With respect to the outlined progression ... that makes an assumption of the progression that I didn't - that all of the "safes" would remain so, and that they wouldn't themselves decay in war or just from a lack of sustained trade. I'm not even convinced that the Regency could hold out, although it was perhaps the only 'factional area' that was large enough to have a chance - but the other safes were pretty much down below one sector, or even a half-sector, and their respective frontiers represented the current bastion limit of shrinkage, rather than fragile but supportable cores for (re)growth. Supporting the safes and the inner frontiers was more often than not a question of "which outer frontier world(s) do we abandon next, to preserve our capability to support and maintain the safe and the inner frontier?".
Virus, to me, was a WSoD-buster principally because I had been in IT for nearly 20 years at the time TNE came out, and I was quite aware of then-current thinking with respect to program architecture, computer viruses, and minimal defensive techniques - and TNE appeared to have discarded every single bit of that real-world information. Unlike Jump, Maneuver, and Psi, which are arguably ventures into areas of reality where we just don't (yet) know, this seemed to me to be venturing into areas what should have been quite familiar, and instead using archaic and discredited notions. I would have expected a chemist, for example, to be just as annoyed and just as WSoD-broken, had the cause been some sort of chemical catalyst whose functioning could only be explained by relying on alchemical phlogiston theory instead of modern chemistry. Or a doctor, if the cause had been a disease that operated by "causing a rapid and severe imbalance in the humors".
Yes, my leanings are toward the simulationist, rather than the dramatist. I understand the need for drama, but I don't feel that it works if rests on 'facts' that are themselves inherently unbelievable. And that is where Virus failed.
The ultimate effective results of the TNE collapse - except for the direct issues of Virus, like the vampire fleets - I'm fine with. They could have been achieved with the Hard/Harder/Arthritic/Paralytic/Rigor-Mortal Times progression. I'm not fine with the mere 70-year lapse - it should have been longer, though it would not have needed to be detailed in full - maybe one or two sourcebooks with capsule histories and rules for playing in representative submilieux, just to form a bridge to the New Era.
Even the complete change in the system, I could be fine with - though I don't really find myself enamored of the TNE system.
What it comes down to is not the what or the why, but the how. For me, anyway. And I'm not presuming to speak for anyone else, except to the extent that I can report my own observations.
Virus, to me, was a WSoD-buster principally because I had been in IT for nearly 20 years at the time TNE came out, and I was quite aware of then-current thinking with respect to program architecture, computer viruses, and minimal defensive techniques - and TNE appeared to have discarded every single bit of that real-world information. Unlike Jump, Maneuver, and Psi, which are arguably ventures into areas of reality where we just don't (yet) know, this seemed to me to be venturing into areas what should have been quite familiar, and instead using archaic and discredited notions. I would have expected a chemist, for example, to be just as annoyed and just as WSoD-broken, had the cause been some sort of chemical catalyst whose functioning could only be explained by relying on alchemical phlogiston theory instead of modern chemistry. Or a doctor, if the cause had been a disease that operated by "causing a rapid and severe imbalance in the humors".
Yes, my leanings are toward the simulationist, rather than the dramatist. I understand the need for drama, but I don't feel that it works if rests on 'facts' that are themselves inherently unbelievable. And that is where Virus failed.
The ultimate effective results of the TNE collapse - except for the direct issues of Virus, like the vampire fleets - I'm fine with. They could have been achieved with the Hard/Harder/Arthritic/Paralytic/Rigor-Mortal Times progression. I'm not fine with the mere 70-year lapse - it should have been longer, though it would not have needed to be detailed in full - maybe one or two sourcebooks with capsule histories and rules for playing in representative submilieux, just to form a bridge to the New Era.
Even the complete change in the system, I could be fine with - though I don't really find myself enamored of the TNE system.
What it comes down to is not the what or the why, but the how. For me, anyway. And I'm not presuming to speak for anyone else, except to the extent that I can report my own observations.