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Particle Detector

I'm still not sure how you intend to hide a 300K ship that can be spotted a hundred light seconds away by even the most basic of thermal cameras in under 4 hours with current technology.
Radiators pointing away from your target - possible but defeated in settled systems by having sensor platforms all over the place
Internal heat sinks - very limited timewise
Magic heat sink - gravitic based heat sink
Magic radiator - radiates into subspace/jump space.

project rho discussion on stealth in space:

http://www.projectrho.com/public_html/rocket/spacewardetect.php#nostealth
 
Whatever it is, it's future-magictech handwavium, but as long as it has a physical justification and not purely a handwave, you can do cool things with it.

"Oh, so heat is shunted off into jump-space? Can that be detected by ships in jump-space?"

For me, the fun of SF is taking science -- even made-up science -- and applying its consequences forward into new ideas.
 
I'm still not sure how you intend to hide a 300K ship that can be spotted a hundred light seconds away by even the most basic of thermal cameras in under 4 hours with current technology.
Radiators pointing away from your target - possible but defeated in settled systems by having sensor platforms all over the place
Internal heat sinks - very limited timewise
Magic heat sink - gravitic based heat sink
Magic radiator - radiates into subspace/jump space.

project rho discussion on stealth in space:

http://www.projectrho.com/public_html/rocket/spacewardetect.php#nostealth

Well generally speaking the 300K ship isn't getting the stealth treatment, because of the insane cost of doing so- made that much more impractical for ships of the line because in order to restore the stealth the same cost multiplier is applied to repairs.

I'm also using HG size modifiers for detection too, so a ship that big is likely to be detected anyway despite countermeasures.

Be more cost-effective to build in vast batteries of sandcasters dumping out chaffroc/sand like globes of sensory misdirection to break lock-on and make hitting it harder, rather then attempting to not be detected at all.

IMTU it's going to be small craft most of the time, for spec ops, high end smuggling and scouting.
 
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