Original_Carl
SOC-12
I wanted to post and let you all know that I'd actually started a T5 game with three close friends -- all experienced RPGers.
We've completed one session, and our next will be this Saturday. We're all pretty excited to continue our adventure.
Rather than bore you all with RP session stories, I thought I'd post a little about the sessions themselves and what we're discovering about T5 along the way.
The first session was dominated by character creation. We opted to include character death as a possibility during creation, with a 6-6 result on the Risk roll resulting in death. In hindsight, this is a bit too harsh, and in the future I'll have the player roll another D6 in the event of a 6-6. If that third die comes up 6, the character will have died.
We ended up with Noble who went Rogue and made a LOT of money (1.2MCr, if memory serves). A Scout who bumped his C6 to G and went Noble, completing his career with the honorary title of Archduke. Finally, we had a humble Marine who ended up with some good vehicle and weapon skills.
The Noble Rogue wound up with a ship from his noble career, but we opted to table the ship building for the in-between session time. I've worked through building a Yacht for the group, but I'm going to go through the exercise (quickly) during the next session so all the players can see how a ship comes together. I think this will help them understand starship operations and combat a little better.
One of my players and I are working on a T5 application suite, and a ship builder is at the top of the queue -- we'll discuss this more on Saturday.
During character creation, I went out to RObject's T5 web apps page and built out 4 sectors for use as our Traveller Universe. The CSVs imported nicely into Excel where some quick searching revealed our Imperium capital as the world with the highest Importance out of all four sectors.
With all the characters on the capital world and their Yacht (the Totally Worth It) nearing completion at the shipyard, we have a few more items to complete before we all head out to discover this new Imperium.
Their first planned adventure is to travel to a high-TL world with no Government or Law Level. Our Noble Rogue wishes to have a Chimera constructed that will act as his bodyguard and he does not wish to secure permits or licenses for said Chimera. Again, quick searching of the sectors revealed such a place, so the captain and crew of the "Totally Worth It" will be plotting their course to reach this world.
We're having a blast. The best part of this campaign is discovering, together, the secrets that our TU holds. Once we found a TL-G world with no laws or government, our RP banter went into overdrive coming up with the reasons why and how such a place came to exist. To me, this could be the best part of the Traveller experience.
We've completed one session, and our next will be this Saturday. We're all pretty excited to continue our adventure.
Rather than bore you all with RP session stories, I thought I'd post a little about the sessions themselves and what we're discovering about T5 along the way.
The first session was dominated by character creation. We opted to include character death as a possibility during creation, with a 6-6 result on the Risk roll resulting in death. In hindsight, this is a bit too harsh, and in the future I'll have the player roll another D6 in the event of a 6-6. If that third die comes up 6, the character will have died.
We ended up with Noble who went Rogue and made a LOT of money (1.2MCr, if memory serves). A Scout who bumped his C6 to G and went Noble, completing his career with the honorary title of Archduke. Finally, we had a humble Marine who ended up with some good vehicle and weapon skills.
The Noble Rogue wound up with a ship from his noble career, but we opted to table the ship building for the in-between session time. I've worked through building a Yacht for the group, but I'm going to go through the exercise (quickly) during the next session so all the players can see how a ship comes together. I think this will help them understand starship operations and combat a little better.
One of my players and I are working on a T5 application suite, and a ship builder is at the top of the queue -- we'll discuss this more on Saturday.
During character creation, I went out to RObject's T5 web apps page and built out 4 sectors for use as our Traveller Universe. The CSVs imported nicely into Excel where some quick searching revealed our Imperium capital as the world with the highest Importance out of all four sectors.
With all the characters on the capital world and their Yacht (the Totally Worth It) nearing completion at the shipyard, we have a few more items to complete before we all head out to discover this new Imperium.
- Yacht, Type-Y from a TL-F world
- Ship's Vehicles
- Ship's Crew
- Personal Equipment
Their first planned adventure is to travel to a high-TL world with no Government or Law Level. Our Noble Rogue wishes to have a Chimera constructed that will act as his bodyguard and he does not wish to secure permits or licenses for said Chimera. Again, quick searching of the sectors revealed such a place, so the captain and crew of the "Totally Worth It" will be plotting their course to reach this world.
We're having a blast. The best part of this campaign is discovering, together, the secrets that our TU holds. Once we found a TL-G world with no laws or government, our RP banter went into overdrive coming up with the reasons why and how such a place came to exist. To me, this could be the best part of the Traveller experience.