CONCEPT
Overtonnage and undertonnage does two things:
Given 1. When designing a ship, a grossly overtonned hull must be promoted to the next letter code. Thus a 100 ton hull with 160 tons of stuff in it is forced by rule to be a 200 ton hull. This is entirely for the sake of calculating drive requirements and performance ratings.
Given 2. When operating a ship, a slightly undertonned or overtonned hull gets a small performance change. It's a tactical and operational benefit (or penalty) to Agility.
Hypothesis. Based on Given 2 plus Marc's example of the Daring, this rule applies to the ship as a whole, and not just the hull. This is also supported by the way pod and barge hulls can change the gross performance characteristics of a ship (example: the Gazelle).
DEFINITIONS
Agility and Stability:
Attached Items - pods (detachable) (includes boats), barges (detachable), subhulls (may be detachable, may be not) and vehicles (attached via a bracket).
Base Hull Tonnage - the ideal volume of a corresponding hull letter code.
Connected - something permanently attached to the main hull.
Hull - the ship sans detachable items.
Overtonnage - the amount by which a hull -or- ship is more than the base hull tonnage. T5 B2 p52.
Ship - the hull and its typical attached items.
Total Tonnage - the Ship's typical operating volume.
Undertonnage - the amount by which a hull -or- ship is less than the base hull tonnage. T5 B2 p52.
DISCUSSION POINTS
Overtonnage penalties and undertonnage benefits apply to total tonnage.
The only evidence I have is from Marc's design intent for the Daring-class Patrol Frigate:
Overtonnage and undertonnage does two things:
Given 1. When designing a ship, a grossly overtonned hull must be promoted to the next letter code. Thus a 100 ton hull with 160 tons of stuff in it is forced by rule to be a 200 ton hull. This is entirely for the sake of calculating drive requirements and performance ratings.
Given 2. When operating a ship, a slightly undertonned or overtonned hull gets a small performance change. It's a tactical and operational benefit (or penalty) to Agility.
Hypothesis. Based on Given 2 plus Marc's example of the Daring, this rule applies to the ship as a whole, and not just the hull. This is also supported by the way pod and barge hulls can change the gross performance characteristics of a ship (example: the Gazelle).
DEFINITIONS
Agility and Stability:
Attached - connected, perhaps temporarily, to the hull, via bracket, streamlined bracket, hull niche, grapple, and connector.Agility reflects ship movement responsiveness, shown as Power Plant Potential minus Current Used Gs, or Maximum Gs minus Current Used Gs. In the event of Conflict during movement, a ship with greater Agility moves last (which is advantageous). T5 B2 p42 footnote 4.
Stability is a Mod on Turbulence when operating in Atmosphere. T5 B2 p71.
Attached Items - pods (detachable) (includes boats), barges (detachable), subhulls (may be detachable, may be not) and vehicles (attached via a bracket).
Base Hull Tonnage - the ideal volume of a corresponding hull letter code.
Connected - something permanently attached to the main hull.
Hull - the ship sans detachable items.
Overtonnage - the amount by which a hull -or- ship is more than the base hull tonnage. T5 B2 p52.
Ship - the hull and its typical attached items.
Total Tonnage - the Ship's typical operating volume.
Undertonnage - the amount by which a hull -or- ship is less than the base hull tonnage. T5 B2 p52.
DISCUSSION POINTS
Overtonnage penalties and undertonnage benefits apply to total tonnage.
The only evidence I have is from Marc's design intent for the Daring-class Patrol Frigate:
(The ship design on p46 has issues. I think these do not detract from the intent which demonstrates an interpretation that supports Overtonnage being affected by Attached Items).In combat, the ship ideally sheds its two Fighters and Ship’s Boat to create an undertonnage (348 tons) and Agility +2 (total in Atmosphere +3). T5 B2 p46 penultimate para (not footnoted).
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