Bored of the usual 'interstellar federations' I've been trying to make an interstellar corporate cartel work. What do you think? I want it playable and fun, and a nod to realism will certainly not go amiss ...
A heavily industrialized world is capital of an interstellar state of 25 worlds. The 2 dozen huge corporations on this multi-billion population planet set up a council with representatives and work together. The council hands out licences to govern/exploit the colony worlds. Sometimes the council will revoke a licence and a megacorp will have to up and leave, to be replaced by another megacorp.
I see it working a bit like the House system in Dune, with this council standing in as the Landsraad. House Atreides becomes Honda, or something similar, House Harkonnen becomes Samsung etc.
But would this work on this kind of scale?
Soren's World is type 9 impersonal bureacracy, when Samsung arrives it tries to increase profits, perhaps set up new projects with its own money, etc. What role does the government play? Or should Samsung be the de facto government? Using the Traveller rules, could the impersonal bureacracy describe the way Samsung interacts with the citizens of Soren's World? Honda may have the licence for Pandora, a type 4 representative democracy, where the citizens are able to nominate representatives to sit in on the Pandora/Honda Board of Directors.
I envisage perhaps 100 high level staff arriving on a world when the licence is taken up, along with 1000 mid level staff and 5-10,000 low level staff (security, catering, drivers, maintenance, drillers, engineers, technicians etc, all versed in the megacorps ethos and ways).
What happens when the megacorp loses its license? If it set up a new mineral extraction facility and distribution business, does it sell it back to the planetary government, does it float it on the market and take the profits, or does it sell what it can, strip out every asset and piece of production hardware, put it on the starships and jump out of system with everything else it owns?
I think its an idea that'll give the setting a bit of flavour, but I still want to retain the Traveller feel and the Traveller world UWPs.
Is it do-able...?
[also posted at RPG.Net]
A heavily industrialized world is capital of an interstellar state of 25 worlds. The 2 dozen huge corporations on this multi-billion population planet set up a council with representatives and work together. The council hands out licences to govern/exploit the colony worlds. Sometimes the council will revoke a licence and a megacorp will have to up and leave, to be replaced by another megacorp.
I see it working a bit like the House system in Dune, with this council standing in as the Landsraad. House Atreides becomes Honda, or something similar, House Harkonnen becomes Samsung etc.
But would this work on this kind of scale?
Soren's World is type 9 impersonal bureacracy, when Samsung arrives it tries to increase profits, perhaps set up new projects with its own money, etc. What role does the government play? Or should Samsung be the de facto government? Using the Traveller rules, could the impersonal bureacracy describe the way Samsung interacts with the citizens of Soren's World? Honda may have the licence for Pandora, a type 4 representative democracy, where the citizens are able to nominate representatives to sit in on the Pandora/Honda Board of Directors.
I envisage perhaps 100 high level staff arriving on a world when the licence is taken up, along with 1000 mid level staff and 5-10,000 low level staff (security, catering, drivers, maintenance, drillers, engineers, technicians etc, all versed in the megacorps ethos and ways).
What happens when the megacorp loses its license? If it set up a new mineral extraction facility and distribution business, does it sell it back to the planetary government, does it float it on the market and take the profits, or does it sell what it can, strip out every asset and piece of production hardware, put it on the starships and jump out of system with everything else it owns?
I think its an idea that'll give the setting a bit of flavour, but I still want to retain the Traveller feel and the Traveller world UWPs.
Is it do-able...?
[also posted at RPG.Net]