kilemall
SOC-14 5K
My understanding was that the jump capacitor was equivalent to two turns of charging up- in other words in the case of scout ships 4 EP.A bit of research shows my EP to damage calculation above is the equivalent of setting off a mk 81bomb in the engineering compartmet - scout ship go boom.
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Mark 81 bomb - Wikipedia
en.wikipedia.org
Now if you fully charge the jump capacitors and then release that energy explosively you get 36 EPs released instantly - a 1.6kt equivalent explosion.
A more realistic destroy the ship scenario are using the capacitors on board the Kininur class.
And plenty of reason to do so given the black hole generator, the AI, and maybe intel about some of the missions they likely do ( in retrospect it looks more like a spec ops platform).