<BLOCKQUOTE>quote:</font><HR>Originally posted by kafka47:
I know this is way off. Has anyone intoduced the Gallifreyians into their campaign.<HR></BLOCKQUOTE>
I haven't no. But I always thought that the Books 1 - 3 rules would work well as a basis for a Dr. Who style game. Every adventure would be on a new planet with vastly different characteristics. No need for a starmap because the Tardis can go anywhere. Indeed for much of the show the Doctor has no real control over where he winds up. And since the Doctor and friends rarely get into combat you can easily sidestep the less than perfect combat rules.
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I am increasingly of the opinion that RPGs are by the nature of their creation subjective phenomenon. due to the interaction between game designers, game masters, and game players all definitions, rules, settings, and adventures are mutable in acordance with the uncertainty principle as expounded by Heisenburg. This is of course merely my point of view.
David Shayne
[This message has been edited by DaveShayne (edited 04 September 2001).]