I've been interested in this idea, not for creating fiction from campaigns whole hog, but rather using gaming -- a recreational activity -- as a kind of writing clinic and fertile bed of ideas.
Well, my Man, you happen to be in luck. I will share with you my secret to writing. Pull your chair up close so no one else can hear us...
When you generate your characters, it is necessary to keep track of skills received term by term. After the reenlistment throw, look at what you have and let the wheels in your head spin until something comes to the surface. It's not as easy as it sounds, but once you get used to the idea, you'll find it is easy.
For example, let me show you what I did for the characters I currently have posted in the Adventurers section of this forum.
Suresh Kuypene was an athlete character I made, and I had to wait until I was done before I could make sense of him. Here's what he received term by term, and my interpretation:
pre-enlist: Acrobatics
term 1: wound, 2 promotions; Sport, Melee Cbt, Instruction, Blade Cbt
(contact hitter, almost always slides with spikes up)
term 2: wound, 1 prom; Blade Cbt, +1 Endur
(many shattered bats - tradition league)
term 3:1 prom; +1 Endur, Leader, Position
(2nd baseman, motivational speaker to team)
term 4:near miss; Medical, Sport
(herbal remedy specialist, defensive team leader)
term 5: Acrobatics, Blade Cbt
(home run hitter, many infield circus catches)
term 6: 1 prom; +1 Endur, Admin, Sport
(on field manager)
term 7: +1 Dext, Sport
(general manager, scout talent review)
Now, read the full writeup on Suresh and you can see I incorporated almost everything you see in the writeup here in the full article. It took four drafts to get it where it is now and I still missed a few things.
You ARE going to keep this a secret, right?
