ammo types off the top of my head.
Missile short ranged have limited range out to short range band only.
sand
pebble
chaff/decoy
Pulse: detonates causing EMpulse for knocking out drones, missiles torpedoes at range
Sandcutter:
explosive fragmenting: for small craft/boarding parties, maybe ground support
interceptors missiles: would take down missiles at longer range than point defense.
rocket: multiple unguided rounds for use at adjacent ranges, or ground support fire. close range or shorter only.
more exotic loads...
limpet rounds: fire them at a ship then threaten to detonate them.
Spoiler: fired at adjacent ships. it locks on and it uses a short duration thruster to ruin the ships maneuvers
Web: cancels out, or disrupts gravitics preventing jump drives from functioning.
jam: fires a sticky goop that covers sensor arrays....raspberry flavored.
we also tossed around the idea of a combination Missile/sand-caster hybrid option. an improved caster which could fire conventional missiles as well as sand barrels.
Missile short ranged have limited range out to short range band only.
sand
pebble
chaff/decoy
Pulse: detonates causing EMpulse for knocking out drones, missiles torpedoes at range
Sandcutter:
explosive fragmenting: for small craft/boarding parties, maybe ground support
interceptors missiles: would take down missiles at longer range than point defense.
rocket: multiple unguided rounds for use at adjacent ranges, or ground support fire. close range or shorter only.
more exotic loads...
limpet rounds: fire them at a ship then threaten to detonate them.
Spoiler: fired at adjacent ships. it locks on and it uses a short duration thruster to ruin the ships maneuvers
Web: cancels out, or disrupts gravitics preventing jump drives from functioning.
jam: fires a sticky goop that covers sensor arrays....raspberry flavored.

we also tossed around the idea of a combination Missile/sand-caster hybrid option. an improved caster which could fire conventional missiles as well as sand barrels.