LBB2'77, p25:
Acceleration involves altering a ship's vector by adding another to it; this new vector can come from thrust using the M-Drive, or from gravity. In either case, the method is the same. Vectors are added by placing them in a chain, head to tail, and drawing a new vector from the tail of the first to the head of the last.
LBB2'77, p26:
To express the effects of gravity in a scenario, a representative template may be created for any world once the diameter of the planet (in thousands of miles) is known. If desired, the planetary density (expressed as a fraction of Earth density) may be included in the computations.
Sure, with some atmosphere, wings and massive runways. I can perhaps see the Subbie or Serpent doing that.Wouldn't this depend on the design of the ship as well? If the ship can generate some degree of aerodynamic lift, then it could take off like an airplane and use that lift to offset some of the gravitational effects. All the ship has to do is not try to go vertical, instead climbing steadily until gravity is lower, or its speed is sufficiently high to overcome it.
And take a look at pictures of starports, with long runways.You mean like is shown for the typical Traveller ships?
Type S, Type A etc are all shown as belly landers with m-drive "exhausts" pointing out the back, which to me indicates that they take off and land just like aircraft.
The thing is if you have a basic lifting body airframe and a constant thrust 1g engine with infinite delta V then you get to orbit just fine, all it takes is accelerating to 7km/s.
Even here, you have a grav system on the ship to lighten it. It only needs to be lighter than air (the atmosphere), like a balloon, to lift off. That would obviously need to be the case if you had 'feet' instead of wheels on the landing gear.Sure, with some atmosphere, wings and massive runways. I can perhaps see the Subbie or Serpent doing that.
A Free Trader, not so much...
Do most Traveller starships have wings, and do most starports have massive runways? There is no mention of it, only that Class E and X have nothing but a "bare spot of bedrock", that I take as no massive runway. I vaguely remember runways in a JTAS adventure?
If we don't have a dense enough atmosphere, atmospheric lift won't work all that well.
Look at the landing gear, they will roll really well down a runway (S7)?
View attachment 3463
So, can we use atmospheric lift to overcome the gravity well? Yes, with the right atmosphere, ship, and starport, sure. With any atmosphere, ship, or starport, as a general solution, no.
He did early on...Did he need to say that?
What grav system?Even here, you have a grav system on the ship to lighten it. It only needs to be lighter than air (the atmosphere), like a balloon, to lift off. That would obviously need to be the case if you had 'feet' instead of wheels on the landing gear.
The local gravity is added to the ship's vector, it's not optional; hence ships have no anti-grav drive by default.LBB'77, p29:
If the exact midpoint of the vector lies in a gravity band, a gravity vector will be added to the course vector to create a new vector.
Sorry for derailing your thread, but I haven't seen that said explicitly.He did early on...
Heh, it happens.Sorry for derailing your thread, but I haven't seen that said explicitly.
Then having a ship with 'feet' skids, or pads wouldn't be possible except for tail sitters that launch vertically. One would think that the same grav system that provides the artificial gravity for the crew in space could be used to overcome planetary gravity on the ground. At least, that's my thinking. It's the same way grav vehicles work. This would not be sufficient for much in the way of vehicle thrust, but it would have to be present to give the ship artificial gravity.What grav system?
The local gravity is added to the ship's vector, it's not optional; hence ships have no anti-grav drive by default.
Sure, we could build ships with anti-grav drives, like grav vehicles, but why would that be any smaller or cheaper than an M-drive? MT lets you do this, but it costs about the same: Why would you want 1 G grav drive + 1 G M-drive at the same cost as a 2 G M-drive?
The cost of adding an 0.25G anti-grav drive may be lower than the cost of adding 1G to the M-Drive capability (to the point it might be incorporated in hull streamlining cost, perhaps). It might not show up in the context of LBB2 combat since that system uses integer Gs, and the 0.25G gets rounded away (down) for simplicity.The local gravity is added to the ship's vector, it's not optional; hence ships have no anti-grav drive by default.
Sure, we could build ships with anti-grav drives, like grav vehicles, but why would that be any smaller or cheaper than an M-drive? MT lets you do this, but it costs about the same: Why would you want 1 G grav drive + 1 G M-drive at the same cost as a 2 G M-drive?