Have you ever taken your group or gamed in a Mad Max like setting?
Is there any interest in this?
Is there any interest in this?
Two of the worlds in the subsector I made for my campaign have a "Post-Apoc" type feel, though I didn't go in for mutants and such. The players haven't gone to either of them yet, so I don't have a ton of details worked out.
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Eden's Envy – D995CCD-9 Ga Hi In G
("Blade Runner"/"Running Man")
Eden's Envy (ironically named) is an overpopulated hyper-authoritarian slum, complete with arbitrary enforcement and "blood sport" games played by convicts. (Many of whom were just passing ship's crews who were in the wrong place at the wrong time.) It is Amber Zoned, and only avoids a Red Zone because there is no reasonable external authority in the area to interdict the system. (The locals don't have a space fleet of any sort - even though skimming the GG is illegal, they have no way to enforce it, etc.)
Merchants still risk trips there because of some rather unique local products and the world's voracious appetite for offworld electronics and food delicacies. (In other words, VERY high trade modifiers). You can sell your wares (and get out as fast as possible) at the local Star Port (which isn't much of a port, but does have a market), but if you want better returns, you'll need to seek the less savory corners of the underground market.
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New Zanzibar - D667476-3 Ag Ga Ni Lt G
("Fallout"/"Mad Max")
New Zanzibar was once the political and cultural center of a vibrant and progressive interstellar pocket empire. Two generations ago, it lost a war with a neighboring empire, all but perishing in a nuclear blaze. Now, the old capital world is a bleak wasteland sparsely populated by nomads and junkers looking for high tech refuse from before the war, as well as some hopeful "colonists" (many of whom never left to begin with) trying to re-establish a foothold on what was once a pleasant garden world. Since many people still have family or business ties to NZ, ships are occasionally chartered on "safari" expeditions to reclaim old holding, but most of the (once extensive) urban centers are little better than rubble and twisted steel now. The new capital world has embarked on a project to use nuclear dampeners to clean out many of the irradiated spots and agriculture has returned to NZ, but travellers would be well advised to remember anti-rad gear and medication if they plan to venture into the ruins.
(The "Balkanized" government is really more like the "no goverment" tribal situation, though some of the "tribes" are organized enough to be considered nations. This could prove to be a significant problem if the pocket empire attempts to re-assert control and move the capital back to NZ, but the locals are becoming quite independent-minded considering how much personal risk they have taken to reclaim NZ....)
Players can potentially find many powerful (and illegal) weapons and devices here (NZ used to be TL14), though they may need substantial refurbishment. Merchants can generally sell food, clothing and luxury items, as well as agricultural and construction equipment, though with no working starport (the "class D" port is too dangerous to use, but if it could be secured...) and limited cash in the hands of the inhabitants, it's not always easy to find a buyer or to avoid having your cargo "liberated" from you.
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Anyhow, those are just two "post-apoc" type worlds I've put together.
So, like the Traveller The New Era setting, then?
What type of Post Apocalyptic are we talking about?
My premise is that in this TU, worlds natively under TL7/8 are interdicted under a form of Prime Directive and are not contacted until they have proven themselves worthy of citizenship by handling nuclear weapons responsibly.
One such planet has undergone a global nuclear war and the game is about how the survivors handle the situation.
But just post nuclear holocaust scrounging for gas, food, and ammo, and ignorant of the greater universe around them (i.e. they think they're "alone")...meh. Doesn't sound very "far future" to me is all.
it doesn't sound like Traveller to me.