Spinward Flow
SOC-14 5K
Crew salary is based on the skill of the person (on their "character sheet") ... NOT the skill level that is being delivered in service of their position.The thing about filling two positions is you fill the position at your skill -1, so I wasn't thinking you'd get credit for higher skill in your pay scale.
Best example of this is the proverbial pilot/gunner!Paying Cr3000/month for someone and asking them to do double roles, when they could command Cr3300/month just being a Steward seems unlikely to make for a popular job position. In fact, even though the rules say you can pay them Cr3300/month for doing that double role, I think you'd probably be wanting to pay them a bit more
Pilot/Gunner = Pilot-2/Gunnery-2 = ((6000*1.1)+(1000*1.1))*0.75 = Cr5775 per 4 weeks
Pilot/Gunner (chief) = Pilot-2/Gunnery-2 = ((6000*1.1)+(1000*1.2))*0.75 = Cr5850 per 4 weeks
Pilot = Pilot-1 = Cr6000 per 4 weeks
My favorite iteration of this is the "unarmed starship pilot/armed small craft fighter pilot" combination of Pilot-3/Gunnery-2 ...
Pilot/Gunner = Pilot-3/Gunnery-2 = ((6000*1.2)+(1000*1.1))*0.75 = Cr6225 per 4 weeks
Pilot/Gunner (chief) = Pilot-3/Gunnery-2 = ((6000*1.2)+(1000*1.2))*0.75 = Cr6300 per 4 weeks
When they're on the starship bridge, there is no gunnery duty ... so they get to apply Pilot-3 (no penalty) to flying the starship, which yields a +1 Agility for skill.
When they're on a small craft fighter, they're doing both pilot and gunnery (single seater) ... and Pilot skill gets a -1 to it in order to default to Ship's Boat skill. The skill levels that apply to both crew positions then work out to be Ship's Boat-1 and Gunnery-1 equivalency, making them qualified to fill both positions simultaneously.
Huge savings on crew salary and life support, swing role capability to pilot either a starship or a fighter (so get 2 of them and have a fighter escort for your starship and let the 2 of them trade off who is flying what, when!).
Compare:
- Pilot-1: Cr6000
- Ship's Boat-1: Cr6000
- Gunnery-1: Cr1000
- Pilot-3/Gunnery-2 (chief): Cr6300
- Pilot-3/Gunnery-2: Cr6225
The only problem?
![Roll eyes :rolleyes: :rolleyes:](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png)
Finding people with Pilot-3/Gunnery-2 skills who are willing to be recruited into your crew.
![Downcast face with sweat :sweat: 😓](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f613.png)
That combination of skills isn't exactly common ... so the pool of potential applicants with the required skill levels is going to be ... shallow ...
![Face in clouds :face_in_clouds: 😶🌫️](https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f636-1f32b.png)