mike wightman
SOC-14 10K
Stick a LBB:8 pilot/engineer robot in there instead of a crewman. Pay off its mortgage over the 40 years of the x-boat
Stick a LBB:8 pilot/engineer robot in there instead of a crewman. Pay off its mortgage over the 40 years of the x-boat
I think I mentioned this up-thread; I know I've said it before: It's an artifact of the OTU being an RPG setting.Here, I reworded it for you.
Why does the REUSABLE XBoat have to be manned?
I think I mentioned this up-thread; I know I've said it before: It's an artifact of the OTU being an RPG setting.
If the XBoat doesn't need a pilot, then other starships may not need one either.
Starships need sophont pilots because robot autopilots don't make very playable player characters, and as NPCs they give the referee an almost unchecked ability to remove player agency. It's hard to get more "railroad-y" than putting the PCs on a starship that can be arbitrarily sent (i.e., decide on its own to go) where the referee wants rather than where the players want...
...
I recall an early rumour or some such that there are robotic x-boats, LBB:8 features the ship handling skills of pilot, navigation, engineering, 101 Robots actually details a robot pilot.
A robot has access to all programs in its brain at all time, and may use any or all of them simultaneously, as long as
the two do not actually interfere with each other...
Pilot: Permits the robot to function as a pilot, per book 1, p 19. Requires two light work arms or direct interface with controls...
Navigator: Permits the robot to function as a navigator per Book 1, p19. Requires two light work arms or direct interface...
Engineering: Permits the robot to operate and repair jump and maneuver drives and to operate, maintain and repair power plants per Book 1, p 20. Requires two light work arms and proper tool kit.
The real danger is the untrained humans telling the robot to do something and the interpretation problem of it figuring out what you meant as opposed to what you said. And the really bad default decision mode/branch in case of order conflicts/clarity issues.
Indeed, for sure.I think I mentioned this up-thread; I know I've said it before: It's an artifact of the OTU being an RPG setting.
If the XBoat doesn't need a pilot, then other starships may not need one either.
Yea, simply, I consider the XBoat a special case. The ship "doesn't do anything" except Jump and beep for help when it arrives.I would argue that while a robot at TL12-15 might be able to take care of routine piloting or navigation operations and make routine (or even more sophisticated) decisions, it is not Sentient-AI (no matter how sophisticated its heuristic programming), and therefore not suitable to make potential life-or-death decisions in emergency situations involving sophont passengers or crew without sophont supervision and override authority.
Yes.As the old programmer's chestnut goes: "Robots/Computers don't make mistakes - people make mistakes . . . "
Lacking a Maneuver Drive, I would even go so far as to argue that an XBoat doesn't need a "pilot" per se, it merely needs a navigator/astrogator only.Yea, simply, I consider the XBoat a special case. The ship "doesn't do anything" except Jump and beep for help when it arrives.
Seems reasonable. Might want pilot-0 for roll, pitch, and yaw maneuvers with whatever reaction thrusters it might have, if ship orientation matters for Jump. But yes, not a whole lot of piloting going on there.Lacking a Maneuver Drive, I would even go so far as to argue that an XBoat doesn't need a "pilot" per se, it merely needs a navigator/astrogator only.
The real danger is the untrained humans telling the robot to do something and the interpretation problem of it figuring out what you meant as opposed to what you said. And the really bad default decision mode/branch in case of order conflicts/clarity issues.
I would argue that while a robot at TL12-15 might be able to take care of routine piloting or navigation operations and make routine (or even more sophisticated) decisions, it is not Sentient-AI (no matter how sophisticated its heuristic programming), and therefore not suitable to make potential life-or-death decisions in emergency situations involving sophont passengers or crew without sophont supervision and override authority.
It may simply be a legal (or good common-sense) requirement.
Reasonable way to deal with it.Got to thinking about this. Perhaps the way this gets across is a command roll to the robot or DMs. If the person giving the order is not skilled in the skill the robot is getting the command for, -1 to -4 applies. An additional -2 for no Computer/Robotics skill.
Alternatively check with robot INT or below for anything above routine tasks. A failure means possible misunderstanding and subsequent robot error.
Or, as I put it, Jumpspace wants an audience, resents playing to an empty theater, and gets destructive when that happens.That rule was retconned in Mongoose in a supplement, but specifically it requires a sophont astrogator to make the calculations, and a conscious mind to ensure there is no misjump.
In other words, you can't have only someone in a low berth onboard, or I suppose, in a coma, or a monkey.
Canonically, yes, once they've developed sufficient complexity. I don't think a stowaway viral core process that's idle because it doesn't have enough resources would count.Let's not forget the most dangerous computers in all Traveller canon... the TL0 computers native to Cymbeline...
If Jumpspace requires and audience, do they count?
Easy! Unmanned, it's a salvageable derelict. Manned, it's piracy to try to take it if the pilot objects.Here, I reworded it for you.
Why does the REUSABLE XBoat have to be manned?