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Spinward Light Freighter

san*klass

SOC-12
I am interested in getting a deck plan or even an external picture of the Spinward Marches Paya class Light Freighter.
I can see some stats and a write up on Travellerrpg.com- but nothing else.
Can anyone please point me towards any further details?
 
Don't know anything about it, but if you need quick 100Td plans try scribbling on plans for a Type J Seeker (or the Type S Scout/Courier that the J's derived from). The wiki description is nicely written, though.
 
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Yeah, thankfully the wiki info is enough to build it using Bk2 rules. But it would be nice to have some sort of visual to work with.
 
The wiki entry is marked non-canon, so it's presumably not a published design.

It's difficult to build using LBB2, you'd have to make it larger to match the performance, but that would make it more expensive.

Original:
Code:
LF-1611111-000000-10000-0       MCr 28,6         100 Dton
bearing           1                                Crew=3
batteries         1                                  TL=9
            Pass=4 Low=24 Cargo=20 Fuel=11 EP=1 Agility=0

Single Occupancy                                   20        35,7
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             1          100           
Configuration       Flattened Sphe     6                      8 
                                                                
Jump Drive                             1    1       2         8 
Manoeuvre D                            1    1       2         3 
Power Plant                            1    1       3         9 
Fuel, #J, #weeks    J-1, 4 weeks            1      11           
                                                                
Bridge                                      1      20         0,5
Computer            m/1                1    1       1         2 
                                                                
Staterooms                                  7      28         3,5
Low Berths                                 24      12         1,2
                                                                
Cargo                                              20           
                                                                
Single Turret       Pulse              1    1       1         0,5
                                                                
Nominal Cost        MCr 35,70            Sum:      20        35,7
Class Cost          MCr  7,50           Valid      ≥0          ≥0
Ship Cost           MCr 28,56                                   
                                                                
                                                                
Crew &               High     2        Crew          Bridge     1
Passengers            Mid     2           3       Engineers     0
                      Low    24                     Gunners     1
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                
                                                                
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 28,56        kCr 5 712          kCr 119             100%
                                                                
Expenses per jump                       Revenue                 
Bank                 Cr 57 120          High            Cr 20 000
Fuel                 Cr  5 500          Middle          Cr 16 000
Life Support         Cr 16 400          Low             Cr 24 000
Salaries             Cr  4 800          Cargo           Cr 20 000
Maintenance          Cr  1 142                                   
Berthing             Cr    100                                   
                                                                
Summa               kCr     85                         kCr     80
                                                                
     Income potential per jump     kCr -5                   
  Yearly yield on down payment     -2,2%



A LBB2 design at 120 Dt would be match the performance, but note the cost...
Code:
LF-1611111-000000-10000-0       MCr 46,2         120 Dton
bearing           1                                Crew=3
batteries         1                                  TL=9
          Pass=4 Low=24 Cargo=21 Fuel=22 EP=1,2 Agility=0

Single Occupancy    LBB2 design                    21        51,3
                                     USP    #     Dton       Cost
Hull, Streamlined   Custom             1          120           
Configuration       Flattened Sphe     6                     21,2
Scoops              Streamlined                                 
                                                                
Jump Drive          A                  1    1      10        10 
Manoeuvre D         A                  1    1       1         4 
Power Plant         A                  1    1       4         8 
Fuel, #J, #weeks    J-1, 4 weeks            1      22           
                                                                
Bridge                                      1      20         0,6
Computer            m/1                1    1       1         2 
                                                                
Staterooms                                  7      28         3,5
Low Berths                                 24      12         1,2
                                                                
Cargo                                              21           
                                                                
Single Turret       Pulse              1    1       1         0,8
                                                                
Nominal Cost        MCr 51,30            Sum:      21        51,3
Class Cost          MCr  5,64           Valid      ≥0          ≥0
Ship Cost           MCr 46,17                                   
                                                                
                                                                
Crew &               High     2        Crew          Bridge     1
Passengers            Mid     2           3       Engineers     0
                      Low    24                     Gunners     1
                 Extra SR     0      Frozen         Service     1
               # Frozen W     0           0          Flight     0
                  Marines     0                     Marines     0
                                                                
                                                                
Estimated Economy of Ship     Standard                                     
       Ship price     Down Payment         Mortgage       Avg Filled
        MCr 46,17        kCr 9 234          kCr 192             100%
                                                                
Expenses per jump                       Revenue                 
Bank                 Cr 92 340          High            Cr 20 000
Fuel                 Cr 11 000          Middle          Cr 16 000
Life Support         Cr 16 400          Low             Cr 24 000
Salaries             Cr  4 800          Cargo           Cr 20 000
Maintenance          Cr  1 847                                   
Berthing             Cr    120                                   
                                                                
Summa               kCr    127                         kCr     80
                                                                
     Income potential per jump     kCr -47                   
  Yearly yield on down payment     -12,6%
 
Traveller5 gets quite close to it. Assuming the 5t strongroom is to allow some secure cargo beyond mail, the overtonnage rules allow it to be 103.5 tons safely and still land on wilderness surfaces.

Subsidized Freighter FK-AS11 Paya MCr36.5 (MCr 29.2)

Using a 100-ton, TL9 hull, the Paya-class Subsidized Freighter mounts jump drive-A, maneuver drive-A, and power plant-A, giving a performance of jump-1 and 1G acceleration. Fuel tankage supports a 1 parsec jump, at 10t per parsec, and one month of operations. Attached to the bridge is a Computer Model/1. There are 7 staterooms and 24 low berths. Installed weaponry include 1 T1 Pulse Laser. Cargo capacity is 21 tons. The ship has a streamlined hull.

The ship has up to 3 crew, and can carry 5 passengers and 24 low passengers.

Overtonnage: 3.5 tons
Crew comfort: +0
Passenger demand: +0

Code:
   Tons     Component                                MCr    Notes
-------     -----------------------------------    -----    --------------------
    100     Streamlined Hull, lifters, 1 a/l fr        8    S, lifters, 1 a/l free
      1     Landing legs with pads                     1   
      0     AV=9. 1 Kinetic Plate                      0   
      0     AV=0. c Reflec                             0   
     10     Jump Fuel (1  parsec)                      0    1 parsec jump, at 10t per parsec
      1     Plant Fuel (one month)                     0    one month
      2     Maneuver Drive-1 (A)                       4    1 G
     10     Jump Drive-1 (A)                          10    J 1
      4     PowerPlant-1 (A)                           4    P 1
      1     Vd T1 Pulse Laser                        0.5   
      1     Computer Model/1 std                     1.5   
      1     Life Support Standard                      1    10 person-months
    0.5     Med Console                              0.5   
    1.5     Cramped Bridge                           0.4    1cc 2op 0ws
    0.5     Crew Shared Fresher                      0.5    4 crew
      4     2x Crew Stateroom                        0.2    #2 1 crew
      5     Crew Commons                               0   
     21     Cargo Hold Basic                           0   
     12     24x Low Berth                            2.4    #24 1 passenger
      5     Mail Vault and Strongroom                  1    for express contracts
     10     5x Standard Stateroom                    0.5    #5 1 passenger
     12     3x Passenger Commons                       0    #3
      1     2x Shared Fresher                          1    #2 4 passengers
 
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The original is a CT LBB5 (HG) design.


You might want some life support in your ship?
"Life support is for the weak!!"

LOL

I also broke down and made it Streamlined. It's within MCr 1 of the High Guard design prices.

Note that the sensor package is completely substandard and barely usable. :(
 
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Well, I have sat down and tried to design this with Bk2 rules, and hit a few snags.
Mostly that BK2 A drives give twos, which with appropriate fuel, leave little cargo space. I have no idea if this is canon or not, but I just have to assume that these drives have been dialled-down some how from 2 to 1?
The other is that the 51dt modular cargo/passenger section is actually only 30dt - but hey!
Lastly, since I can't see any pictures of plans, I will need to do my own house ruled ones.
So, given that Fuel is 20, Engineering is 15, Modular section is 30 and Bridge and Quarters are 35.
I am assuming a flat floored semi duck-billed forward section for sensors/bridge/computers ship's locker/2 crew staterooms and fixed 5t for Mail. Then going aft the 30t module, with a flat, diagonal aft, with unimpeded cargo doors. Over the front of the module are stubby swept half-height wings with 10dt fuel in each. Then aft is a full-height "hump" for engineering. It is streamlined.
Just my thoughts.
 
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The hull configuration is a flattened saucer.
The bridge is a pod on the starboard side facing forwards.
The first mate is a furry.
She may not look like much, but she's got it where it counts kid ...

d7974d6b9579fbbc4ab2729ead3d79ee1cd4a865.gif
 
If you used Book 2 tables, but used the fuel rules from High Guard, you might get a good compromise design.
I call it "Book 2 Plus", and it's not too different from T5 (for ships somewhere under 2000 tons).
 
If you used Book 2 tables, but used the fuel rules from High Guard, you might get a good compromise design.
I call it "Book 2 Plus", and it's not too different from T5 (for ships somewhere under 2000 tons).
I think it's worth noting that T5 uses 2%*Pn as baseline power plant fuel allocation for a month (about 2x the LBB5 requirement). Tech Level Stage Effects modify that a bit.
 
It's an interesting idea, but a bit tight in 100 tons. If someone wants to take the above tonnage breakdowns and determine what is part of the modular section vs what is in the fixed hull, we can lay out the hull.
 
Mostly that BK2 A drives give twos, which with appropriate fuel, leave little cargo space. I have no idea if this is canon or not, but I just have to assume that these drives have been dialled-down some how from 2 to 1?
If you want to "cheat," (AKA this is house rules), the formulae underlying the Drive Performance Table in LBB2 gives you a Jump Drive "1/2A" at 7.5Td and MCr 5, and a Power Plant "1/2A" at 2.5Td and MCr 4; however, it yields nonsense for the maneuver drive (ZERO Td and MCr 2), so set 1Td as the minimum maneuver drive size for plausibility's sake. Drive package is then 10Td and MCr 11.

An alternate interpretation of that house rules thing is to combine the Power Plant and M-Drive, so that the two taken together are 2.5Td and MCr6. However, it can only be used to power the Maneuver Drive or Jump Drive -- not both simultaneously -- and cannot be used to power any other ship component that requires Energy Points in LBB5.

(This interpretation reaches back to first edition LBB2, which kind of implied that the maneuver drive was a thrust-producing accessory to the power plant -- a rocket nozzle or something like that -- and didn't use the power plant for the Jump Drive at all.)
 
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If you want to "cheat," (AKA this is house rules), the formulae underlying the Drive Performance Table in LBB2 gives you a Jump Drive "1/2A" at 7.5Td and MCr 5, and a Power Plant "1/2A" at 2.5Td and MCr 4; however, it yields nonsense for the maneuver drive (ZERO Td and MCr 2), so set 1Td as the minimum maneuver drive size for plausibility's sake. Drive package is then 10Td and MCr 11.

An alternate interpretation of that house rules thing is to combine the Power Plant and M-Drive, so that the two taken together are 2.5Td and MCr6. However, it can only be used to power the Maneuver Drive or Jump Drive -- not both simultaneously -- and cannot be used to power any other ship component that requires Energy Points in LBB5.

(This interpretation reaches back to first edition LBB2, which kind of implied that the maneuver drive was a thrust-producing accessory to the power plant -- a rocket nozzle or something like that -- and didn't use the power plant for the Jump Drive at all.)
This 1/2 A sounds like the best "cheat" to make this ship have any chance of working in LBB2 rules.
I presume, anyway, that the very very first JD's would be J1, and this solution supplies that.
But, technology has long since moved on from that, to J2 being the minimum for a 100dt hull. However, Paya are still using the old 1/2A for their ships.
Might in part explain why Paya Shipyards insist on annual (or any sort of) maintenance only being done on either Paya or Inthe.
 
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Doesn't really matter how large the drives are if you are using a standard hull with fixed engineering compartment.

If you bother with the cost, you really want a standard hull...


Or just use the LBB5 original?


If you are building a small ship LBB2 tries very hard to force you to build the Scout or the Free Trader with minimal variations.
 
With LBB2 this is what you get:

Code:
AL-12222R1-000000-00000-0       MCr 27,0         100 Dton
bearing                                            Crew=1
batteries                                            TL=9
                          Cargo=20 Fuel=40 EP=2 Agility=2

Single Occupancy    LBB2 design                    20        30
                                     USP    #     Dton       Cost
Hull, Streamlined      100 Dt          1          100          
Configuration       Cone               2                      3
Scoops              Streamlined                                
                                                               
Jump Drive          A                  2    1      10        10
Manoeuvre D         A                  2    1       1         4
Power Plant         A                  2    1       4         8
Fuel, #J, #weeks    J-2, 4 weeks            2      40          
                                                               
Bridge                                      1      20         0,5
Computer            m/1bis             R    1       1         4
                                                               
Staterooms                                  1       4         0,5
                                                               
Cargo                                              20          
                                                               
Nominal Cost        MCr 30,00            Sum:      20        30
Class Cost          MCr  3,30           Valid      ≥0          ≥0
Ship Cost           MCr 27,00

or

Code:
AL-2211111-000000-00000-0       MCr 32,9         200 Dton
bearing                                            Crew=3
batteries                                            TL=9
                         Cargo=122 Fuel=30 EP=2 Agility=1

Single Occupancy    LBB2 design                   122        36,5
                                     USP    #     Dton       Cost
Hull, Streamlined      200 Dt          2          200          
Configuration       Cone               2                     10
Scoops              Streamlined                                
                                                               
Jump Drive          A                  1    1      10        10
Manoeuvre D         A                  1    1       1         4
Power Plant         A                  1    1       4         8
Fuel, #J, #weeks    J-1, 4 weeks            1      30          
                                                               
Bridge                                      1      20         1
Computer            m/1                1    1       1         2
                                                               
Staterooms                                  3      12         1,5
                                                               
Cargo                                             122          
                                                               
Nominal Cost        MCr 36,50            Sum:     122        36,5
Class Cost          MCr  4,02           Valid      ≥0          ≥0
Ship Cost           MCr 32,85

The basic option is the number of staterooms.

If you want more options, go for a 400 Dt hull or LBB5.
 
Give it up guys. The only way to get J1/M1/PP1 out of a 100 ton hull is to use LBB5.80 custom drives ... not LBB2.81 standard drives.
Standard A drives in a 100 ton hull yields J2/M2/PP2 and you basically wind up with a derivative of a Scout/Courier of some kind.

Honestly, the "best build" for the Paya Freighter would be a sort of hybrid Type S through J until reaching M local variant of the Scout/Courier with A/A/A scout drives in a standard hull (so no fuel purification required) with 30 tons of fuel that is J1 with 4 weeks of power plant endurance nominal (so Type J Seeker standard) but which can perform a J2 with 2 weeks of power plant endurance when needed (because Fuel Is Fungible™).

With standard A drives and external towing capacity you start moving into the realm of my Type-ST Scout/X-Courier concept design with a business plan oriented towards external cargo maneuver and jump towing of 1-3 Modular Cutter Modules for transport. With 30 tons of fuel instead of 40 tons, that leaves 25 tons remaining (5 tons of which could be a Mail Vault on a subsidized route) leaving 20 tons remaining for staterooms/low berths/internal cargo.

THAT would make for a more reasonable Paya class Light Freighter which is nominally J1 with an external load, but which can achieve J2 without an external load, giving the ship more destinations than just being limited to the spur of the Spinward Main that Paya is on.
jumpmap

Being able to jump to Feri-Roup, Regina-Yori, Enope-Wochiers, Moughas-Rethe, Paya-Focaline would be a valuable addition to the capabilities of the Paya class Light Freighter without requiring the use of L-Hyd drop tanks to do so. It would probably be best then for the freighter to not have internal space devoted to passenger services so that it can transport 20-25 tons of cargo across J2 and then use external towing of a passenger configured Modular Cutter Module in order to provide passenger service (6 high passengers, 1 steward/medic, 4 low passengers = 7 staterooms + 4 low berths = 30 tons). The other two external Modular Cutter Module slots can then be used for cargo transport (adding another 60 tons of capacity).
 
Oh and just as an aside to the above, if you add a single external Modular Cutter Module configured for fuel (so +30 tons of fuel) you wind up with 60 tons of fuel capacity for a J1 Freighter (30 tons internal, 30 tons external). Assuming 5 tons fuel consumption per week by the power plant (20/4=5 per week) ... at J1 consuming 13+5=18 tons of fuel per week, you could achieve a 3J1 range and still have 30+30=60-18-18-18=6 tons of fuel remaining for a 4th week of endurance at the destination before needing to refuel. You would be limited to internal only transport capacity, but if you're got a buy low/sell high speculative cargo of 20 tons or less onboard, that could be a worthwhile proposition to transport.

If you add a single external Modular Cutter Module configured for passengers/cargo plus one external Modular Cutter Module configured for fuel (so +30 tons of fuel) you wind up with 60 tons of fuel capacity for a J1 Freighter (30 tons internal, 30 tons external). Assuming 5 tons fuel consumption per week by the power plant (20/4=5 per week) ... at J1 consuming 16+5=21 tons of fuel per week, you could achieve a 2J1 range and still have 30+30=60--21-21=18 tons of fuel remaining for a 3-5th week of endurance at the destination before needing to refuel. You would be limited to internal plus one 30 ton module of transport capacity, but if you're got a buy low/sell high speculative cargo of 50 tons or less onboard, that could be a worthwhile proposition to transport.

If you add a two external Modular Cutter Modules configured for fuel (so +30 tons of fuel) you wind up with 90 tons of fuel capacity for a J1 Freighter (30 tons internal, 60 tons external). Assuming 5 tons fuel consumption per week by the power plant (20/4=5 per week) ... at J1 consuming 16+5=21 tons of fuel per week, you could achieve a 4J1 range and still have 30+60=90--21-21-21-21=9 tons of fuel remaining for a 5-6th week of endurance at the destination before needing to refuel. You would be limited to internal only transport capacity, but if you're got a buy low/sell high speculative cargo of 20 tons or less onboard, that could be a worthwhile proposition to transport.

If you add a single external Modular Cutter Module configured for passengers/cargo plus two external Modular Cutter Modules configured for fuel (so +60 tons of fuel) you wind up with 90 tons of fuel capacity for a J1 Freighter (30 tons internal, 60 tons external). Assuming 5 tons fuel consumption per week by the power plant (20/4=5 per week) ... at J1 consuming 19+5=24 tons of fuel per week, you could achieve a 3J1 range and still have 30+60=90--24-24-24=18 tons of fuel remaining for a 4-6th week of endurance at the destination before needing to refuel. You would be limited to internal plus one 30 ton module of transport capacity, but if you're got a buy low/sell high speculative cargo of 50 tons or less onboard, that could be a worthwhile proposition to transport.

Such is the flexibility offered by external cargo capacity when it isn't wasted. :rolleyes:
 
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