Hi Welsh,
Very cool insights. Thank you for sharing.
Whether a human could or could not speak a non-human language is probably more dependent on the similarities of the sound-producing organs. Vargr, according to at least some of the canon, were evolved (...or perhaps provolved) by the Ancients with many similarities to humans and I don't think there is a lot of solid canon on whether Vargr and Human vocal cords are alike enough to speak each others languages comprehensibly.
Being that Vargr can speak Anglic, I don't see why Humans couldn't speak most Vargr languages although maybe with an accent... Probably in much the same way that many French claim that everyone else speaks their language atrociously, even if they are quite fluent.
And with the help of prosthetic apparatuses (think retainers or the like), I would think that humans could speak or at least approximate most other humanoid languages from sophonts that have vocal cords and a throat. It's certainly possible from a biological and linguistic vantage point.
Now, could humans approximate Ebokin, an insectoid species that probably doesn't have human-like vocal cords? Probably not.
But as long as the two species have, more or less, the same tools and capabilities, communication is certainly feasible.
Seems very plausible. Probably still couldn't account for slang, jargon, argots, pidgins, technical language, and the speed of linguistic change in many societies.
In the OTU, Vilani is still very much a spoken language, especially in the Vilani core. Every player, is, of course, welcome to make any changes they wish in their own games or IMTU.
Very good take on a "lingua franca" or trade language.
Shalom,
Maksim-Smelchak.
Very cool insights. Thank you for sharing.
With respect to the languages of major races, I make two assumptions:
1. HUmans can't speak non-human languages, and vice versa, because of physiological limitations. I can no more speak Vargr than I can bark convincingly at my dog, because my mouth is not properly equipped to make the sounds.
Whether a human could or could not speak a non-human language is probably more dependent on the similarities of the sound-producing organs. Vargr, according to at least some of the canon, were evolved (...or perhaps provolved) by the Ancients with many similarities to humans and I don't think there is a lot of solid canon on whether Vargr and Human vocal cords are alike enough to speak each others languages comprehensibly.
Being that Vargr can speak Anglic, I don't see why Humans couldn't speak most Vargr languages although maybe with an accent... Probably in much the same way that many French claim that everyone else speaks their language atrociously, even if they are quite fluent.
And with the help of prosthetic apparatuses (think retainers or the like), I would think that humans could speak or at least approximate most other humanoid languages from sophonts that have vocal cords and a throat. It's certainly possible from a biological and linguistic vantage point.
Now, could humans approximate Ebokin, an insectoid species that probably doesn't have human-like vocal cords? Probably not.
But as long as the two species have, more or less, the same tools and capabilities, communication is certainly feasible.
2. Universal translators do not exist, but hand computer apps are widely available for major languages, which use voice recognition and machine translation to translate one spoken language to another. These range in cost from free to Cr. 1000, depending on vocabulary, accuracy, and ability to handle dialects.
Seems very plausible. Probably still couldn't account for slang, jargon, argots, pidgins, technical language, and the speed of linguistic change in many societies.
I assume Vilani is a dead language, much like Latin, but that (like Latin and Greek for stereotypical English public schoolboys) it is still taught and even used in noble circles. People with high SOC and/or high EDU may actually speak Vilani.
In the OTU, Vilani is still very much a spoken language, especially in the Vilani core. Every player, is, of course, welcome to make any changes they wish in their own games or IMTU.
I assume Galanglic is the Imperial lingua franca, but as with English today, there are recognizable dialects and local slang, to the extent that we can easily tell a noble from Capital from a noble from the Marches by his patterns of speech, and we can easily tell a spacer from a noble from a local.
As far as local language and Galanglic go, in my view worlds are either insular or cosmopolitan (bearing in mind that these are not absolutes, but relative positions on a scale), based on trade volume, starport class, population, tech level, government, and law level. On insular worlds, Galanglic is likely to be spoken only at the starport; on cosmopolitan worlds, Galanglic will be spoken widely alongside the local language (as is the case with English in Europe today).
And of course on some worlds, Galanglic will be the official language, although the local dialect in some cases may be almost entirely unrecognizable -- again, with cosmopolitan worlds tending to have a more "standard" Galanglic than insular ones.
Very good take on a "lingua franca" or trade language.
Shalom,
Maksim-Smelchak.