sphe     6                      8  
Scoops              Streamlined                               0,1
                                                                 
Drop Tanks          150 Dton                                  0,2
Total tonnage       250 Dton                                     
                                                                 
Jump Drive                             6    1      17,5      70  
Manoeuvre D                            1    1       5         7,5
Power Plant                            6    1      15        45  
Fuel, #J, #weeks    J-6, 4 weeks            6      15            
Purifier                                    1       3         0,0
                                                                 
Bridge                                      1      20         0,5
Computer            m/6                6    1       7        55  
                                                                 
Staterooms                                  1       4         0,5
                                                                 
Cargo                                              12,5          
                                                                 
Empty hardpoint                             1       1            
                                                                 
Nominal Cost        MCr 186,79           Sum:      12,5     186,8
Class Cost          MCr  39,23          Valid      ≥0          ≥0
Ship Cost           MCr 149,43
 
Retain the drop tank, and dimension the drives for that:
Streamlined, J-6 & M-1 (with tanks), 100 Dt hull + 150 Dt drop tanks.
Code:
SZ-1662F61-000000-00000-0        MCr 187         100 Dton    Ag=2
SZ-2661661-000000-00000-0        MCr 187         250 Dton
bearing                                            Crew=1
batteries                                           TL=15
               Cargo=12 Fuel=15 EP=15 Agility=1 DropT=150

Single Occupancy                                   12,5     186,8
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             1          100            
Configuration       Flattened Sphe     6                      8  
Scoops              Streamlined                               0,1
                                                                 
Drop Tanks          150 Dton                                  0,2
Total tonnage       250 Dton                                     
                                                                 
Jump Drive                             6    1      17,5      70  
Manoeuvre D                            1    1       5         7,5
Power Plant                            6    1      15        45  
Fuel, #J, #weeks    J-6, 4 weeks            6      15            
Purifier                                    1       3         0,0
                                                                 
Bridge                                      1      20         0,5
Computer            m/6                6    1       7        55  
                                                                 
Staterooms                                  1       4         0,5
                                                                 
Cargo                                              12,5          
                                                                 
Empty hardpoint                             1       1            
                                                                 
Nominal Cost        MCr 186,79           Sum:      12,5     186,8
Class Cost          MCr  39,23          Valid      ≥0          ≥0
Ship Cost           MCr 149,43
It needs a navigator, engineer, and medic when carrying the drop tank through jump because the total tonnage is then over 200Td. The design does have space for those three extra staterooms, though.
 
It needs a navigator, engineer, and medic when carrying the drop tank through jump because the total tonnage is then over 200Td.

No, why would it?

You recalculate drive performance when you add a drop tank, nothing else. Drop tanks can be retrofitted to an existing ship without affecting crew requirements (or hardpoints).
 
No, why would it?

You recalculate drive performance when you add a drop tank, nothing else. Drop tanks can be retrofitted to an existing ship without affecting crew requirements (or hardpoints).
Drop tanks don't enable extra hardpoints because hardpoint allocation assumes hull material solid enough to support a turret, and drop tanks are too flimsy for that.

They do affect drive performance, as you note. A 199 ton ship carrying a 20 ton drop tank performs like a 219 ton ship. Indeed, under the rules the only differences are hardpoint allocation and how much damage is sustained the first time the ship takes a fuel hit. Why would having a fragile fuel tank make the ship any less difficult to fly?

It woudn't. The rules treat ships below 200 tons differently.

Significantly, it's only at the 199-200 ton threshold that adding drop tanks requires additional crew that affect a game mechanic (navigator to enable Jump, engineer to avoid a misjump penalty). Engineering crew is proportional to drive tonnage (and fewer are needed above 1000 tons, under High Guard rules), and while the navigation section (again, High Guard) scales with ship size, there's no penalty in the rules for manning shortfalls as long as you have at least one navigator.


On the other hand...

199Td (TL 15)
20 ton jump drive (J6, but fuel- and power-limited to J5)
10 ton power plant TL 15 (Pn=5)
22 ton maneuver drive (4G)
110 tons fuel (J5 plus 4 weeks Pn=5)
Mod/5 computer
1 stateroom
8 tons cargo
Crew=1 (pilot)...

Oh, and it's 1000Td with its 801Td drop tank (J1/1G).

(Range is 7xJ1, then 1xJ6 and drop the tank, then 1xJ5 on internal fuel. Splitting it up into multiple tanks dropped along the way will increase potential range but I'm not in the mood for more math at this late hour.)
 
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Why would having a fragile fuel tank make the ship any less difficult to fly?

It woudn't. The rules treat ships below 200 tons differently.
Why would a 200 Dt ship need more crew than a 199 Dt ship? Why would a 201 Dt ship require more crew than a 200 Dt ship? It's just am arbitrary limit.


Significantly, it's only at the 199-200 ton threshold that adding drop tanks requires additional crew that affect a game mechanic (navigator to enable Jump, engineer to avoid a misjump penalty).
No, a Navigator is needed over 200 Dt, not at 200 Dt. In HG the Command Section and Service Crew is proportional to ship size.

But it is not just crew, but also e.g. bridge that is proportional to ship size. If a drop tank adds to ship size, then a bigger bridge would be needed.


... and while the navigation section (again, High Guard) scales with ship size, there's no penalty in the rules for manning shortfalls as long as you have at least one navigator.
It's a requirement, just as the requirements in LBB2. There are no stated penalties in LBB2 either.


In support of my position I will use a published design, the infamous Eurisko from JTAS#10:
OAwgQxX.png

Or as close as I can come in a few minutes, yes it's a few Dt and MCr off, but fairly close:
Code:
BA-K932563-J41100-34003-0     MCr 12 923      11 100 Dton    Ag=2
BA-K931363-J41100-34003-0     MCr 12 923      16 650 Dton
bearing     1     11  Z                          Crew=132
batteries   1     11  Z                             TL=12
  Troops=35 Cargo=63 Fuel=555 EP=555 Agility=1 DropT=5550  (Z=54)

Dual Occupancy                                       63    12 923
                                     USP    #      Dton      Cost
Hull, Unstreamlined Custom             K         11 100          
Configuration       Buffered Plane     9          3 885         8
Armour              18                 J          2 886     4 329
                                                                 
Drop Tanks          5 550 Dton                                  6
Total tonnage       16 650 Dton                                  
                                                                 
Jump Drive                             3    1       666     2 664
Manoeuvre D                            2    1       555       389
Power Plant                            3    1     1 665     4 995
Fuel, #J, #weeks    J-3, 4 weeks            3       555          
                                                                 
Bridge                                      1       222        56
Computer            m/6                6    1         7        55
                                                                 
Staterooms                                  5        20         3
Staterooms, Half                          162       324        41
                                                                 
Cargo                                                63          
                                                                 
Triple Turret 2/bat Missile            3   54       108       243    108 turrets organised into 54 batteries.
Triple Turret       Beam               3    1         1         3
Single Turret       Fusion             4    1         2         2
Triple Turret       Sand               4    1         1         1
                                                                 
Nuclear Damper                         1    1        50        50
Meson Screen                           1    1        90        80
                                                                 
Nominal Cost        MCr 12 922,64        Sum:        63    12 923
Class Cost          MCr  2 713,75       Valid        ≥0        ≥0
Ship Cost           MCr 10 338,11                                
                                                                 
                                                                 
Crew &               High     0        Crew          Bridge    10
Passengers            Mid     0         132       Engineers    29
                      Low     0                     Gunners    70
                 Extra SR     0      Frozen         Service    23
               # Frozen W     0           0          Flight     0
                  Marines    35                     Marines    35
Note that Bridge size and Service Crew are based on the hull size (11100 Dt), not the total tonnage (16650 Dt). If the Bridge were based on total tonnage (16650 Dt × 2% = 333 Dt), the ship would be over tonnage. The Service Crew is 11100 Dt / 100 × 2 ≈ 23 (presumably the Eurisko rounds down, while my spreadsheet rounds up, explaining the differing crew sizes [131 vs. 132]).
 
199Td (TL 15)
20 ton jump drive (J6, but fuel- and power-limited to J5)
10 ton power plant TL 15 (Pn=5)
22 ton maneuver drive (4G)
110 tons fuel (J5 plus 4 weeks Pn=5)
Mod/5 computer
1 stateroom
8 tons cargo
Crew=1 (pilot)...
Why make it so big and expensive?

If the total size including drop tanks counted as ship size then this would be legal:
70 Dt hull + 105 Dt drop tank = 175 Dt total, J-6 & M-1 @ 175 Dt.
Code:
SZ-0662F61-000000-00000-0        MCr 148          70 Dton    Ag=2
SZ-1661661-000000-00000-0        MCr 148         175 Dton
bearing                                            Crew=1
batteries                                           TL=15
            Cargo=2 Fuel=10,5 EP=10,5 Agility=1 DropT=105

Single Occupancy                                    2,3     148,0
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             0           70            
Configuration       Flattened Sphe     6                      5,6
                                                                 
Drop Tanks          105 Dton                                  0,1
Total tonnage       175 Dton                                     
                                                                 
Jump Drive                             6    1      12,3      49  
Manoeuvre D                            1    1       3,5       5,3
Power Plant                            6    1      10,5      31,5
Fuel, #J, #weeks    J-6, 4 weeks            6      10,5          
                                                                 
Bridge                                      1      20         1  
Computer            m/6                6    1       7        55  
                                                                 
Staterooms                                  1       4         0,5
                                                                 
Cargo                                               2,3          
                                                                 
Nominal Cost        MCr 147,97           Sum:       2,3     148,0
Class Cost          MCr  31,07          Valid      ≥0          ≥0
Ship Cost           MCr 118,37

I obviously don't think that this ship is legal...



20 ton jump drive (J6, but fuel- and power-limited to J5)
10 ton power plant TL 15 (Pn=5)
Technically not allowed:
HG said:
On any given ship, the power plant number must at least equal the jump number or the maneuver number, whichever is higher.
...
Fuel tankage must be sufficient to contain a full load for the power plant and the jump drive.
 
Why would a 200 Dt ship need more crew than a 199 Dt ship? Why would a 201 Dt ship require more crew than a 200 Dt ship? It's just am arbitrary limit.
It's absolutely an arbitrary limit! Traveller does that sometimes :) I'd be ok with a house rule that provided some flexibility on that.
No, a Navigator is needed over 200 Dt, not at 200 Dt.
Good catch.
In HG the Command Section and Service Crew is proportional to ship size.
Drop tanks are self-contained and require no maintenance once installed. There should be no impact on command section or service crew workloads.
But it is not just crew, but also e.g. bridge that is proportional to ship size. If a drop tank adds to ship size, then a bigger bridge would be needed.
It probably should be. It's not.
It's a requirement, just as the requirements in LBB2. There are no stated penalties in LBB2 either.
That's my point. You can add drop tanks that would impose additional navigation crew requirements without penalty for not having that crew -- except that at least one navigator is required for ships over 200Td.
In support of my position I will use a published design, the infamous Eurisko from JTAS#10:
OAwgQxX.png

Or as close as I can come in a few minutes, yes it's a few Dt and MCr off, but fairly close:
Code:
BA-K932563-J41100-34003-0     MCr 12 923      11 100 Dton    Ag=2
BA-K931363-J41100-34003-0     MCr 12 923      16 650 Dton
bearing     1     11  Z                          Crew=132
batteries   1     11  Z                             TL=12
  Troops=35 Cargo=63 Fuel=555 EP=555 Agility=1 DropT=5550  (Z=54)

Dual Occupancy                                       63    12 923
                                     USP    #      Dton      Cost
Hull, Unstreamlined Custom             K         11 100          
Configuration       Buffered Plane     9          3 885         8
Armour              18                 J          2 886     4 329
                                                                 
Drop Tanks          5 550 Dton                                  6
Total tonnage       16 650 Dton                                  
                                                                 
Jump Drive                             3    1       666     2 664
Manoeuvre D                            2    1       555       389
Power Plant                            3    1     1 665     4 995
Fuel, #J, #weeks    J-3, 4 weeks            3       555          
                                                                 
Bridge                                      1       222        56
Computer            m/6                6    1         7        55
                                                                 
Staterooms                                  5        20         3
Staterooms, Half                          162       324        41
                                                                 
Cargo                                                63          
                                                                 
Triple Turret 2/bat Missile            3   54       108       243    108 turrets organised into 54 batteries.
Triple Turret       Beam               3    1         1         3
Single Turret       Fusion             4    1         2         2
Triple Turret       Sand               4    1         1         1
                                                                 
Nuclear Damper                         1    1        50        50
Meson Screen                           1    1        90        80
                                                                 
Nominal Cost        MCr 12 922,64        Sum:        63    12 923
Class Cost          MCr  2 713,75       Valid        ≥0        ≥0
Ship Cost           MCr 10 338,11                                
                                                                 
                                                                 
Crew &               High     0        Crew          Bridge    10
Passengers            Mid     0         132       Engineers    29
                      Low     0                     Gunners    70
                 Extra SR     0      Frozen         Service    23
               # Frozen W     0           0          Flight     0
                  Marines    35                     Marines    35
Note that Bridge size and Service Crew are based on the hull size (11100 Dt), not the total tonnage (16650 Dt). If the Bridge were based on total tonnage (16650 Dt × 2% = 333 Dt), the ship would be over tonnage. The Service Crew is 11100 Dt / 100 × 2 ≈ 23 (presumably the Eurisko rounds down, while my spreadsheet rounds up, explaining the differing crew sizes [131 vs. 132]).
Which doesn't really speak to the question of the arbitrary additional crew requirement at 200Td.

I look at it from the other direction. It's not that ships over 200Td need extra crew, it's that ships under 200Td get an exemption from the crew regulations.
 
In HG the Command Section and Service Crew is proportional to ship size.
Drop tanks are self-contained and require no maintenance once installed. There should be no impact on command section or service crew workloads.

So you are arguing that crew requirements are sometimes based on total tonnage including drop tanks, and sometimes on just hull size?
 
Why make it so big and expensive?
It's to push the limit on both the 199-ton crew size exemption and the effect of disregarding drop tanks for ship (and thus crew) size determination.

It's 1000Td of ship + tank, flown by one guy.
If the total size including drop tanks counted as ship size then this would be legal:
70 Dt hull + 105 Dt drop tank = 175 Dt total, J-6 & M-1 @ 175 Dt.
Code:
SZ-0662F61-000000-00000-0        MCr 148          70 Dton    Ag=2
SZ-1661661-000000-00000-0        MCr 148         175 Dton
bearing                                            Crew=1
batteries                                           TL=15
            Cargo=2 Fuel=10,5 EP=10,5 Agility=1 DropT=105

Single Occupancy                                    2,3     148,0
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             0           70            
Configuration       Flattened Sphe     6                      5,6
                                                                 
Drop Tanks          105 Dton                                  0,1
Total tonnage       175 Dton                                     
                                                                 
Jump Drive                             6    1      12,3      49  
Manoeuvre D                            1    1       3,5       5,3
Power Plant                            6    1      10,5      31,5
Fuel, #J, #weeks    J-6, 4 weeks            6      10,5          
                                                                 
Bridge                                      1      20         1  
Computer            m/6                6    1       7        55  
                                                                 
Staterooms                                  1       4         0,5
                                                                 
Cargo                                               2,3          
                                                                 
Nominal Cost        MCr 147,97           Sum:       2,3     148,0
Class Cost          MCr  31,07          Valid      ≥0          ≥0
Ship Cost           MCr 118,37
I obviously don't think that this ship is legal...




Technically not allowed:

Fixable: add 2Td of power plant and 2Td of fuel. Cuts cargo from 8Td to 4Td.

Jump fuel may be in drop tanks, though power plant fuel may not be (TCS, p.13) .
 
So you are arguing that crew requirements are sometimes based on total tonnage including drop tanks, and sometimes on just hull size?

I'm arguing the elements of the crew requirements that matter from a game-mechanic perspective don't change when you add drop tanks if you're starting above 200 tons.

If the tanks bring tonnage from below 200 to above it, that ought to void the small-ship exemption from normal manning rules.

That said, if a group of PCs was trying to use a Type S to carry a second, disabled Type S, I'd probably let them do it without either penalizing them for not having an engineer on board or making bad things happen because they didn't have a medic -- if they could adequately explain how they were going about doing it.
 
It's to push the limit on both the 199-ton crew size exemption and the effect of disregarding drop tanks for ship (and thus crew) size determination.

It's 1000Td of ship + tank, flown by one guy.

But you are arguing that is not correct? As a 1000 Dt ship it should have a navigator, engineers, and a medic?
 
So you are arguing that crew requirements are sometimes based on total tonnage including drop tanks, and sometimes on just hull size?
I'm arguing the elements of the crew requirements that matter from a game-mechanic perspective don't change when you add drop tanks if you're starting above 200 tons.

So you are arguing that crew requirements are sometimes based on total tonnage including drop tanks, and sometimes on just hull size?
 
But you are arguing that is not correct?

I don't have a problem with that.

I am indeed arguing that is incorrect. That combination really needs two engineers, a navigator, and likely a medic due to the resulting crew size. 50+ tons of drives aren't going to take care of themselves, and a 1000-ton ship should have a navigator.

It probably doesn't need a command staff, though.
 
So you are arguing that crew requirements are sometimes based on total tonnage including drop tanks, and sometimes on just hull size?

I'm arguing that you can't build a ship designed to operate in a configuration totaling over 200 tons that doesn't have a navigator, medic, and at least one engineer for the same reason you can't build a ship that has only two weeks of power plant fuel even though its mission profile would never call for more than that.

In other words, sure -- it'd work. It's just not allowed by the rules.
 
I am indeed arguing that is incorrect. That combination really needs two engineers, a navigator, and likely a medic due to the resulting crew size. 50+ tons of drives aren't going to take care of themselves, and a 1000-ton ship should have a navigator.

Then why would the same 50 Dt drives not require engineers when you remove the drop tank?

Why would 15 Dt of drives in a Scout take care of themselves, but the same 15 Dt drives in a Free Trader require an Engineer?
 
I'm arguing that you can't build a ship designed to operate in a configuration totaling over 200 tons that doesn't have a navigator, medic, and at least one engineer for the same reason you can't build a ship that has only two weeks of power plant fuel even though its mission profile would never call for more than that.

In other words, sure -- it'd work. It's just not allowed by the rules.

But then you must also argue that e.g. bridge size and service crew must be based on total tonnage including drop tanks? Eurisko says otherwise.

There is no special magic around 200 Dt; crew requirements are either based on total tonnage or hull tonnage, not sometimes one, sometimes the other.


You are saying these tonnages are not the same?
LBB5 said:
Every ship requires a bridge for control of the drives and electronics and for navigation. Such a bridge (designated as the main bridge or prime bridge) requires 2% of the ship's tonnage (minimum: 20 tons)...
LBB5 said:
Command Section:
...
On large ships (over 20,000 tons), the number of personnel in the command section should amount to 5 per 10,000 tons of ship.
LBB2 said:
Engineer: Any ship with tonnage 200 tons or more must have one engineer (with minimum engineer-I skill) per 35 tons of drives and power plant.
 
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