“Session 0” is one ( or more ) sessions where the players and Referee get together to talk about the upcoming Traveller campaign, or series of sessions. As a Referee I’ve usually split Session 0 into two sessions - pre-character-generation and post-characters. I'm talking about in-person time here, but all of this could apply to online games as well.
Before the first “pre” session, I’ve emailed some ideas I have about the campaign, so when we’re sitting down together that first time we talk more about those options. I outline how I see our universe varying from the OTU, if at all. I want to give the players examples and some details of possible games we could create together, but I also want to be open to what the players might find engaging for story, theme, or any aspects of the game.
In the first session I’ll also talk about house rules, hammer out where we’re meeting and how often, all of that. I’ll talk about the specifics of how I see character development going, give my suggestions or tweaks. I’ll have a sheet to pass to the players with all this admin and character stuff on it, even though I hope players are making note
If there’s time during that first session we’ll start characters. If not, we’ll start the next session with characters. We’ll all make them together, the more knowledgeable players and I helping the newbies. Then we’ll talk about how the characters know each other; the Mongoose rules have some interesting ideas about how to integrate this into character development. I know this can all be hand-waved, but I like taking a little time to work it out and build some cohesion with the players that way. At the end of this session the characters will be done, we’ll know how they know each other, they’ll know where in the universe they are, and have some idea of the events that set the campaign in motion.
During this session I’ll also do a little shakedown play. I’ll run them through a scenario or two to demonstrate the mechanics and help familiarize them with the mechanics and playing together - some skill tests, some roleplay, some combat. None of the negatives will apply; anyone injured or killed will have this hand-waved away before we start the campaign next session but if the players earn, win, or acquire something I’ll let them keep it.
How do you use Session 0? What do you do, or what would you do? What's worked for you, in the past?
Before the first “pre” session, I’ve emailed some ideas I have about the campaign, so when we’re sitting down together that first time we talk more about those options. I outline how I see our universe varying from the OTU, if at all. I want to give the players examples and some details of possible games we could create together, but I also want to be open to what the players might find engaging for story, theme, or any aspects of the game.
In the first session I’ll also talk about house rules, hammer out where we’re meeting and how often, all of that. I’ll talk about the specifics of how I see character development going, give my suggestions or tweaks. I’ll have a sheet to pass to the players with all this admin and character stuff on it, even though I hope players are making note

If there’s time during that first session we’ll start characters. If not, we’ll start the next session with characters. We’ll all make them together, the more knowledgeable players and I helping the newbies. Then we’ll talk about how the characters know each other; the Mongoose rules have some interesting ideas about how to integrate this into character development. I know this can all be hand-waved, but I like taking a little time to work it out and build some cohesion with the players that way. At the end of this session the characters will be done, we’ll know how they know each other, they’ll know where in the universe they are, and have some idea of the events that set the campaign in motion.
During this session I’ll also do a little shakedown play. I’ll run them through a scenario or two to demonstrate the mechanics and help familiarize them with the mechanics and playing together - some skill tests, some roleplay, some combat. None of the negatives will apply; anyone injured or killed will have this hand-waved away before we start the campaign next session but if the players earn, win, or acquire something I’ll let them keep it.
How do you use Session 0? What do you do, or what would you do? What's worked for you, in the past?
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