So I got a question for the group. What kind of adventures for Traveller would you like to see published? What kind of adventures would you like your characters to go through?
Funny you should ask this question, since I am thinking about reviewing a couple of the adventures written for
Traveller.
Personally, I would like to see more adventures like the original
Traveller Adventure from GDW
, or the
The Flaming Eye from Group Digest Publications, or the sequel adventures
Long Way Home and
Gateway! from Imperium Games. Essentially all three of these examples are a series of interrelated adventures that, together, form a larger story-arc.
Dungeons & Dragons has
really been promoting these kind of story-arc adventures these last few years with any number of examples...
Curse of Strahd, Out of the Abyss, Storm King's Thunder, etc. But these adventures do have one thing that I find a little annoying. They often have "side-quests," adventures that have little or nothing to do with the main story-arc.
Frankly,
The Traveller Adventure,
Long Way Home and
Gateway! all "suffered" from something similar in order to try to accommodate a more sandbox approach. While laudable, a more "direct" approach to storytelling appeals to me personally, along the lines of the
Lord of the Rings movies.
A couple of
Dungeons & Dragons adventures that I have successfully run,
Cormyr -- The Tearing of the Weave, and its sequel,
Shadowdale -- The Scouring of the Land, struck an almost perfect balance in guiding the players along the story-arc without somehow limiting their freedom of choice and action.
I understand that's quite an ambitious idea. But you asked...
