CT ships can of course be used as-is in T5 games. Usually a ship is a box that carries players and stuff around.
When a CT ship intersects T5 rules, you have to make decisions. One reaction is to port the design. In my mind, though, CT ships are close enough to T5 ships that you don't necessarily have to do that. I think you can make some safe assumptions about the operational bits that CT designs lack.
I've been porting CT designs to T5 for ten years now. Ten. Years. And I'm happy to say that I'm making fewer errors than before, thanks to rules revisions and people like AnotherDilbert and Craig Glesner -- both of whom are ACS Geeks, but also annoying when they challenge and correct my faulty view of shipbuilding rules. Yes you guys can be obnoxious -- you know that, don't you? Nevertheless, you're helpful, so thank you.
As I go along, I make assumptions about ships designed using CT. T5 has about the level of detail as MegaTraveller (that was the intent). This means CT ships imply equipment that is spelled out in T5 ships. So here are my rules of thumb.
Basic Principle: Well and Expensively Designed
The basic principle in using or porting CT ships with T5 is that these ships are well designed. When there's an option, take the expensive, quality one.
A. Spacious Bridges
Unless otherwise obvious, CT ships have spacious bridges. In T5 this confers an operational bonus.
B. Landing Equipment
I figure the landing equipment depends on the hull type. If it looks like an airplane, it has wheels and needs a landing strip. Else, if it can still land, it has landing legs -- and yes, this would cost money and volume in a T5 design, but CT ships are Well and Expensively Designed.
C. Armor = TL
For commercial ships only, it's safe to assume there's no extra armor. Therefore, the AV of these ships is equal to their TL.
Military ships are trickier, especially on CT Book 2 designs, where "armor" is the ability of drives to withstand damage. In that case, maybe it's best to use CT damage rules.
D. Plenty of Long-Ranged Sensors
Unless I'm mistaken, this is kind-of implied (e.g. Mayday). Sensors in CT seem to be able to track multiple light-seconds away. In the interest of being generous, and in the interest of "why does this CT ship cost so much compared to a T5 ship", I tend to install a long-ranged surface-mount Communicator, Radar/EMS, Scope/Visor, and Neutron Detector on all commercial ships.
E. Luxury Passenger Staterooms
T5 has multiple options for increasingly cramped quarters. This is fine for crew. For passengers, however, CT invariably chooses the Luxury stateroom option. Here's the dead giveaway: passenger staterooms all accept high passengers. In T5, there's only one stateroom that does that: the Luxury Stateroom.
Using Luxury staterooms when porting CT designs to T5 has the added benefit of "fewer moving parts" -- a luxury stateroom and luxury life support. With standard staterooms, you've got the stateroom, the common space, the fresher, and the life support to think about.
F. Advanced Drives?
I won't always specify non-standard drives. But I will if I need to.
When a CT ship intersects T5 rules, you have to make decisions. One reaction is to port the design. In my mind, though, CT ships are close enough to T5 ships that you don't necessarily have to do that. I think you can make some safe assumptions about the operational bits that CT designs lack.
I've been porting CT designs to T5 for ten years now. Ten. Years. And I'm happy to say that I'm making fewer errors than before, thanks to rules revisions and people like AnotherDilbert and Craig Glesner -- both of whom are ACS Geeks, but also annoying when they challenge and correct my faulty view of shipbuilding rules. Yes you guys can be obnoxious -- you know that, don't you? Nevertheless, you're helpful, so thank you.
As I go along, I make assumptions about ships designed using CT. T5 has about the level of detail as MegaTraveller (that was the intent). This means CT ships imply equipment that is spelled out in T5 ships. So here are my rules of thumb.
Basic Principle: Well and Expensively Designed
The basic principle in using or porting CT ships with T5 is that these ships are well designed. When there's an option, take the expensive, quality one.
A. Spacious Bridges
Unless otherwise obvious, CT ships have spacious bridges. In T5 this confers an operational bonus.
B. Landing Equipment
I figure the landing equipment depends on the hull type. If it looks like an airplane, it has wheels and needs a landing strip. Else, if it can still land, it has landing legs -- and yes, this would cost money and volume in a T5 design, but CT ships are Well and Expensively Designed.
C. Armor = TL
For commercial ships only, it's safe to assume there's no extra armor. Therefore, the AV of these ships is equal to their TL.
Military ships are trickier, especially on CT Book 2 designs, where "armor" is the ability of drives to withstand damage. In that case, maybe it's best to use CT damage rules.
D. Plenty of Long-Ranged Sensors
Unless I'm mistaken, this is kind-of implied (e.g. Mayday). Sensors in CT seem to be able to track multiple light-seconds away. In the interest of being generous, and in the interest of "why does this CT ship cost so much compared to a T5 ship", I tend to install a long-ranged surface-mount Communicator, Radar/EMS, Scope/Visor, and Neutron Detector on all commercial ships.
E. Luxury Passenger Staterooms
T5 has multiple options for increasingly cramped quarters. This is fine for crew. For passengers, however, CT invariably chooses the Luxury stateroom option. Here's the dead giveaway: passenger staterooms all accept high passengers. In T5, there's only one stateroom that does that: the Luxury Stateroom.
Using Luxury staterooms when porting CT designs to T5 has the added benefit of "fewer moving parts" -- a luxury stateroom and luxury life support. With standard staterooms, you've got the stateroom, the common space, the fresher, and the life support to think about.
F. Advanced Drives?
I won't always specify non-standard drives. But I will if I need to.