This is the "fast" variant of my Type ST Transport Scout (199Td, J4/2G).
It trades two staterooms, the air/raft, and two Td of cargo space for a full power plant fuel allocation and and upgrade to Maneuver-D (from B) -- and gets bumped up half a ton in size. (This will be significant in later iterations of the design.) It is fully LBB2'81 compliant in this iteration.
Using a 199.5-ton custom streamlined hull, the Fleet Scout is intended for moderately long range reconnaissance in coordination with Imperial fleet movements. It has jump drive-D, maneuver drive-D, and power plant-D, giving performance of jump-4 and 4-G acceleration. A 120-ton fuel tank provides fuel for four weeks of power plant operation and one jump-4. Adjacent to its bridge is a Model/4 computer. There are two staterooms and no low berths. One MLS triple turret is installed on the ship's hardpoint. Cargo capacity is 1.5 tons. The hull is streamlined, and incorporates fuel scoops. The drives can tolerate unrefined fuel without difficultly. Sensors are Scout/Military grade unless specified otherwise.
The Fleet Scout's crew consists of a pilot and a gunner. MCr129.33 in serial production, MCr143.79 individually.
And yes, it's nifty but not particularly helpful for RPG campaigns. I'll get to that -- and start catching flak for it, I suppose.
But as-is, it doesn't really need deck plans. Two staterooms, the bridge, and the drive bay is all there is to it. Oh, and fuel tanks.
Sorry about the alignment issues -- at least it fell into place correctly.
It trades two staterooms, the air/raft, and two Td of cargo space for a full power plant fuel allocation and and upgrade to Maneuver-D (from B) -- and gets bumped up half a ton in size. (This will be significant in later iterations of the design.) It is fully LBB2'81 compliant in this iteration.
Using a 199.5-ton custom streamlined hull, the Fleet Scout is intended for moderately long range reconnaissance in coordination with Imperial fleet movements. It has jump drive-D, maneuver drive-D, and power plant-D, giving performance of jump-4 and 4-G acceleration. A 120-ton fuel tank provides fuel for four weeks of power plant operation and one jump-4. Adjacent to its bridge is a Model/4 computer. There are two staterooms and no low berths. One MLS triple turret is installed on the ship's hardpoint. Cargo capacity is 1.5 tons. The hull is streamlined, and incorporates fuel scoops. The drives can tolerate unrefined fuel without difficultly. Sensors are Scout/Military grade unless specified otherwise.
The Fleet Scout's crew consists of a pilot and a gunner. MCr129.33 in serial production, MCr143.79 individually.
And yes, it's nifty but not particularly helpful for RPG campaigns. I'll get to that -- and start catching flak for it, I suppose.

But as-is, it doesn't really need deck plans. Two staterooms, the bridge, and the drive bay is all there is to it. Oh, and fuel tanks.
Sorry about the alignment issues -- at least it fell into place correctly.
199.5 | J4 199.5Td | 0 | 143.7 | 129.33 |
20 | 0.1 | bridge | 143.7 | Type SF Fleet Scout. J4/4G, TL-10 (LBB2). |
4 | 30 | comp | | Computer sets TL at 10. Takes 2EP when ECM active. |
8 | 1 | SR | | Crew=Pilot, Gunner since < 200Td |
25 | 40 | j D | J4 | |
13 | 32 | p D | Pn 4 | |
7 | 16 | m D | 4G | |
80 | | jf | | |
40 | | pf | | |
| 22 | hull (B2 Streamline) | | Alternate: HG "Flattened Sphere" @ MCr 16 saves MCr 6. |
| 0.1 | hardpoints | | 2 hardpoints. |
1 | 1 | turret | | 1 3xTurret |
0 | 1.5 | MLS wpns | | Beam laser, missile launcher, sandcaster |
1.5 | 0 | Cargo | | |
| | | | |
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