I just got my physical copy of The Perilous Void by Penny Lantern, and it looks really good. For those not in the know, the Penny Lantern team previously did a very well received Fantasy supplement, The Perilous Wilds, which provided tables and systems for generating a Fantasy setting in as much detail as you care to. It was really well structured, and system neutral, and provided a lot of food for thought as to how the wilderness exploration aspect of gaming actually worked. The Perilous Void is a supplement that does the same thing for Science Fiction gaming. It is substantially meatier than The Perilous Wilds (my copy of TPW revised is 75 pages, TPV weighs in at 167), and I see almost no wasted space here. There are tables for generating absolutely everything, down to a reference table with one-line definitions of lifeform adaptations ("Fossorial/burrowing. Specialized anatomy enables digging into substrates for shelter, protection, or hunting.")
I haven't had a chance to read it in depth yet. Has anybody had the chance to really dive into it? If so, how are you using it for Traveller gaming? My group will be going to the Sword Worlds in the near future, and I'm hoping to use the Community Generation Procedure to generate random, quirky, isolated settlements/colonies on various worlds for them to interact with.
I haven't had a chance to read it in depth yet. Has anybody had the chance to really dive into it? If so, how are you using it for Traveller gaming? My group will be going to the Sword Worlds in the near future, and I'm hoping to use the Community Generation Procedure to generate random, quirky, isolated settlements/colonies on various worlds for them to interact with.