LF-1611111-000000-10000-0 MCr 28,6 100 Dton
bearing 1 Crew=3
batteries 1 TL=9
Pass=4 Low=24 Cargo=20 Fuel=11 EP=1 Agility=0
Single Occupancy 20 35,7
USP # Dton Cost
Hull, Streamlined Custom 1 100
Configuration Flattened Sphe 6 8
Jump Drive 1 1 2 8
Manoeuvre D 1 1 2 3
Power Plant 1 1 3 9
Fuel, #J, #weeks J-1, 4 weeks 1 11
Bridge 1 20 0,5
Computer m/1 1 1 1 2
Staterooms 7 28 3,5
Low Berths 24 12 1,2
Cargo 20
Single Turret Pulse 1 1 1 0,5
Nominal Cost MCr 35,70 Sum: 20 35,7
Class Cost MCr 7,50 Valid ≥0 ≥0
Ship Cost MCr 28,56
Crew & High 2 Crew Bridge 1
Passengers Mid 2 3 Engineers 0
Low 24 Gunners 1
Extra SR 0 Frozen Service 1
# Frozen W 0 0 Flight 0
Marines 0 Marines 0
Estimated Economy of Ship Standard
Ship price Down Payment Mortgage Avg Filled
MCr 28,56 kCr 5 712 kCr 119 100%
Expenses per jump Revenue
Bank Cr 57 120 High Cr 20 000
Fuel Cr 5 500 Middle Cr 16 000
Life Support Cr 16 400 Low Cr 24 000
Salaries Cr 4 800 Cargo Cr 20 000
Maintenance Cr 1 142
Berthing Cr 100
Summa kCr 85 kCr 80
Income potential per jump kCr -5
Yearly yield on down payment -2,2%
LF-1611111-000000-10000-0 MCr 46,2 120 Dton
bearing 1 Crew=3
batteries 1 TL=9
Pass=4 Low=24 Cargo=21 Fuel=22 EP=1,2 Agility=0
Single Occupancy LBB2 design 21 51,3
USP # Dton Cost
Hull, Streamlined Custom 1 120
Configuration Flattened Sphe 6 21,2
Scoops Streamlined
Jump Drive A 1 1 10 10
Manoeuvre D A 1 1 1 4
Power Plant A 1 1 4 8
Fuel, #J, #weeks J-1, 4 weeks 1 22
Bridge 1 20 0,6
Computer m/1 1 1 1 2
Staterooms 7 28 3,5
Low Berths 24 12 1,2
Cargo 21
Single Turret Pulse 1 1 1 0,8
Nominal Cost MCr 51,30 Sum: 21 51,3
Class Cost MCr 5,64 Valid ≥0 ≥0
Ship Cost MCr 46,17
Crew & High 2 Crew Bridge 1
Passengers Mid 2 3 Engineers 0
Low 24 Gunners 1
Extra SR 0 Frozen Service 1
# Frozen W 0 0 Flight 0
Marines 0 Marines 0
Estimated Economy of Ship Standard
Ship price Down Payment Mortgage Avg Filled
MCr 46,17 kCr 9 234 kCr 192 100%
Expenses per jump Revenue
Bank Cr 92 340 High Cr 20 000
Fuel Cr 11 000 Middle Cr 16 000
Life Support Cr 16 400 Low Cr 24 000
Salaries Cr 4 800 Cargo Cr 20 000
Maintenance Cr 1 847
Berthing Cr 120
Summa kCr 127 kCr 80
Income potential per jump kCr -47
Yearly yield on down payment -12,6%
Tons Component MCr Notes
------- ----------------------------------- ----- --------------------
100 Streamlined Hull, lifters, 1 a/l fr 8 S, lifters, 1 a/l free
1 Landing legs with pads 1
0 AV=9. 1 Kinetic Plate 0
0 AV=0. c Reflec 0
10 Jump Fuel (1 parsec) 0 1 parsec jump, at 10t per parsec
1 Plant Fuel (one month) 0 one month
2 Maneuver Drive-1 (A) 4 1 G
10 Jump Drive-1 (A) 10 J 1
4 PowerPlant-1 (A) 4 P 1
1 Vd T1 Pulse Laser 0.5
1 Computer Model/1 std 1.5
1 Life Support Standard 1 10 person-months
0.5 Med Console 0.5
1.5 Cramped Bridge 0.4 1cc 2op 0ws
0.5 Crew Shared Fresher 0.5 4 crew
4 2x Crew Stateroom 0.2 #2 1 crew
5 Crew Commons 0
21 Cargo Hold Basic 0
12 24x Low Berth 2.4 #24 1 passenger
5 Mail Vault and Strongroom 1 for express contracts
10 5x Standard Stateroom 0.5 #5 1 passenger
12 3x Passenger Commons 0 #3
1 2x Shared Fresher 1 #2 4 passengers
The original is a CT LBB5 (HG) design.Maybe this is a Mongoose design?
"Life support is for the weak!!"The original is a CT LBB5 (HG) design.
You might want some life support in your ship?
See if some of these pics might help.I am interested in getting a deck plan or even an external picture of the Spinward Marches Paya class Light Freighter.
I can see some stats and a write up on Travellerrpg.com- but nothing else.
Can anyone please point me towards any further details?
I think it's worth noting that T5 uses 2%*Pn as baseline power plant fuel allocation for a month (about 2x the LBB5 requirement). Tech Level Stage Effects modify that a bit.If you used Book 2 tables, but used the fuel rules from High Guard, you might get a good compromise design.
I call it "Book 2 Plus", and it's not too different from T5 (for ships somewhere under 2000 tons).
If you want to "cheat," (AKA this is house rules), the formulae underlying the Drive Performance Table in LBB2 gives you a Jump Drive "1/2A" at 7.5Td and MCr 5, and a Power Plant "1/2A" at 2.5Td and MCr 4; however, it yields nonsense for the maneuver drive (ZERO Td and MCr 2), so set 1Td as the minimum maneuver drive size for plausibility's sake. Drive package is then 10Td and MCr 11.Mostly that BK2 A drives give twos, which with appropriate fuel, leave little cargo space. I have no idea if this is canon or not, but I just have to assume that these drives have been dialled-down some how from 2 to 1?
This 1/2 A sounds like the best "cheat" to make this ship have any chance of working in LBB2 rules.If you want to "cheat," (AKA this is house rules), the formulae underlying the Drive Performance Table in LBB2 gives you a Jump Drive "1/2A" at 7.5Td and MCr 5, and a Power Plant "1/2A" at 2.5Td and MCr 4; however, it yields nonsense for the maneuver drive (ZERO Td and MCr 2), so set 1Td as the minimum maneuver drive size for plausibility's sake. Drive package is then 10Td and MCr 11.
An alternate interpretation of that house rules thing is to combine the Power Plant and M-Drive, so that the two taken together are 2.5Td and MCr6. However, it can only be used to power the Maneuver Drive or Jump Drive -- not both simultaneously -- and cannot be used to power any other ship component that requires Energy Points in LBB5.
(This interpretation reaches back to first edition LBB2, which kind of implied that the maneuver drive was a thrust-producing accessory to the power plant -- a rocket nozzle or something like that -- and didn't use the power plant for the Jump Drive at all.)
AL-12222R1-000000-00000-0 MCr 27,0 100 Dton
bearing Crew=1
batteries TL=9
Cargo=20 Fuel=40 EP=2 Agility=2
Single Occupancy LBB2 design 20 30
USP # Dton Cost
Hull, Streamlined 100 Dt 1 100
Configuration Cone 2 3
Scoops Streamlined
Jump Drive A 2 1 10 10
Manoeuvre D A 2 1 1 4
Power Plant A 2 1 4 8
Fuel, #J, #weeks J-2, 4 weeks 2 40
Bridge 1 20 0,5
Computer m/1bis R 1 1 4
Staterooms 1 4 0,5
Cargo 20
Nominal Cost MCr 30,00 Sum: 20 30
Class Cost MCr 3,30 Valid ≥0 ≥0
Ship Cost MCr 27,00
AL-2211111-000000-00000-0 MCr 32,9 200 Dton
bearing Crew=3
batteries TL=9
Cargo=122 Fuel=30 EP=2 Agility=1
Single Occupancy LBB2 design 122 36,5
USP # Dton Cost
Hull, Streamlined 200 Dt 2 200
Configuration Cone 2 10
Scoops Streamlined
Jump Drive A 1 1 10 10
Manoeuvre D A 1 1 1 4
Power Plant A 1 1 4 8
Fuel, #J, #weeks J-1, 4 weeks 1 30
Bridge 1 20 1
Computer m/1 1 1 1 2
Staterooms 3 12 1,5
Cargo 122
Nominal Cost MCr 36,50 Sum: 122 36,5
Class Cost MCr 4,02 Valid ≥0 ≥0
Ship Cost MCr 32,85