WEAPONS AND EQUIPMENT TABLE FROM TRAVELLER STARTER EDITION
Animal Weapons
The following weapons have no modifiers
Claws, Teeth, Horns, Hooves, Stinger or Thrasher
Brawling and Blade Weapons
1. Hands
Strength less than 6 = -2 DM
Strength of 9 or greater = +1 DM
Weakened blow or swing = -2 DM
2. Club
Base Weight = 1000 grams
Overall length = 800 millimeters
Base Price = 0 credits
Strength less than 5 = -4 DM
Strength of 8 or greater = +2 DM
Weakened blow or swing = -1 DM
Tech Level = 0
3. Dagger
Base Weight = 250 grams
Overall length = 200 millimeters
Base Price = 10 credits
Strength less than 4 = -2 DM
Strength of 8 or greater = +2 DM
Weakened blow or swing = -2 DM
Tech Level = 1
4. Blade
Base Weight = 350 grams
Overall length = 300 millimeters
Base Price = 50 credits
Strength less than 5 = -2 DM
Strength of 9 or greater = +1 DM
Weakened blow or swing = -2 DM
Tech Level = 3
5. Foil
Base Weight = 500 grams
Overall length = 800 millimeters
Base Price = 100 credits
Strength less than 5 = -1 DM
Strength of 10 or greater = +1 DM
Weakened blow or swing = -2 DM
Tech Level = 3
6. Cutlass
Base Weight = 1250 grams
Overall length = 800 millimeters
Base Price = 100 credits
Strength less than 7 = -2 DM
Strength of 11 or greater = +2 DM
Weakened blow or swing = -4 DM
Tech Level = 3
7. Sword
Base Weight = 1000 grams
Overall length = 800 millimeters
Base Price = 150 credits
Strength less than 6 = -2 DM
Strength of 10 or greater = +1 DM
Weakened blow or swing = -3 DM
Tech Level = 1
8. Broadsword
Base Weight = 2500 grams
Overall length = 1200 millimeters
Base Price = 300 credits
Strength less than 8 = -4 DM
Strength of 12 or greater = +2 DM
Weakened blow or swing = -4 DM
Tech Level = 2
9. Bayonet
Base Weight = 250 grams
Overall length = plus 200 millimeters
Base Price = 10 credits
Strength less than 5 = -2 DM
Strength of 9 or greater = +2 DM
Weakened blow or swing = -3 DM
Tech Level = 3
10. Spear
Base Weight = 2000 grams
Overall length = 3000 millimeters
Base Price = 10 credits
Strength less than 5 = -1 DM
Strength of 9 or greater = +2 DM
Weakened blow or swing = -3 DM
Tech Level = 0
11. Halberd
Base Weight = 2500 grams
Overall length = 2500 millimeters
Base Price = 75 credits
Strength less than 6 = -2 DM
Strength of 10 or greater = +2 DM
Weakened blow or swing = -3 DM
Tech Level = 2
12. Pike
Base Weight = 3000 grams
Overall length = 4000 millimeters
Base Price = 40 credits
Strength less than 7 = -3 DM
Strength of 10 or greater = +2 DM
Weakened blow or swing = -3 DM
Tech Level = 1
13. Cudgel
Base Weight = 1000 grams
Overall length = 1500 millimeters
Base Price = 10 credits
Strength less than 5 = -1 DM
Strength of 8 or greater = +2 DM
Weakened blow or swing = -1 DM
Tech Level = 0
Guns
14. Body Pistol
Base Weight = 250 grams
Overall length = 100 millimeters
Base Price = 500 credits
Ammo Weight = 50 grams
Ammo Clip = 6 rounds
Ammo Price = 20 credits
Dexterity less than 8 = -3 DM
Dexterity of 11 or greater = +1 DM
Maximum effective range = medium
Tech Level = 7
15. Automatic Pistol
Base Weight = 750 grams
Overall length = 175 millimeters
Base Price = 200 credits
Ammo Weight = 250 grams
Ammo Clip = 15 rounds
Ammo Price = 10 credits
Dexterity less than 7 = -2 DM
Dexterity of 10 or greater = +1 DM
Maximum effective range = long
Tech Level = 5
16. Revolver
Base Weight = 900 grams
Overall length = 200 millimeters
Base Price = 150 credits
Ammo Weight = 100 grams
Ammo Clip = 6 rounds
Ammo Price = 5 credits
Dexterity less than 7 = -2 DM
Dexterity of 9 or greater = +1 DM
Maximum effective range = long
Tech Level = 4
17. Carbine
Base Weight = 3000 grams
Overall length = 750 millimeters
Base Price = 200 credits
Ammo Weight = 125 grams
Ammo Clip = 10 rounds
Ammo Price = 10 credits
Dexterity less than 5 = -1 DM
Dexterity of 9 or greater = +1 DM
Maximum effective range = very long
Tech Level = 5
18. Rifle
Base Weight = 4000 grams
Overall length = 1000 millimeters
Base Price = 200 credits
Ammo Weight = 500 grams
Ammo Clip = 20 rounds
Ammo Price = 20 credits
Dexterity less than 6 = -2 DM
Dexterity of 8 or greater = +1 DM
Maximum effective range = very long
Tech Level = 5
19. Automatic Rifle
Base Weight = 5000 grams
Overall length = 1000 millimeters
Base Price = 1000 credits
Ammo Weight = 500 grams
Ammo Clip = 20 rounds
Ammo Price = 20 credits
Dexterity less than 7 = -2 DM
Dexterity of 10 or greater = +2 DM
Maximum effective range = very long
Tech Level = 6
20. Shotgun
Base Weight = 3750 grams
Overall length = 1000 millimeters
Base Price = 150 credits
Ammo Weight = 750 grams
Ammo Clip = 10 rounds
Ammo Price = 10 credits
Dexterity less than 4 = -1 DM
Dexterity of 9 or greater = +1 DM
Maximum effective range = very long
Tech Level = 4
21. Submachine gun
Base Weight = 2500 grams
Overall length = 450 millimeters
Base Price = 500 credits
Ammo Weight = 500 grams
Ammo Clip = 30 rounds
Ammo Price = 20 credits
Dexterity less than 6 = -2 DM
Dexterity of 9 or greater = +2 DM
Maximum effective range = long
Tech Level = 5
22. Laser Carbine
Base Weight = 5000 grams
Overall length = 800 millimeters
Base Price = 2500 credits
LC Power Pack weight = 3000 grams
LC Power Pack = 50 rounds
LC Power Pack base price = 1000 credits
LC Power Pack Ammo Price = 200 credits
Dexterity less than 6 = -3 DM
Dexterity of 10 or greater = +2 DM
Maximum effective range = very long
Tech Level = 8
23. Laser Rifle
Base Weight = 6000 grams
Overall length = 1000 millimeters
Base Price = 3500 credits
LR Power Pack weight = 4000 grams
LR Power Pack = 100 rounds
LR Power Pack base price = 1500 credits
LR Power Pack Ammo Price = 300 credits
Dexterity less than 7 = -3 DM
Dexterity of 11 or greater = +2 DM
Maximum effective range = very long
Tech Level = 9
Accessories
24. Telescopic Sights
Base Weight = 800 grams
Base Price = 200 credits
Tech Level = 6
25. Electronic Sights
Base Weight = 1500 grams
Base Price = 2000 credits
Tech Level = 9
26. Silencer
Base Weight = 600 grams
Overall length = plus 200 millimeters
Base Price = 200 credits
Tech Level = 6
27. Shoulder Stock
Base Weight = 1000 grams
Overall length = plus 350 millimeters
Base Price = 75 credits
Tech Level = 5
28. Folding Stock
Base Weight = 500 grams
Overall length = minus 300 millimeters
Base Price = 100 credits
Tech Level = 6
Body Armor
29. Nothing
Weight = 0 grams
Price = 0 credits
Tech Level = 0
Description = Standard clothing worn for fashion, comfort, or modesty.
30. Jack
Weight = 1000 grams
Price = 50 credits
Tech Level = 1
Description = Leather or synthetic jacket / body suit.
31. Mesh
Weight = 2000 grams
Price = 150 credits
Tech Level = 7
Description = Leather or synthetic body suit reinforced with metal mesh lining.
32. Cloth
Weight = 2000 grams
Price = 250 credits
Tech Level = 6
Description = Ballistic cloth (bullet-proof) jacket.
33. Reflec
Weight = 1000 grams
Price = 1500 credits
Tech Level = 10
Description = Reflective material body suit for protection against laser fire.
34. Ablat
Weight = 2000 grams
Price = 75 credits
Tech Level = 9
Description = Ablative (vaporizing anti-laser) jacket.
35. Vacc Suit
Weight = 10,000 grams
Price = 10,000 credits
Tech Level = 8
Description = Personal space suit. Includes communicators, oxygen tanks for six hours, and acts as cloth armor.
Requires skill vacc suit-0.
Vacc suit weight is reduced 2 kilograms per TL increase (to TL 13, where weight is zero).
36. Combat Armor
Weight = 6000 grams
Price = 20,000 credits
Tech Level = 11
Description = Metal and synthetic array of military-type personal armor.
Can be used as personal vacc suit with similar accessories.
Requires skill vacc suit-1.
37. Battle Dress
Weight = 20,000 grams
Price = 200,000 credits
Tech Level = 13
Description = Acts as combat armor, plus doubled personal strength, unlimited endurance, and DM+2 for surprise.
Requires skill vacc suit-1.