Chuck Anumia
SOC-14 1K
TNE Story Plot Development
OK, you all know about the history of the Imperium, the Rebellion, Release of Virus and the Collapse. Now it is time to rebuild from the ashes of Humanities great fall.
I NEED YOUR HELP!
You have all heard the story of the Reformation Coalition becoming the first government (outside of the Regency, which has not yet contacted the Coalition) to begin recovering from the collapse. The government is small, their needs for men and equipment are great; and there is a great deal of potential for recovery floating out there in space.
I would like to see if a small band of determined characters can work together against everything out there in a way that will make a significant difference for the redeployment of Naval might and civilization in the name of the Coalition
I have a dream that with your help we can make a reality.
I have a desire to set up a series of tasks and scenarios for our small group of intrepid adventures to undertake that will help them get what they want while they help the Coalition move forwards towards regaining the stars and reestablishing contact with other stellar governments.
Where should we start?
Making lists of problems and possible solutions seems the best first step.
Should we first develop the governments trying to also pull themselves back from the edge of darkness?
Should we first develop those powers and organizations which will be working against the interests of the merry band of Star Vikings as they set out to grab what they desire by force?
Should we develop a direction in which we desire for our group to travel as they seek out new and better equipment to return with (much like hearing of a treasure pile guarded by an enemy force or similar rumors)?
I have set up a list of military and civilian craft which would be most useful for the Coalitions plans to not only project a strong presence in systems already under their control but which will help them conquer and control future systems which are currently under the influence of hostile forces.
Having limited manpower is the greatest challenge for getting and retrieving the military hardware needed in space to make a difference.
The Coalition is training men and woman at the academy as fast as they can get recruits into the seats but they are years away from being where they desire to be.
This is actually a good thing because it will take years to gather all the necessary equipment to defend what they have as well as attack their enemy’s bases of power in order to neutralize them.
“Doing more with Less” will be the motto of this undermanned team of adventures.
To help them achieve success I want to start them out with several advantages:
1. Surprise (secrecy about their true mission will be required at first)
2. Resources (a crew, finances and a ship to get them to their initial target)
3. Intelligence (I want them to have the best possible knowledge of what they are going to face when they reach their target)
The first ship they will be allowed to use for their first mission will be the Therania-Class Luxury Liner (in order to transport the crew that will be needed for when they reach their first target). The liner will have just been restored to full functionality and returned from its first voyage of resupplying a distant outpost. The bridge crew of 5 will be made up of the player characters (having more players will open opportunities to play other roles around the ship).
I propose for their first target to be the Solomani made Leviathan-Class Megafreighter “Valdez”.
First upon arriving they will need to secure the ship and then make sure it is ready for use. They may need to use their repair skills (or those of the crew sent with them) to make the ship space worthy before they can head back to the Coalition.
Then they can look at their “Shopping List” to see what else is around the area that they need and or can fit in the freighter to transport back home (after installing the Liner in the freighter so they can transfer the crew to work the freighter.)
They can then refit the ship, grab another crew and head back out into space in search of the next ships on their list and even take along some war ships with them using the freighter as a giant battle tender to fight enemies and protect their assets.
The ideas and ships I have listed could take years to develop and play out. These may also be the only times characters could ever come across or play in a meaningful way with the military hardware listed.
Reformation Coalition Salvage Team mission agenda
1. Therania-Class Luxury Liner (TL11, J-4, 10,000T, Crew 191(≤30)+ 1,400 Passengers)
2. Leviathan-Class Mega-freighter (TL11, J-3, 100,000T, Crew 125, carry ships up to 75,000T Starships)
3. Tubigamn Fuel Station (TL10, J-0, 10,000T, Crew 86, 50 Middle passengers)
4. Firal-Class Tanker (TL10, J-3, 10,000T, Crew 245, 100 Prenei Scoopships)
5. Hawk-Class Destroyer Escort (TL12, J-4, 1,000T w/fuel scoops, Crew 32)
6. Konglong-Class Super-freighter (TL11, J-3, 1,000,000T, Crew 1,530, carry ships up to 900,000T)
7. Keiran-Class Battle Rider (TL12, 40,000T, Crew 429)
8. Brigthton_Class Battleship (TL12, J-4, 50,000T, Crew 702, 100 Uruq-Class Fighters 20T, 20 Citadel-Class 50T Fighters)
9. Citadel-Class Fighter (TL12, 50T, Crew =Pilot, Engineer)
10. Uruq-Class Medium Fighter (TL12, G-6, 20T, Crew= Pilot, Gunner)
11. Korascant-Class Battle Tender (TL12, J-4, 150,000T, Crew 460)
12. Malagnat-Class Battle Rider (TL12, G-4, 20,000T, Crew 269)
13. Solon-Class Battlecrusier (TL12, J-3, 10,000T, Crew 183 & 125 Marines)
14. Berry-Class Extraction Cutter (TL12, G-5.3, 50T, Crew 3 (Pilot, Engineer, Gunner, 36 Marines/passengers)
15. Tigres-Class Dreadnaught (TL15, J-4, 500,000T, Crew 19,512 W/300= 20T Fighters)
16. Fury-Class Battlerider (TL15, 30,000T, G-6, Crew 837 W/12= 50T Fighters)
17. Augustus Deo-Class Fast Liner (TL10,J-3, 600T, USL, 55 High, 20Low, Crew12)
18. Valkyrie-Class Heavy Fighter (TL15, G-12, 50T, Crew= Pilot/Gunner & Engineer)
19. Nightlord-Class Battle Tender (TL15, J-4, 10,000,000T, Crew =42,174, 288=50T Fighters)
OK, you all know about the history of the Imperium, the Rebellion, Release of Virus and the Collapse. Now it is time to rebuild from the ashes of Humanities great fall.
I NEED YOUR HELP!
You have all heard the story of the Reformation Coalition becoming the first government (outside of the Regency, which has not yet contacted the Coalition) to begin recovering from the collapse. The government is small, their needs for men and equipment are great; and there is a great deal of potential for recovery floating out there in space.
I would like to see if a small band of determined characters can work together against everything out there in a way that will make a significant difference for the redeployment of Naval might and civilization in the name of the Coalition
I have a dream that with your help we can make a reality.
I have a desire to set up a series of tasks and scenarios for our small group of intrepid adventures to undertake that will help them get what they want while they help the Coalition move forwards towards regaining the stars and reestablishing contact with other stellar governments.
Where should we start?
Making lists of problems and possible solutions seems the best first step.
Should we first develop the governments trying to also pull themselves back from the edge of darkness?
Should we first develop those powers and organizations which will be working against the interests of the merry band of Star Vikings as they set out to grab what they desire by force?
Should we develop a direction in which we desire for our group to travel as they seek out new and better equipment to return with (much like hearing of a treasure pile guarded by an enemy force or similar rumors)?
I have set up a list of military and civilian craft which would be most useful for the Coalitions plans to not only project a strong presence in systems already under their control but which will help them conquer and control future systems which are currently under the influence of hostile forces.
Having limited manpower is the greatest challenge for getting and retrieving the military hardware needed in space to make a difference.
The Coalition is training men and woman at the academy as fast as they can get recruits into the seats but they are years away from being where they desire to be.
This is actually a good thing because it will take years to gather all the necessary equipment to defend what they have as well as attack their enemy’s bases of power in order to neutralize them.
“Doing more with Less” will be the motto of this undermanned team of adventures.
To help them achieve success I want to start them out with several advantages:
1. Surprise (secrecy about their true mission will be required at first)
2. Resources (a crew, finances and a ship to get them to their initial target)
3. Intelligence (I want them to have the best possible knowledge of what they are going to face when they reach their target)
The first ship they will be allowed to use for their first mission will be the Therania-Class Luxury Liner (in order to transport the crew that will be needed for when they reach their first target). The liner will have just been restored to full functionality and returned from its first voyage of resupplying a distant outpost. The bridge crew of 5 will be made up of the player characters (having more players will open opportunities to play other roles around the ship).
I propose for their first target to be the Solomani made Leviathan-Class Megafreighter “Valdez”.
First upon arriving they will need to secure the ship and then make sure it is ready for use. They may need to use their repair skills (or those of the crew sent with them) to make the ship space worthy before they can head back to the Coalition.
Then they can look at their “Shopping List” to see what else is around the area that they need and or can fit in the freighter to transport back home (after installing the Liner in the freighter so they can transfer the crew to work the freighter.)
They can then refit the ship, grab another crew and head back out into space in search of the next ships on their list and even take along some war ships with them using the freighter as a giant battle tender to fight enemies and protect their assets.
The ideas and ships I have listed could take years to develop and play out. These may also be the only times characters could ever come across or play in a meaningful way with the military hardware listed.
Reformation Coalition Salvage Team mission agenda
1. Therania-Class Luxury Liner (TL11, J-4, 10,000T, Crew 191(≤30)+ 1,400 Passengers)
2. Leviathan-Class Mega-freighter (TL11, J-3, 100,000T, Crew 125, carry ships up to 75,000T Starships)
3. Tubigamn Fuel Station (TL10, J-0, 10,000T, Crew 86, 50 Middle passengers)
4. Firal-Class Tanker (TL10, J-3, 10,000T, Crew 245, 100 Prenei Scoopships)
5. Hawk-Class Destroyer Escort (TL12, J-4, 1,000T w/fuel scoops, Crew 32)
6. Konglong-Class Super-freighter (TL11, J-3, 1,000,000T, Crew 1,530, carry ships up to 900,000T)
7. Keiran-Class Battle Rider (TL12, 40,000T, Crew 429)
8. Brigthton_Class Battleship (TL12, J-4, 50,000T, Crew 702, 100 Uruq-Class Fighters 20T, 20 Citadel-Class 50T Fighters)
9. Citadel-Class Fighter (TL12, 50T, Crew =Pilot, Engineer)
10. Uruq-Class Medium Fighter (TL12, G-6, 20T, Crew= Pilot, Gunner)
11. Korascant-Class Battle Tender (TL12, J-4, 150,000T, Crew 460)
12. Malagnat-Class Battle Rider (TL12, G-4, 20,000T, Crew 269)
13. Solon-Class Battlecrusier (TL12, J-3, 10,000T, Crew 183 & 125 Marines)
14. Berry-Class Extraction Cutter (TL12, G-5.3, 50T, Crew 3 (Pilot, Engineer, Gunner, 36 Marines/passengers)
15. Tigres-Class Dreadnaught (TL15, J-4, 500,000T, Crew 19,512 W/300= 20T Fighters)
16. Fury-Class Battlerider (TL15, 30,000T, G-6, Crew 837 W/12= 50T Fighters)
17. Augustus Deo-Class Fast Liner (TL10,J-3, 600T, USL, 55 High, 20Low, Crew12)
18. Valkyrie-Class Heavy Fighter (TL15, G-12, 50T, Crew= Pilot/Gunner & Engineer)
19. Nightlord-Class Battle Tender (TL15, J-4, 10,000,000T, Crew =42,174, 288=50T Fighters)