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Adventure Game vs Roleplay Game?

If you want to. X wing fighters jump, so depends on your game and milieu.
I see where you're coming from, and agree for the most part. The minimal bridge-substitutes are what you get from throwing collasal amounts of money at miniaturization. At the lowest level, it's basically not set up to handle anything beyond the basics -- rudimentary sensors and comms, that's it. Not really fit for combat situations, or in-system interplanetary trips without decent small-craft skill.

My compromise with that is that you can miniaturize down to the 4Td minimum SC bridge in size, and that gets you a tolerably useful sensor package*. That lets you use a 1-level-downgraded computer instead of 2 levels, for jump capability.


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* though I'm pretty sure that at least in LBB2'77, they weren't really thinking of small craft as anything beyond landing craft, maybe able to get to a moon or something else close.
 
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If you want to. X wing fighters jump, so depends on your game and milieu.

I’ve got that bridge festooned with a complete EM short range sensor suite for basic safety and repurposed uses like Seeker prospecting. Plus all sorts of jump related/ larger hull engineering doodads.

Plus, long trip being stuck in a small craft stateroom, much less a career.
In our game, our GM allowed a fighter at 100T (which is legal in Mg1 HG), to have a Jump drive. But per the small craft rules, it has a cockpit rather than a bridge, which means one person has to do all the jobs rather than the whole crew pitching in, as they would with a bridge. There is a second 'cockpit' position for the engineer, but it's a 2-person crew. It also has 5 ship-scale weapons, which is more than is permitted in the main book, but it says it right there in HG for 100T fighters, so it must be a special case because reasons. We built a heavy fighter with 4 particle beams, which are 1T weapons in Mg1, and a torpedo, for difficult targets. Mg1 HG has an option called aerofins, which are basically wings for additional atmospheric performance, and the particle beams are each mounted on a wingtip. Are the wings in the shape of an X? Maaaaybe. With Thrust 6, Jump 2, 4 particle beams, a torpedo, and 15 armor, our GM named it Cutthroat. They cost a fortune, but worth the cost by and large. Pirates avoid our system like the plague.
 
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