Ezra
SOC-5
How much armor do you make available to players?
I'm asking because I ran a GURPS Traveller: Interstellar Wars, 4th edition campaign every week in 2020. Since the GIW source book says that Terrans use tactical armor, I allowed it. However, as the campaign proceeded, I began to feel that the armor detracted from the campaign. Since the IW setting occurs at a TL level above that listed in the Basic Set for tactical armor, that armor affords 30 DR. As a result, since few weapons in the Basic Set can overcome such a high DR, every battle degenerated to a game of who gets the first headshot, etc. This resulted in drawn out battles that gobbled up entire sessions (I prefer to keep combat short in my campaigns). Also, it didn't help that several of my players were new to GURPS and struggled with even the basic combat mechanics, so they rarely took advantage of the numerous strategies the GURPS system affords, such as "Targeting Chinks in Armor."
In hindsight, it doesn't make sense that non-military characters should have access to tactical armor, and I may restrict its availability in the future, but I'd be curious to know how other GMs handle armor.
I'm asking because I ran a GURPS Traveller: Interstellar Wars, 4th edition campaign every week in 2020. Since the GIW source book says that Terrans use tactical armor, I allowed it. However, as the campaign proceeded, I began to feel that the armor detracted from the campaign. Since the IW setting occurs at a TL level above that listed in the Basic Set for tactical armor, that armor affords 30 DR. As a result, since few weapons in the Basic Set can overcome such a high DR, every battle degenerated to a game of who gets the first headshot, etc. This resulted in drawn out battles that gobbled up entire sessions (I prefer to keep combat short in my campaigns). Also, it didn't help that several of my players were new to GURPS and struggled with even the basic combat mechanics, so they rarely took advantage of the numerous strategies the GURPS system affords, such as "Targeting Chinks in Armor."
In hindsight, it doesn't make sense that non-military characters should have access to tactical armor, and I may restrict its availability in the future, but I'd be curious to know how other GMs handle armor.